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Mr. RetroLust

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Everything posted by Mr. RetroLust

  1. Version 1.4

    1,081 downloads

    Just had an idea to record my arcade's stick sounds, think it came out pretty nice. Extract the folder inside the zipfile to "Launchbox/Sounds/" go to Big Box and select the sound pack in Options/Sounds Back = Hold and let go of the arcade stick, sounding a bit like a plunger Select = Arcade button press Move = Microswitch arcade stick moving Here's my stick lol:
  2. Mr. RetroLust's Arcade Stick Sound FX View File Just had an idea to record my arcade's stick sounds, think it came out pretty nice. Extract the folder inside the zipfile to "Launchbox/Sounds/" go to Big Box and select the sound pack in Options/Sounds Back = Hold and let go of the arcade stick, sounding a bit like a plunger Select = Arcade button press Move = Microswitch arcade stick moving Here's my stick lol: Submitter Mr. RetroLust Submitted 11/28/2022 Category Sound Packs  
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  3. Ah aha, good thing you found the problem.
  4. What's New in Version 7.7 - Added Sharp X1 RetroArch bezel / overlay
  5. Yep thats correct. For Mame to use the original game marquee file you would need to make that xaml file platform dependant but I don't have experience doing that but it is possible that I know.
  6. I just had an idea @Morris Schaffer not sure if it'll work but if you copy and paste the platform marquee xaml file (ensure to backup both the platform marquee and game marquee xaml files first though) and rename that copy to the game marquee files name, it should show the selected games platform marquee image (theoretically). Keeping my fingers crossed.
  7. Weird man, I'm out of ideas sorry.
  8. Have you tried what I suggested? Converting the png file? Edit: try this one out but choose png to png: https://cloudconvert.com/webp-converter
  9. You're welcome, enjoy! Yeah pc's (and other digital things) are weird like that lol
  10. @Morris Schaffer Here's the platform marquee file: PlatformMarqueeView.xaml
  11. Lol better than "vintage" though, that really makes us old
  12. The dpi settings need to be the same, so both displays set to 100% or 150% or 175%.
  13. CTC doesn't work with the image priorities settings if I recall correctly so that's why I asked about the location of the file but if all is correct in its location then there could be something different about the image file itself, you could try an online image conversion tool (convert png to png) to see if that changes anything.
  14. Thats weird it doesnt do that in my setup, are you sure the 3d box image is in images/platform name/3d box? If it is in the right location all I can think of theres something different in the image file itself perhaps. But if it the 3D box would show up in CTC but not rendered in the final image then theres something else going on.
  15. Hmm, I'm not sure if theres an option for that in BB, you could go through BB settings to see if there's something like that. If there ain't I'm afraid you'll have to.
  16. Yep a photo of an old school widescreen television, they where quite normal in my country back then. I also had a real flat screen 16:9 tv (zero curvature screen) at some point which was probably one of the last models before LCD/plasma tv's came out.
  17. Can you elaborate? Screenshots would help.
  18. I'll have a look tomorrow I'm not sure I understand your question but you shouldn't need to create images with the images inside the packs provided here, the images used will overlay any images you have set in your marquee image priorities.
  19. I guess I forgot to make them lol you're the first to notice. Let me know which version you use for game marquee and i'll make you a platform marquee.
  20. What's New in Version 7.6 - Added Nintendo Wii RetroArch bezel / overlay
  21. The version that doesnt say 'discontinued'
  22. What's New in Version 7.5 - Added Nintendo GameCube RetroArch bezel / overlay
  23. Congrats Jason with finalizing your cab, it looks amazing! Happy gaming man 🕹️
  24. What's New in Version 7.4 - Added Nintendo DS RetroArch bezel / overlay
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