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dbalcar

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Everything posted by dbalcar

  1. Is there a way to log all of the imports?
  2. Not sure how I can figure that out. It is many systems.
  3. even just closing LB and reopening right after still importing games. Just had about 300 added on a restart with no changes
  4. So after taking a quick look I noticed in PSX platform that the m3u files are being added. As you can see in the screenshot that actraiser msu1-1 got imported 21 times and the files are .pcm files Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1-1.pcm where the actual game is Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1.sfc
  5. Well after restoring the backup data before the beta 1 and now with beta 2 it still imports 797 games over 30 platforms even though no files were touched or added.
  6. Also updated to beta 2 and have not see the crash or the importer trying to import anything right now. FYI
  7. I went through more of the list and did find some from other platforms but no rhyme or reason to the import.
  8. I did the filter by date added and had 4000 added. looks like they are all related to the ScummVM platform. Hopefully beta 2 has the fix. I will restore the data files from before the beta 1 import issues and see what happens. as you can see from the screenshot that the files are not real roms just misc files in those dir's I wonder if there is a clean way to remove the bad imports? or just the restore from the backup data files? Thanks
  9. Every time I start LB it is still finding more and more games to import even though there is no changes. anyone else seeing that? at first it was a few games like 7-10 the last 2 launches it was over 3000. very strange.
  10. Thanks, I am looking for an offline way to do this. I guess I could script a copy of the platforms data file to my nas then down to the game machines.
  11. I am getting this error page every time I run the beta. LB still runs in the background and will close upon closing the crash dialog. looks like the key name is changing on each launch of LB
  12. Would there be a way to copy favorites to other Launchbox instances? i.e. I play a lot on my pc but would like to have my favorites on the arcade machine as well without having to do it manually. Thanks
  13. When I upgraded to 13.6 I am getting this error while using the R1 on the controller. which is changing the size of the window. Width and Height must be non-negative. App: LaunchBox Version: 13.6 Theme: Default Type: System.ArgumentException Site: Void .ctor(Double, Double) Source: WindowsBase at System.Windows.Size..ctor(Double width, Double height) at Unbroken.LaunchBox.Windows.Controls.CondensedPanel.MeasureOverride(Size availableSize) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Control.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint) at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint) at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint) at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.Controls.ScrollContentPresenter.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.ScrollViewer.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Control.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at Unbroken.LaunchBox.Windows.Transitions.TransitionPresenter.MeasureOverride(Size availableSize) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Window.MeasureOverrideHelper(Size constraint) at System.Windows.Window.MeasureOverride(Size availableSize) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.ContextLayoutManager.UpdateLayout() at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg) at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 6:27:33 AM Exception
  14. Thanks, I changed it to another emulator since it would not let me leave that blank. but I get them imported now. Now I just need to get mame set right so they will play. Thanks for the help.
  15. I am seeing these errors in the debug log. Would anyone know if this is normal? Thanks 2023-07-14 03:55:55 PM Game.PlayCount changed from 0 to 1: Mafia Contract II: The Sequel (Sinclair ZX Spectrum) 2023-07-14 03:55:55 PM MarkGamePlatformChanged called: Mafia Contract II: The Sequel (Sinclair ZX Spectrum) - PlayCount = 1 2023-07-14 03:55:55 PM WARNING: MarkGamePlatformChanged Early Out! LoadComplete: False, Game is not null 2023-07-14 03:55:55 PM MarkGamePlatformChanged called: () - LastPlayedDate = 8/20/2021 12:09:11 PM 2023-07-14 03:55:55 PM WARNING: MarkGamePlatformChanged Early Out! LoadComplete: False, Game is not null
  16. thanks, yes they are zip files with .bin files inside. on the import LB does not see any files.
  17. Has anyone seen Bally Astrocade not importing roms. I have tried doing it by the folder and by individual roms as well but nothing shows up on the final import screen.
  18. Got it. It was the controller setting in bigbox. had to attach a keyboard to get to it. All seem good now. Thanks for the insight.
  19. Hello, I am using a AYA NEO handheld that emulates a xbox 360 controller. In Launchbox I can move around the screen and select games. When I am in BigBox the controller is not working. Not sure if anyone has seen this? Under Game Controllers I have XInput Xbox 360/Xbox One listed as the device and it is enabled.
  20. Thanks yes I am all patched on Win 10 and AMD chipset and Radeon video drivers 21.9.2 for a 6900XT
  21. I am getting a LB crash and then this error report. So far has happened about 3 times.
  22. So it appears to happen when the startup box does not show up. Like that process is stuck or something. if I kill the LB process and restart it will work and the startup box will show then if you do a few more times it freezes like the pics above and not show the startup box.
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