
dbalcar
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32-Bit GPU (5/7)
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RetroArch not showing correct version in the emulator management window. I have 2 RetroArch installs and my RetroArch 2023 is at version 1.20.0 but the LB management window shows 1.16.0. The RetroArch 2024 arcade is correct at version 1.16.0 Thanks
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@dragon57 Thanks so much, A little hidden. 🙂 That worked great
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Is there a way to increase the font size in LB to make the platforms have a larger font? On a large 4k screen the platform text is small. Thanks
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Thanks @JoeViking245 That fixed it. no errors now. I tested across like 10 systems and multiple games in each. Thanks again for the help.
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Getting this error when just click on different games. Every game I click on pops this error. Object reference not set to an instance of an object. App: LaunchBox Version: 13.17-beta-5 Theme: Default Type: System.NullReferenceException Site: Unbroken.LaunchBox.Search.LocalDbSearchResultGame GetGameById(Int32) Source: Unbroken.LaunchBox at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id) at Unbroken.LaunchBox.Windows.Data.Game.DestroyNotificationStub(Int32 ) at Unbroken.LaunchBox.Windows.Data.Game.CanScrapeSteam(String& steamAppId) at Unbroken.LaunchBox.Windows.Desktop.Controls.SteamStoreLink.CheckStatelessWriter(Object spec, DependencyPropertyChangedEventArgs counter) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp, Boolean preserveCurrentValue) at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange) at System.Windows.Data.BindingExpression.Activate(Object item) at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt) at System.Windows.Data.BindingExpression.MS.Internal.Data.IDataBindEngineClient.AttachToContext(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Task.Run(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Run(Object arg) at MS.Internal.Data.DataBindEngine.OnLayoutUpdated(Object sender, EventArgs e) at System.Windows.ContextLayoutManager.fireLayoutUpdateEvent() at System.Windows.ContextLayoutManager.UpdateLayout() at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg) at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:14:03 PM Exception
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I am getting crashes when starting a game. I have attached the event log with the crash. When it crashes LB just goes away with nothing reported on the screen. LB crash starting atari 7800 game.evtx
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How to show the "PLAY" button in the game details box.
dbalcar replied to Terramar13's topic in Troubleshooting
@Terramar13 I found it. Looks like it is only in the Default LB theme. I was on the Default Plus theme and its not there -
How to show the "PLAY" button in the game details box.
dbalcar replied to Terramar13's topic in Troubleshooting
Was this ever answered. The green play button is missing for me as well. Thanks -
Community Playlist 📄 Top 5 Games Of All Time 🎖️ + Steam Key Giveaway
dbalcar replied to AstroBob's topic in Community Corner
My Top 5 1) Super Mario Bros. Wonder 2) RoboCop 3) Trepang2 4) Ace Combat 5) Duke Nukem -
Is there a way to log all of the imports?
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Not sure how I can figure that out. It is many systems.
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even just closing LB and reopening right after still importing games. Just had about 300 added on a restart with no changes
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So after taking a quick look I noticed in PSX platform that the m3u files are being added. As you can see in the screenshot that actraiser msu1-1 got imported 21 times and the files are .pcm files Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1-1.pcm where the actual game is Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1.sfc
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Well after restoring the backup data before the beta 1 and now with beta 2 it still imports 797 games over 30 platforms even though no files were touched or added.
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Also updated to beta 2 and have not see the crash or the importer trying to import anything right now. FYI