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Sbaby

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File Comments posted by Sbaby

  1. 4 hours ago, JoeViking245 said:

    V1.2.0

    Fixed:                  Bulk Remove: Selecting Check All with no platform selected causes error.
    New Feature:    Added * All 'platform'.   Selecting this will show every Additional App.  Deleting from this 'platform' is disabled.

    Thank you very much, perfect 🟢

    • Like 1
  2. 5 hours ago, JoeViking245 said:

    For the ROM-less tables, is this were you need to add code to each table 1st for this to work?  (Seems like a lot of work. ;))

    If I'm not mistaken, the user has to correct each table's code based on the descriptions on the site. I don't think it's you who needs to add them all in the plugin. Anyway, there are only about thirty for now. 😉

  3. 10 minutes ago, JoeViking245 said:

    I moved some stuff around in the code for beta-3 to change the loading sequence.
    .

    Yes, I think you have identified the problem. Now, even though some images sometimes remain blank, they load correctly after a few seconds. However, if I also keep the ThidScreen plugin active, I notice that loading is slower, and some images, though not all, may freeze and stay blank. In my opinion, you should strengthen the refresh of the loading process.

    Still, even like this, without other image plugins active, it now works.

  4. 7 hours ago, JoeViking245 said:

    v1.3.0-beta-1

    New Feature:    Saves Hide images you already have on close and is used next time you open the plugin

    Note:  This release won't show up in the plugin as having an update available.  LBDBimages (v1.3.0-beta-1).7z

    Hi,
    thanks for the update on the new beta version of the plugin. Unfortunately, I’ve encountered an issue: while the HIDE IMAGES function stays enabled after the second launch, the zoom levels are lost. I usually keep them at the maximum, all the way to the right, but afterward, no images are displayed. Sometimes, if I close and reopen it, some images appear, but as soon as I switch sections, such as to Box Front, all images disappear.
    On the other hand, with the stable version 1.2.1, everything works fine, and the zoom levels remain as set.

    image.thumb.png.eb5e146df71a72293878a74a62995a46.png

  5. 2 hours ago, JoeViking245 said:

    image.png.31969a56a8f35658bdc9b7197ab81171.png

    Thank you for fixing the plugin! It now works really well and makes everything much more efficient.

    If I may suggest an improvement that I would find useful (and I believe others would too), it would be great to have, along with the image preview, some key details like resolution and file size. This would make it easier to quickly assess which images to keep or delete, helping to choose the best ones more effectively.

    In particular, some images may look identical at first glance but could have lower quality when viewed in full screen. Having resolution and file size readily available would make it much easier to spot these differences and make better decisions.

    Since I have images archived from many years ago, such a feature would be extremely helpful for managing them more efficiently.

    Thanks again for your work!

    • Thanks 1
  6. 8 hours ago, JoeViking245 said:

    I have JP's table for that one and it's working here (uses the taf_l6).  If it's saying "the ROM is not supported", that's coming from PINemHi.  The plugin doesn't use that phrase anywhere.

    If there's a question about the ROM, search the table's script for cGameName = and see what ROM it's referencing.

    Then to verify its save file can be read by PINemHI, from the Command Prompt, you can run pinemhi.exe taf_l6.nv where 'taf_l6.nv' is the file saved in the nvram folder.

    To see a list of ROMs supported by PINemHI, you can run the command pinemhi.exe -lr (that's [dash]LR for "list ROMs").

    I prefer The Addams Family (Bally 1992) 2.4.41.vpx table, but I have tried several ROMs (Taf_l5, Taf_l5c, Taf_l6, Taf_l7), and unfortunately the plugin always responds with the message:

    “not supported rom...\nvram\Taf_lnumber.nv”.

    I have tried using the commands you pointed me to pinemhi.exe taf_l7.nv and also pinemhi.exe taf_l6.nv and the hi scores are shown correctly

    This is really a mystery, considering that all my other 23 tables work correctly with the plugin.

  7. 1 hour ago, JoeViking245 said:

    So.. it was near the bottom of the Table menu (not View),

    Oops, sorry, I wasn’t paying attention! I was looking in the View menu instead of Table. Thanks, it works now!

    By the way, I also have The Addams Family table, but the plugin says the ROM is not supported. It seems strange to me since it's such a famous table. Is it really not supported?

  8. 21 minutes ago, JoeViking245 said:

    Why not?  If it's a matter of being 'locked', you can unlock it for editing (I believe near the bottom of the View menu?)

    I use Visual Pinball X 64 bit exclusively, but unfortunately this table has the script menu locked and I can't find any option to unlock it. I tried modifying it with a previous emulator and the plugin works, but unfortunately the table starts with messy graphics.

    Twilight Zone (Bally 1993) VPW Edition v1.0.vpx

     

  9. 53 minutes ago, JoeViking245 said:

    For Theatre of Magic, edit the script and look for the line Const cGameName = "tom_14hb".  Remove the space in front of Const.  So the "C" is the 1st character in that line.  (I'll fix the search for that in the next update.)

    Theatre of Magic works very well, thanks! 

     

    54 minutes ago, JoeViking245 said:

    Twilight Zone has a table option to set which ROM version to use.  "0" for Arcade-use credits (tz_94h) and "1" home-free (tz_94ch).  Then plugin can't account for designer variables.  The fix to have it work with the plugin would be to remove the option (including the "Select Case Romset" section and a few others) and then hard code the Const cGameName = "rom_of_your_choosing" (with no spaces in front of the first "C" ;))  I think that's the only table I've seen where the developer took the time to add in that option.

    Twilight Zone, I can't edit the script natively, so I'm forced to create the VBS file. I commented out some lines using the ' symbol and added the one you suggested. The table works, but the plugin still throws the same error. Maybe the plugin only checks VPX files and not VBS?

    ' Dim cGameName  
    ' Select Case Romset  
    '   Case 0: cGameName = "tz_94ch"    ' Coin-Based Home Version (Advanced Features)  
    '   Case 1: cGameName = "tz_94h"    ' Free Play Home Version (Advanced Features)  
    '   Case 2: cGameName = "tz_92"        ' Last Arcade Romset (Basic Features)  
    ' End Select  

    Const cGameName = "tz_94ch"

     

    55 minutes ago, JoeViking245 said:

    BTW, thanks for being the 1st to provide a thorough stress test and feedback since its release over 3 years ago.  (Honestly, I had almost forgotten about this plugin. :))


    Happy to help! 😊 Honestly, I think the only reason no one stress-tested it before is simply because the pinball theme isn't very popular on this forum. Your plugin is solid, and I’m glad I could put it through its paces after all this time! Hopefully, my feedback can be useful if you ever decide to update it. 😉

  10. 2 hours ago, JoeViking245 said:

    You are great!!! 😮

    The plugin works great and it is very helpful to have the high score available before choosing which game to play. Thank you very much.

    I would like to report that out of 24 tables tried, I only encountered problems with 3. For example, for two popular tables such as “Theatre of Magic” and “Twilight Zone,” the plugin shows the phrase “No ROM listed in this table.” Also, for “Superman (Pup Edition)” the message “No such file” appears, with the path “supermanLE.nv”. I think Superman's problem is because he uses an alias “supermanLE,superman” in the file “\VisualPinball\VPinMAME\VPMAlias.txt” , so the file he is looking for nonexistent is superman.nv


    Last thing: do you think it is possible and easy to have the plugin also available in bigbox? like "how long to beat" plugin.

    • Thanks 1
  11. 1 hour ago, JoeViking245 said:

    Set your emulator back to your AHK script and see if the plugin [still] works for that table.  It should. Unless you deleted the .vbs file.

    I followed your instructions, but unfortunately, if the official emulator with the VPX executable is not present, the plugin is only visible but not selectable—the plugin name appears grayed out.

    Additionally, I would like to know if my custom VBS scripts for certain tables will be overwritten by the plugin. I’d prefer that not to happen.

  12. 6 hours ago, JoeViking245 said:

    Thanks!  Glad to hear it still works in 2025. :) 

     

    Yes.  Extract the tables .vbs into the same folder as the table.  (See How it works and What to Expect).

     

    Set your emulator to the VPX executable and run the plugin for each table you want to see high scores for, then change it back to your AHK script.

    Or, from the command prompt (or in a batch file or in an AHK script) run the VPX executable and use the parameters -ExtractVBS [filename].  Where [filename] is the tables filename.

     

    Sorry, but I don’t quite understand. I just want the plugin to remain active in LaunchBox without having to give up the emulator managed via AHK. Having to go through all these steps every time I launch a game makes the plugin impractical. I was wondering if it would be possible to add a simple command line in the pinemhi.ini file that, in addition to the table path, also allows specifying the path of the Visual Pinball executable. This way, it wouldn’t be necessary to set it as the default emulator in LaunchBox.

  13. Hi @JoeViking245

    First of all, great work on this plugin! It’s really well done, and I can see how useful it can be. Lately, I've been playing a lot of pinball and got interested in trying it out. I just tested it with a table, and it works fine.

    However, I noticed that the plugin only seems to work with the default emulator configuration, meaning the emulator must be set to the Visual Pinball executable. In my case, I use an AutoHotkey script as my default emulator, which performs some preliminary operations before launching the tables. So technically, my emulator is a different executable, even though it correctly starts Visual Pinball in the end.

    I'm wondering if there's a way to keep my AHK script as the default emulator while still making the plugin work.

    Thanks in advance! 😊

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