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itsbosiang

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  1. I have Intel Compute Stick STK2MV64CC with spec of intel core m5, 4GB RAM, and 64GB Storage. I only have a little games mix of SNES, NES, and Sega, possibly PS1. There are probably only a total of 25 games, so not much at all. It was setup with retroarch and playing the games has been super smooth. However the big box experience is really laggy. Every time I move from 1 game to another in the list view (I just have everything on default currently), it takes 1-2 seconds before I can press the down button to go find another game. So, I was wondering, what's the bare minimum computer requirement to have a smooth big box experience? or is there any setting I can do with my current setup to make it more bareable? Thank you
  2. Yes @JamesBond@ge I agree. Thank you @lordmonkus Is there anything Im supposed to do? pretty new in this forum. Like closed the topic or pick something for the right answer? I did give the "Thanks" icon on the post
  3. Hmm.. thanks for the reply @lordmonkus I accept any kind of emulator as long as it works. The problem with snes9x, the diagonal input does not work. Any idea how to fix that? so up, down, left, right work correctly. but when I play a game like street fighter II for example, down, downright, right for hadouken, does not work or jumping to the front does not work, basically any diagonal input.
  4. Hi, I just tried installing launchbox and big box and it works great except for one thing. Saving game. I'm using ZSNES Emulation, in big box (I think even in launchbox) when I play game (say super mario world), There are 2 scenarios: 1. If I choose to play --> playing games --> then at one point the game ask if I wanted to save --> I choose save --> press escape to quit the games --> try to play again --> the game does not have that save point (It does not even create the .srm file)??? 2. If I choose to open zsnes --> then from the emulator menu choose to play the games --> then playing games --> following the same step as above --> when I try to play again --> the save point is actually getting saved (the .srm file is actually getting created). Why is that? Is there anyway to solve this, so I dont have to go to zsnes emulator first? kinda losing the purpose with all those fancy Graphic on big box, just to ended up opening it up through zsnes. Thank you
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