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qupe75

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About qupe75

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  1. Yeah I mostly use the current builds and the configurator tool but Okami just wouldn't work for me using the latest build. I have loaded Okami in 1.4 (the stable build) and it looks a good now, a few more tweaks and I'm there..
  2. can anyone give any tips for Okami please? I have messed around for nearly 2 hours trying to stop it being blurry but constantly getting issues with Open GL and Direct3d11. I have an Intel Core i7 6700k, 16gb ddr 3, nvdia geforce gtx 980 (4gb) I am using the current build of PCSX2. Also when taking a screenshot of a 3d platformer the screen is blurry so clear shots only come when stationary. Yet driving games, The Getaway etc are fine? EDIT: Okami sorted now. The current builds do not work for me with Okami so I have returned to 1.4 and it works perfectly.
    This is invaluable for pcsx2 and launchbox. It's a must download. I don't use many of the pre-configured settings as we all have different set-ups but the ability to save individual game ini's is invaluable with launchbox as some games need software mode, some direct3d and some opengl. Get it you'll thank the developer later. Make sure you install it in the launchbox plugin folder and keep it in one folder, mined unzipped it two so move out of the one. Relaunch launchbox once in there and you'll see it at the bottom of the menu when you right click and away you go. EDIT: Some games still require 1.4 for me so I believe this is no good for those games. Okami is an example for me. It is blurry with the current builds yet perfect in 1.4
  3. Thank you for this it is so useful. I tweak my own things for my own games/settings but being able to save individual settings is perfect. I have Burnout 3 running like a peach with these settings if you have a similar setup. Intel Core i7 6700k, 16gb ddr 3, nvdia geforce gtx 980 (4gb)
  4. Those are my main settings and then in advanced settings I use. Edit and set publish = 1 Xinput_Controller_axis_5_pos = action_warp bezel = 0 fullscreen_mode = fullscreen quick_settings = 1 rtg_scanlines = 0 scanlines = 1 stretch = 0 theme = 1084x_night_wall_white_1.0 I am currently working on a huge Amiga pack going through PD games as well. I am eliminating some out and out rubbish and have configured some 100+ games for use with FSUAE (and I use the dev version as it has more games not yet published). As per the superb FSUAE tutorial on here (by Mugenmush) I use FSUAE for the pre-configured games and a FSUAE UUID setting for my own pre-configured games
  5. Hi all, is there an easy way to get the overlay that you use in FSUAE to work when you launch FSUAE via Launchbox? Currently the overlay vanishes when I launch games via Launchbox. So wondering if a simple piece of code sorts it. By the way I recommend trying 10x10 that I'm playing here for simple puzzle fun. Edit: I have sorted it so the overlay works now
  6. Thank you. I had a go with Mini Racers (I need to tidy it up) and Tamiya
  7. This didn't work for me and all my emulators were messed up that ran via retroarch. It had adjusted the settings and ticked "use file name only" box in the emulator details. Unticked this and back to normal.
  8. can someone help me with Winape for the GX4000? I load a game and it works but loads the previous game saved. Is there a specific line of code I need? Many thanks
  9. Version 1.0.0

    361 downloads

    I had been looking for some carts for the N64 but couldn't find them without watermarks or something else so I have created some here I hope will be of some use to people. Carts so far include: 40 Winks Choro Q 64 2_ Hachamecha Grand Prix Race Custom Robo Dance Dance Revolution_ Disney Dancing Museum Densha de Go! 64 Dezaemon 3d Doubutsu no Mori Dragon Sword 64-01.png Eikou no Saint Andrews Fushigi no Dungeon_ Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! Glover 2 (this is an Edit of something I found online) Neon Genesis Evangelion O.D.T. Power League 64 Puyo Puyo 4_ Puyo Puyon Party Puyo Puyo Sun 64 SimCity 2000 Super B-Daman_ Battle Pheonix 64 Super Robot Wars 64
  10. qupe75

    N64 Misc Carts

    N64 Misc Carts View File I had been looking for some carts for the N64 but couldn't find them without watermarks or something else so I have created some here I hope will be of some use to people. Carts so far include: 40 Winks Choro Q 64 2_ Hachamecha Grand Prix Race Custom Robo Dance Dance Revolution_ Disney Dancing Museum Densha de Go! 64 Dezaemon 3d Doubutsu no Mori Dragon Sword 64-01.png Eikou no Saint Andrews Fushigi no Dungeon_ Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! Glover 2 (this is an Edit of something I found online) Neon Genesis Evangelion O.D.T. Power League 64 Puyo Puyo 4_ Puyo Puyon Party Puyo Puyo Sun 64 SimCity 2000 Super B-Daman_ Battle Pheonix 64 Super Robot Wars 64 Submitter qupe75 Submitted 04/29/2018 Category Game Box Art  
  11. Could anyone help with logos for the N64 prototypes please? Prototypes Mini Racers Wildwaters Tommy Thunder Tamiya Racing If anyone knows where I can find the carts for the protos and japanese carts could you let me know please? I am looking at the 3d japanese boxes but they are the wrong way around for the Unified theme so I'll try and edit them.
  12. Thank you. Was just looking around to see if I needed to edit this
  13. Out of interest was this fixed? My arcade list has all 29 CPS1 games but lists 12 and then when I got to edit it has 17 as missing??? Bar individually going into the game individually and adding it to the list it could take ages. My mame pack is the latest and on import CPS3 didn't even come up. It's inconsistent still, for me at least
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