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About spacorn

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  1. You probably do need to build it yourself after all. Hopefully at some point someone more knowledgeable on Visual Studio makes bins everyone can use. Until then... You could try installing the DirectX SDK and Visual Studio version I linked to a few posts ago. That's all I needed to get to build it again on a clean Windows 10 install. If you get any kind of dx-related errors when building maybe try checking if Visual Studio is findind the SDK files in your computer. (That's a problem I ran into, I fixed it by following instructions on this page) Another thing to keep in mind (although it's probably obvious but I'm gonna point it out just in case) is that you need to have regular Touchmote installed because launching the binaries alone won't install drivers, device signatures and whatever other stuff it does to your system. So install regular Touchmote, then run tsuokkis build from a different folder.
  2. I just had to format my PC because of an unrelated issue (main HDD died), and, what do you know, the binaries I built didn't work anymore, so I had to install VC2013, DxSDK, and everything, to make another one Oddly enough, the new one is a lot smaller (???), but so far it works just the same. I have absolutely no idea what makes this one work now and not the last one. Maybe it was because I had a year old version of Win10 on my last setup and now I'm on the latest update? Who knows... The important thing is that I got it working again, so I'm uploading the current one here just in case... (Now I'm gonna disable Windows Updante on my gaming PC and clone the shit out of the current clean OS HDD to never have to go through this again.)
  3. Thanks! After a bit of fiddling I got it sorted out
  4. I just came across this old post, just wanted to mention that yes, Touchmote works with RetroArch. In fact, setting up MAME "inside" RetroArch is exactly the same, in-game you can access the same in-game configuration menus from standalone MAME, and you can find all of MAME's inis and cfg files inside RetroArch's system savefiles folder.
  5. By the way, tsoukkis, is there a way to increase the maximum range? As it is, the "middle" is set on 0.5/0.5/0.5/0.5, left and top decreases, right and bottom increases. My dolphinbar is on the bottom of the screen, When I set the top margin, I go as low as 0.05, or even 0.00, but still I'm an inch from reaching the very top of the screen. I tried to use negatives (-0.10), but the range got even shorter (maybe it dismissed the negative symbol and read it as a positive...) Actually I'm not even sure it's a Touchmote issue, maybe I reached the limit of the sensor's reach or whatever... But if it sounds like it could be a Touchmote issue, do you think that, maybe, setting the center at something other than 0.5 (for example 1.0, so I have a longer range before I reach 0.0) would let me set the margins farther?
  6. I wanted to ask before simply uploading it in case the reason was one of those open source forks policies things that us non-developers wouldn't know about Ok then! Here it is, for people who've had trouble building it themselves. I'm a bit skeptical about all the warning messages I got during the building process, so if whoever tries it, if you encounter any problems, go back to trying to build it yourself. I know jack shit about all this, all I did was following instructions and googling for whatever dependencies VS said I was missing. This was made and used on Windoes 10 x64. Regular Touchmote drivers and app (v1.0b14_x64) were properly installed on the system before using this. Tested this fork on a different location, then when everything was right I moved it over the regular installed folder and overwrote it.
  7. I didn't know before this either. It did prove a bit difficult because Microsoft's VS page doesn't have the Express 2012 version anymore, and I couldn't get it to build on the newer version (it didn't come with the libraries needed when I tried). I managed to track down a download installer for the 2013 version (close enough). After that I was still missing DirectX SDK. Only then I got it to build it. Got some warnings during the process, but the built files seem to work fine anyway. I'm not sure about why tsoukkis decided to go this route instead of simply sharing his built binaries... Are we free to share our built files now?
  8. Just came by to thank tsoukkis for his fork on Touchmote! I use my Wiimote to navigate my HTPC and have been depending on Touchmote for some time, so I was very happy to have a new version of it with major improvements!