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dbalcar

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  1. RetroArch not showing correct version in the emulator management window. I have 2 RetroArch installs and my RetroArch 2023 is at version 1.20.0 but the LB management window shows 1.16.0. The RetroArch 2024 arcade is correct at version 1.16.0 Thanks
  2. @dragon57 Thanks so much, A little hidden. 🙂 That worked great
  3. Is there a way to increase the font size in LB to make the platforms have a larger font? On a large 4k screen the platform text is small. Thanks
  4. Thanks @JoeViking245 That fixed it. no errors now. I tested across like 10 systems and multiple games in each. Thanks again for the help.
  5. Getting this error when just click on different games. Every game I click on pops this error. Object reference not set to an instance of an object. App: LaunchBox Version: 13.17-beta-5 Theme: Default Type: System.NullReferenceException Site: Unbroken.LaunchBox.Search.LocalDbSearchResultGame GetGameById(Int32) Source: Unbroken.LaunchBox at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id) at Unbroken.LaunchBox.Windows.Data.Game.DestroyNotificationStub(Int32 ) at Unbroken.LaunchBox.Windows.Data.Game.CanScrapeSteam(String& steamAppId) at Unbroken.LaunchBox.Windows.Desktop.Controls.SteamStoreLink.CheckStatelessWriter(Object spec, DependencyPropertyChangedEventArgs counter) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp, Boolean preserveCurrentValue) at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange) at System.Windows.Data.BindingExpression.Activate(Object item) at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt) at System.Windows.Data.BindingExpression.MS.Internal.Data.IDataBindEngineClient.AttachToContext(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Task.Run(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Run(Object arg) at MS.Internal.Data.DataBindEngine.OnLayoutUpdated(Object sender, EventArgs e) at System.Windows.ContextLayoutManager.fireLayoutUpdateEvent() at System.Windows.ContextLayoutManager.UpdateLayout() at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg) at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:14:03 PM Exception
  6. I am getting crashes when starting a game. I have attached the event log with the crash. When it crashes LB just goes away with nothing reported on the screen. LB crash starting atari 7800 game.evtx
  7. @Terramar13 I found it. Looks like it is only in the Default LB theme. I was on the Default Plus theme and its not there
  8. Was this ever answered. The green play button is missing for me as well. Thanks
  9. My Top 5 1) Super Mario Bros. Wonder 2) RoboCop 3) Trepang2 4) Ace Combat 5) Duke Nukem
  10. Is there a way to log all of the imports?
  11. Not sure how I can figure that out. It is many systems.
  12. even just closing LB and reopening right after still importing games. Just had about 300 added on a restart with no changes
  13. So after taking a quick look I noticed in PSX platform that the m3u files are being added. As you can see in the screenshot that actraiser msu1-1 got imported 21 times and the files are .pcm files Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1-1.pcm where the actual game is Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1.sfc
  14. Well after restoring the backup data before the beta 1 and now with beta 2 it still imports 797 games over 30 platforms even though no files were touched or added.
  15. Also updated to beta 2 and have not see the crash or the importer trying to import anything right now. FYI
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