Jump to content
LaunchBox Community Forums

mssngr

Members
  • Posts

    27
  • Joined

  • Last visited

Posts posted by mssngr

  1. On 5/27/2018 at 5:47 PM, elements604 said:

    Thanks for the reply. Overall Touchmote works, however I ran into a couple of other issues. Anyone else experiencing the same?

    I setup lauchhbox to load the touchmote app before entering a light gun game and then kill it after exit a game (the reason why is because I need 4 xinput devices available for other systems when not playing light guns) . 

    1) when touchmote loads before the mame game, it causes mame 0.174 to lose focus  causing me to pick up the mouse to click on mame, and when I go back into mame I cant see anything(black screen) without restarting the game, same happens if I hold the home button on the wii mote software to switch profiles , mame needs to be restarted. 

    2) After 5 to 10 min of inactivity Touchmote seems to lose the profile on the wiimote and it needs to be reset.

     

    3) I had trouble with games like lethal enforcers for player 2(xbox 360 joystick) shooting off the screen as when it gets to the edge of the screen it kind of loses focus some how. I think this can be solved though with a reload button I have to look as I didn't see one in the menu. ( I set off screen reload button 2 in the main options. otherwise its surprising how well the joystick works as a cursor.

     

    Other than those 2 issues I am really impressed, I played time crisis with my wiimote gun and disabled the cursor which made it feel a lot better. I just wish I could get it to load up a little smoother. 

     

     

    Hi Elements604, have you ever found a fix for your first (1) problem?

    After asking some help I finally found a few different solutions to use AHK to open and close Touchmote automatically when Mame starts and ends. It works perfect outside of Launchbox but I run into your exact problem when launching from launchbox. It seems to lose focus and goes to either a black game screen or a complete crash.

     

     

  2. Hi again. I have been trying Autohotkey  the last few days. Getting close but I just cannot get it to automate Touchmote to open and close every time Mame opens and closes.

    The Script works if I replace Touchmote with say, Notepad.exe or a different app which needs admin rights but never when using Touchmote. It just sends endless message boxes that say touchmote is already running. I have been going through tutorials and looking for examples online.

    I am completely new at this and could use a push in the right direction.

     

    Also, any ideas on dealing with the UAC prompt when opening Touchmote whilst in Launchbox/Bigbox?

     

    I hope it is ok for me to ask advice in this thread , if not let me know and i will ask for advice else where.

     

    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn  ; Enable warnings to assist with detecting common errors.
    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
    SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
    
    
    if not A_IsAdmin
    {
       Run *RunAs "%A_ScriptFullPath%"  ; Requires v1.0.92.01+
       ExitApp
    }
    
    #Persistent
    #NoEnv
    SetTimer, CheckProcesses, 1000 ; check for process status change every second
    Return
    
    CheckProcesses:
    
    	;-------------------
    	; Mame / Touchemote
    	; ------------------
    	
    	Process, Exist, mameuifx64.exe ; change this to be whatever your process name is
    	mameuifx64PID := Errorlevel
    	
    	Process, Exist, D:\Emulators+\Lightguns\Touchmote\Touchmote.exe ; change this to be whatever your process name is
    	TouchmotePID := ErrorLevel
    
    	if ( mameuifx64PID )
    	{
    		If ( !TouchmotePID )
    			Run, D:\Emulators+\Lightguns\Touchmote\Touchmote.exe
    	}
    	else
    		Process, Close, %TouchmotePID%
    
    Return
    
    ^x::ExitApp

     

  3. 1 hour ago, Tomkun said:

    I am very happy to post it. Are you familiar with EventGhost?

    I am also looking at writing an AHK/Plugin for Launchbox. If I can get that working it'll be even easier.

    I installed EventGhost a few days ago and played around with it a bit, but I am not getting very far. I tried to make touchmote start and close when Mame started and closed but was not very successful. I have not written any scripts before but I would like to start. I interests me a lot.

     

    I think A plug-in for Launchbox would always be a welcome addition. This topic is great, it takes a bit of fiddling but once setup it works really well for lightgun games. Anything that makes this process smoother would be more than welcome!

  4. On 11/5/2018 at 1:20 AM, Tomkun said:

    Which emulator(s) are you having trouble with IDs?

    When I started using my wiimotes as lightguns, there were a few issues that I needed to overcome. In order of severity, they were:

    1. The LEDs on the Dolphinbar could easily burn out if left on.

    2. The IDs were not predicatable and therefore couldn't be reliably configured.

    3. Different aspect ratios require different configurations in Touchmote.

    To overcome these issues I used EventGhost. I wrote a script which would:

    1. Use Devcon to turn off the Dolphinbar when not in use to save the LEDs.

    2. Again, use Devcon to ensure that the controllers were all installed in the correct order and therefore have predictable IDs.

    3. Detect the aspect ratio of a game and switch the Touchmote configuration to match.

    Since creating the script, I have had zero issues. In fact, since MAME added stable controller IDs, I have removed the 2nd part of the script as it's no longer necessary. I've also improved it so that it will now also launch Demulshooter with the correct parameters if required. Over time, the script has become more and more complicated as I've added extra functions, but it serves me well. Now when I launch a game it will:

    1. Detect which game has been launched. Whether or not it requires Demulshooter and what the Aspect ratio is.

    2. Copy the correct aspect ratio configuration to Touchmote.

    3. Switch on the Dolphinbar.

    4. Launch Touchmote.

    5. Pop up an OSD telling me to connect the Wiimotes.

    6. When it detects the Wiimote(s), check if any other controllers are enabled and if so quickly disable/enable them so that the Wiimote(s) always take ID 1 and 2.

    7. Launch Demulshooter with the correct parameters (if required).

    8. Launch the game.

    If anyone's interested in it, I'll gladly post it.

    This looks really interesting. I am not well known in scripting. But I would like to have a go at this. Are you still willing to post it for me?

  5. 15 hours ago, mssngr said:

    Hey there, I haven't been on the forums in a long while. Nice to see the updated version of the plug-in for LB Next. I was wondering if and how I could transfer all my old configurations over to the new plug-in settings.

    Also, the forum page for the plug-in itself does not seem to work:

    https://forums.launchbox-app.com/topic/47072-pcsx2-configurator-next/?page=4&tab=comments#comment-297733

    Nevermind, It looks like I spoke too soon. All my old configurations seem to be inplace.

    The forum page for pcsx2-configurator-next is still not accessible :

    https://forums.launchbox-app.com/topic/47072-pcsx2-configurator-next/

  6. Hey there, I haven't been on the forums in a long while. Nice to see the updated version of the plug-in for LB Next. I was wondering if and how I could transfer all my old configurations over to the new plug-in settings.

    Also, the forum page for the plug-in itself does not seem to work:

    https://forums.launchbox-app.com/topic/47072-pcsx2-configurator-next/?page=4&tab=comments#comment-297733

  7. 2 hours ago, Zombeaver said:

    New configs:

    Ape Escape 3
    The Getaway
    Haven: Call of the King
    Rumble Roses

    Thanks to @alec100_94 and @mssngr for helping with the config for The Getaway!

    Perfect! Thank you for making games like these accessible to people like me who have difficulty thinkering with the PCSX2 settings (although I am getting a lot better at it now). For me the gameplay (including the graphics) of the getaway is not as important as the whole story. The gameplay is unforgiving and clunky, thank (the emulator) God for save states. So my priority, in this game at least, was to get the cutscenes near perfect. And play through the game as fast as possible to get, like Neil said, that Guy Richy feeling that makes this game so good to me.

  8. I see what you mean. For me the Vu 2 (Inc other settings) was the only way to make it work near perfect. I guess the emulator responds different to each independent rig (?). 

    Alsothis game was not playable/watchable at all in the beginning. So both your screens are already way better then the results I was having in the beginning. Seeing I struggled a lot on my own to make this game playable and also seeing others struggle in the past on other sites. I would go for a safe bet and but the Vu stealing at a minimum, check the 8-bit texture and mark it yellow, so someone in the future has a reasonable start to this game and could configure it further on their own. Or do you find that it is not playable enough?

  9. Hi again, I just completed a full play through of the Getaway. And it was almost perfect. Some pop-ups in big open spaces while driving around which annoyed me. But the cutscenes are near perfect for me. And the rest of the gameplay also.  Steady 60 FPS  through out all gameplay and cutscenes. The only way I could achieve steady cutscenes was through VU stealing (VU+2, and EE-3). It had no bad side effects during the entire play trough of the Getaway. 

    I had to turn on 8-Bit Textures because of a weird bug. While driving police cars the tail lights would not work properly. Seeing this is a no hud game and the tail lights are the only way to navigate trough the city it was a big issue. The only way to fix the tail light was by either switching to software rendering or turning on the 8-bit textures.

    On a side note. The NTCS-version is the one to go with. In the Pal Version I kept running into graphical issues.

    I hope this helps people who want to run this (story wise) great game in the future.

    These are the settings I ended up with.

    5a1b1d056d2a1_getaway0.thumb.png.d16d52eb46f8c59d9204ebb5e5c6621e.png5a1b1d0873e78_getaway10.thumb.png.121fd433cfcda0a46cee16b0c4975a22.png5a1b1d0b2d4ed_getaway20.thumb.png.9c44d2d9cb3495afcb0edde6ef1ea3a3.png

    Thanks @Zombeaver and especially @alec100_94 for putting me on the right track. I would not have gotten this game running almost perfectly otherwise.

    • Like 1
  10. On 17-11-2017 at 3:16 AM, Zombeaver said:

    I've added new configs for the below titles. Details are on the sheet. I've started on Midnight Club 3: Dub Edition Remix but I'm not happy with it. That game has some issues.

    Crimson Tears
    The King of Fighters 2006
    Metal Arms: Glitch in the System
    Soul Reaver 2
    SSX Tricky
    SSX 3
    The Warriors

    In SSX3 if you go down about half way on the first track I run into a weird blue filter that looks like a draw distance issue. I found a solution posted by someone a few years ago on Reddit and it works for me.

    It goes away by setting CRC Hack Level to: Aggressive. If it also works for you maybe it could be implemented in the downloadable config.

  11. I am already using the pal version. Your last configuration is absolutely playable and watchable, although I am having the same shadow issues as I mentioned I am having with the riskier VU +3 setting I was using.

    So at the moment the shadows in both configs for me are big and square, but the cutscenes and gameplay is near flawless with VU +3.

    This makes the game absolutely playable for me. I will start with the riskier profile (VU +3) and if I encounter game breaking issues I can go back to VU 0, EE-3.

    And maybe there is a way to get rid of the goofy shadow.

    Again I really appreciate the time you are putting in this to help me out.

    @Zombeaver I hope you are ok with us discussing this game here?

  12. Ok this made me chuckle because I am now having real success with all your last settings and VU Stealing to max 3. The cut scene is near flawless, so is the chase scene with the car. Only problem I have now is a big square shadow when exiting the car. But the gameplay is normal. In advanced settings and hacks setting, checking the disable depth emulation almost makes the square shadow disappear, but also creates a random artefact in the background every now and then, so i turned it off.

  13. @alec100_94 I cannot get it to run without some big glitches in the cut scenes, gameplay wise it is perfect but this game is very much dependant on the story so I guess i will go for quantity over quality and switch back software rendering.

    And by the way I never use Shadowplay, I only turned it on so I could send you a recording of my screen. But I will be using screentogif for that now ;) .

    The only reason I have geforce experience installed is to use an app called moonlight, very usefull for streaming games to other devices.

    Thanks for helping me out on this one, I learned a lot about the internal settings from you and @Zombeaver, which will definitely help me set up other games.

  14. 13 hours ago, alec100_94 said:

    So I had a shot at the Getaway (Not tried with the sequel yet), and was able to achieve a pretty nice result at ~1800p, that runs pretty much flawlessly (Though not sure quite how it would fare on a much weaker CPU).  My Settings are below, Both the Full CRC Hack Level and The High Blending Unit Accuracy are required to make the it display properly (without glitches), and there are some effects missing (in terms of shadows), but it's not a huge deal as it still looks natural.

    image.thumb.png.78d945f888b1db79e8c38baa68c52698.png

    Also @mssngr was right about the VU Cycle stealing needing to be at one to make the cut-scenes run at anything close to full speed (Though I didn't need to change the Emotion Engine). And to get 60FPS (in cut-scenes) I also needed the MTVU Flag (otherwise it would hover around 48-53, And FPS is clearly tied to timings/Physics here), Though pairing back the resolution might fix this. The game itself seems to run pretty stably at a solid 60FPS for me with no drops. Another thing that looks really nice is this game (and helps clean it up a bit) is an FXAA Shader Pass, Though a guess that is a little personal preference. I would be curious to know what specs your computer is @mssngr.

     

    Another cool but unrelated tip, if you enable the multitaps in PCSX2 under config, you can then connect up to 8 virtual memory cards at once, which should make copying saves around from within PCSX2 easier.

    @alec100_94My specs are i7 6700HQ, GTX 970m, 16 RAM.

    With this configuration I get a some square shades behind a character. Also one of the character's hand  has some weird movement and sometimes disappears completely. The same character also sometimes disappears completely during the cut scene. The gameplay is very solid tough.

     

    Nice tip about the multitaps!

     

    @Zombeaver Thanks for the configs!

  15. On 15-11-2017 at 1:56 AM, Zombeaver said:

    So I've been messing around with this one for a while now... this game's pretttttty rough. I don't know that I'd call it unplayable, but it's pretty damn rough, no matter what settings I use. It just seems to be a massively system-intensive. During gameplay, it seems to be mostly okay but it fluctuates. Cutscenes have severe intermittent slowdown depending on what's going on though. I tried pretty much everything I could think of but nothing really improved it much.

    Below is what I ended up with, but I will not be uploading these to github and I'll be removing the game from my library because it's just not in a sufficiently playable state for

    No hacks, gamefixes, or alterations to EE/IOP, VUs, or GS. I tried different changes to EE Cycle Rate but it didn't really change anything. Changing the audio sync rate to async will make the audio play normally but the video (in cutscenes at least) lags so much and so frequently that the audio becomes completely out of sync almost immediately. Async is useful for games that have very brief, sporadic dips in performance, but bad when you're consistently getting bad performance. D3D9 is the least taxing hardware renderer, but it didn't help much. Software wasn't any better. Sorry dude, I tried :/
     

    So I have been searching this game (the getaway) looking people who got it running in the past and actually found a decent configuration. The cutscenes are not a 100% stable but  watchable and the gameplay is good. To bad it is not possible to exceed the native resolution. But I am actually pretty happy with this result. Your thoughts?

    0.png

    1.png

    3.png

  16. Just now, Zombeaver said:

    Based on the post in the plugin thread, sounds like Alec's got you (or will be getting you) sorted out @mssngr! Glad the mystery's been solved :)

    Yes Alec found the problem. The problem was that my Launchbox's language was not in English. So this could potentially effect others. If anyone is reading this and is having a similar problem just PM @alec100_94. He will address this in his next release.  Sorry I meant to post it here sooner but got stuck in configurations. :)

    Thanks for the help!

  17. It is really weird. I will try to explain my situation step by step.

    When I left click right click on a let's say Tekken 5 in LB en press configure it will show the correct mem card (with the mem card named tekken) in the pcsx2 GUI. All looks well. When I close the GUI and then load tekken from LB, then alt tab to the GUI the tekken mem card will not be loaded. The first time it had the default mem card loaded.

    I would then load the tekken mem card and it would work for this session.

    If  I then close Tekken and left click right click on GTA III, press configure, in the mem card section in slot 1 would be the GTA III mem card. All looks well again.  If I close the GUI and then open GTA III in LB wait for it to load, alt tab to the GUI, look in the mem card section, the Tekken 5 card would still be in slot 1, if I then load the GTA III mem card it would work again for this session.

    So this goes on and on, if I load up the next game via LB it would look good when configuring, but when I actually load the game (via LB) it will always have the mem card of the previous game in slot 1.

     

    Hope this is clear enough .

    [Edited a few komma's]

    [edit 2, changed all the left click to right clicks]

  18. 8 hours ago, Zombeaver said:

    No, that's not the normal behavior. So long as "Use independent memory cards" is checked in the settings menu for the configurator, it should be injecting the per-game memory card into the game's .ini automatically. Go to PCSX2/inis/ and delete the folder for the game. Now go back to LB and create a config via right-click "Configure...". Close PCSX2. Go back to your PCSX2/inis/ folder and open the folder for the game. Now open the ini in that folder named PCSX2_ui.ini. Scroll down until you see a section named "Memory Cards". You should see a line that will say:

    Slot1_Filename=

    The filename after that should be the per-game memory card. This should be happening automatically on creation, and this ini should be loaded when starting the game.

    No matter what I try It keeps loading the memory card selected for the previous game. All my old saves are now copied on the correct mem card. When I left click en press configure the gui shows the correct mem card even when switching games. Once I actually load up a game it keeps selecting the last mem card used. So something is off. I have also tried to check and un check the box on Tools>PCSX2 Configurator Settings. But this also did not change anything.

    Maybe a clean install would be the best solution.  What would be the best way to do this?

     

    7 hours ago, Zombeaver said:

    So I've been messing around with this one for a while now... this game's pretttttty rough. I don't know that I'd call it unplayable, but it's pretty damn rough, no matter what settings I use. It just seems to be a massively system-intensive. During gameplay, it seems to be mostly okay but it fluctuates. Cutscenes have severe intermittent slowdown depending on what's going on though. I tried pretty much everything I could think of but nothing really improved it much.

    Below is what I ended up with, but I will not be uploading these to github and I'll be removing t

    No hacks, gamefixes, or alterations to EE/IOP, VUs, or GS. I tried different changes to EE Cycle Rate but it didn't really change anything. Changing the audio sync rate to async will make the audio play normally but the video (in cutscenes at least) lags so much and so frequently that the audio becomes completely out of sync almost immediately. Async is useful for games that have very brief, sporadic dips in performance, but bad when you're consistently getting bad performance. D3D9 is the least taxing hardware renderer, but it didn't help much. Software wasn't any better. Sorry dude, I tried :/
     

    Thanks for trying, I was hoping you could find something I coulnd't. It is a great game, story wise, so without good cut scenes it is not enjoyable to play. Thanks anyway!

  19. 2 hours ago, mssngr said:

    Thanks for your response. I have been trying to copy my old saves to the new game named memory card.

    It does work when I use PCSX2 without the configurator.

    But when I load the game via the configurator it keeps loading the first per game memory card it created. I've tried removing the game file from the mem folder. Also reformatting did not work. It keeps reloading to the memorycard it created the first time I used PCSX2 Configurator. Any idea how to reset the memorycard to its original state?

    Oke I figured it out. If I start a game I have to alt tab to the gui and select the personal memory card. Otherwise it just loads either the default or last played game memory card.

    Is this the normal behaviour, because I was under the impression the personal memory card would be loaded with said game.

  20. 7 hours ago, Zombeaver said:

    Yes, you can. Go to "Configure..." and then in PCSX2 go to Config -> Memory Cards and insert the card that has the old save on it into slot 2. Then go to CDVD -> No Disc. Then System -> Boot Bios. Now go to the second memory card, find the save you want to transfer over, press X, and select "Copy". You'll probably want to put the Mcd002.ps2 card back into slot 2 in PCSX2 once you're done. It's used as the standard "shared" card, whereas cards named after the game are created and used in slot 1.

     

    Thanks for your response. I have been trying to copy my old saves to the new game named memory card.

    It does work when I use PCSX2 without the configurator.

    But when I load the game via the configurator it keeps loading the first per game memory card it created. I've tried removing the game file from the mem folder. Also reformatting did not work. It keeps reloading to the memorycard it created the first time I used PCSX2 Configurator. Any idea how to reset the memorycard to its original state?

×
×
  • Create New...