Jump to content
LaunchBox Community Forums

MacGuyver

Members
  • Content Count

    26
  • Joined

  • Last visited

Community Reputation

8 Neutral

About MacGuyver

  • Rank
    8-Bit Processor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Zombeaver, the quality and breadth of the work you are doing with these releases is insane. New games, new features, updated versions, custom notes, new bezels, the list goes on. And now with possible savestates and an improved VICE core around the corner, there is more to come, apparently! Thank you so much!
  2. The game specific instructions presented as a sticky note is awesome! Smart idea with the database so you can consider upgrading game versions, too. And more games coming? How do you find the time for all this?! Thank you!
  3. Wow, what a lot of work and detail you are putting into these updates! BIG thanks!!!!
  4. Holy smokes, what a treat! THANK YOU SO MUCH! This is the ultimate way to play C64 M.U.L.E. Wow, 4 player simultaneous gameplay on a Commodore 64 game, how incredible! It was really nice of you to take the time to figure this out. Now that you've got this 3 & 4 multiplayer sorted out, you might want to consider setting up Bruce Lee Return of Fury the same way! It just got released as freeware a few months ago and looks incredibly slick, plus it allows 3 player simultaneous play! https://megastyle.itch.io/bruce-lee-return-of-fury
  5. Thanks for the super detailed explanation, which made me realize the complexity of this idea. I thought about this and I think that ultimately it would be too easy to mess up the other person's game. So I don't think it's worth pursuing but I do appreciate the inventiveness of the solution! I do think that this is the best way to do this, if you're able to make it work. And yes, if it works with 3 controllers it should also work with 4 I'm happy to do any testing and very appreciative! 🙂
  6. Hi Zombeaver, a BIG thanks for adding M.U.L.E into your super slick C64 Dreams setup, and also the work you put into customizing the keyboard. It works fantastic! I even tested the 4 player setup and it's definitely a better keyboard layout. I can't wait to play this with my kids, I've been talking about this game for years. BUT, I've been thinking a little more about the 4 controller setup, because I'm not going to give up on this! I know that my copy of retroarch sees my xbox 360 controllers # 3 and 4 when I turn them on because I see a status update from Retroarch when it detects them. However I realize that the VICE core in retroarch normally allows only 2 controllers for input as far as I know. So I have 2 theories of ways this could be bypassed to finally allow full 4 player controller support on MULE. I have yet to test either of these, but open to your feedback. Method #1 - Don't use VICE to interpret the 3rd and 4th joysticks. Instead use something like Joy2Key to read controller 3 and 4 and convert them into the W, S, D and up arrow, down arrow, and right arrow keys. Method #2 - Use a specially modified version of C64 M.U.L.E which was re-coded to read signals from a 4 player joystick adapter. Of course, the actual hardware adapter is for a physical C64 made by Protovision, but I understand that VICE has a special user port mode that can emulate this adapter called CGA mode. Details here https://www.lemon64.com/forum/viewtopic.php?t=39013&sid=02011793d92a367b12679b878453b371 And here is the link for the specially modified 4 player version of M.U.L.E.: https://csdb.dk/release/?id=101455 Interested in your thoughts!
  7. Thanks very much for adjusting the keys on M.U.L.E. Zombeaver! Really looking forward to testing this.
  8. M.U.L.E. is actually my favorite C64 game of all time, and you have to play with a group to truly get a feel for how great the competition aspect of the game really is. Having said that, it's nearly impossible to have players 3 and 4 use the keyboard at the same time comfortably so I would love to find a way to map those keys onto controllers 3 and 4. The part I wasn't sure about was the fire button being two keys together. And thanks so much for the shift tip on the forum replies 🙂
  9. Hi Zombeaver, thanks for the update, and I can't wait for the next installment! An expansion on my request for "M.U.L.E." which it sounds like you've just added, my dream is to be able to play the 4 player mode with my kids, using 4 controllers. ON the 4 player mode on the C64, M.U.L.E. uses the keyboard for players 3 and 4: Left Keyboard Player: "Q" key = up, "Commodore" key = down, "Q" + "Commodore" = Fire Right Keyboard Player: "Up Arrow" key = up, "=" key = down, "Up Arrow" + "=" = Fire I wonder if there is an easy way you could map these keyboard commands onto controller 3 and 4? (I'm also using XBOX 360 controllers). Thanks ever so much! (Also, how are you responding single spaced on the forum?) I can't seem to sort that out.
  10. Wow, it's awfully nice of you to open this up to the community for the next set of games you'll do. I'll add a few more games to the list, if I'm not too late. So many good titles to choose from! Here's a few more obscure titles that I enjoyed playing way back in the day: Flloyd of the Jungle Gyruss Jupiter Lander Mario Brothers Miner 2049er Oil's Well Pharaoh’s Curse Racing Destruction Set Snokie Ultima III:Exodus Wizard of Wor
  11. Quick question Zombeaver - If I already have a platform in my LB setup called "Commodore 64", how can I merge the games platform in C64 dreams into this current one? It was relatively easy to change its parent to computers like you suggest, but when I tried to change the name it said "Another platform already exists with the specified title. Please choose a different title" Hmmm - Any way to merge platforms? Or do you have another suggestion to integrate it with my current Launchbox C64 games setup? Thanks!
  12. Thanks again for all the help. I sure am going to be looking forward to your updates on this project. I can't stress enough that in all my years of C64 emulation, I've never seen as good a presentation as what you've done here. The games play better than on a real commodore! What a treat. I'll PM you with a separate list rather than hijacking your thread. Thanks again!
  13. My DPI scaling in Windows is set to 100%. I found someone else having the same problem with Retroarch, and the solution which worked for me was to right click on the Retroarch.exe program in the C64 dreams folder, click "change high DPI settings", and select the checkmark "override high DPI scaling behavior performed by" and select "application". Now it works perfectly! What a treat! I'm really impressed how you've got the zoom level perfect to crop out the borders, and the Retroarch rendering looks incredible as far as scanlines. Thanks very much for the explanation of how hotkeys work on Retroarch. Makes sense. By shortcuts, I was refererring to the fact that sometimes when I click on the C64 dreams copy of Launchbox.exe it would install it instead of running it, and the Launchbox shortcuts in my windows Start menu would launch the C64 Dreams version of Launchbox instead of my regular installation. Would like to avoid this, but maybe the easiest way is to just import C64 Dreams into my existing Launchbox setup. A few more questions How can I change the alien type background on the sides? Do you plan on showing a tutorial for the process you go through for adding new games, so that I could add some more favorites of my own to this setup with the same care and attention that you have? Based on how careful and how you are actually doing custom setups for every single game, I totally believe that it's going to take you a few years to get through the entire library. You are doing this with the same level as an archivist, and for that I thank you!
  14. Wow, what an incredible amount of work you've put into this, Zombeaver! I absolutely love how insanely careful and picky you are to ensure the experience is smooth. I absolutely love the cheatsheet controller image that comes up, and how you've set up the controller with such useful features. I plan on digging into this in a big way! A few quick questions. The biggest issue I had is that I couldn't get the display resolution to work correctly. My monitor is 1920x1080 but for some reason the image appears zoomed in when I run this setup. I even tried running the 1080p bat file but it did not help. I will admit that I don't find the user interface on Retroarch very easy to use but I'm not familiar with it. The other thing that was difficult is that getting to the Retroarch screen to adjust was also difficult, since it does not display wide enough to show the video settings. I was able to fumble my way to 4x3 on the aspect ratio, so I could see everything but then the image was quite small, so I'd love to hear any suggestions on how to adjust this to be in between the two. The other thing I noticed is that running the version of Launchbox with your package would occasionally interfere with the shortcuts for my main launchbox installation, Finally, the one last item I wished for is the ability for the escape key to quit, instead of representing the run stop key on the keyboard. Is this easy to adjust? Thanks!
×
×
  • Create New...