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Chadmando

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  1. Awesome! Glad to hear. Thanks for bringing it to my attention. I'll see if I can fix this issue in my next update. What appears to have happened is that in between resolution changes the target emulator window closes and opens again, so SPM thinks the game just closed, despite the emulator still running.
  2. Edit: I was able to mimic the issue by applying some crt filters, etc, I am seeing what I can do about it. If none of those are the case you could also try this setting in the super pause menu settings for retroarch to delay a potential timeout: The list of possible arguments (as of v2.4.0): 1. Current Directory 2. Emulator Executable Path 3. Platform Name 4. Game Title 5. Background Image Path 6. Clear Logo Image Path 7. Box Front Image Path 8. Manual Path 9. Video Path 10. Screenshot Image Path 11. Release Date 12. Community Star Rating 13. Release Year 14. Publisher 15. Platform Clear Logo Folder Path 16. Platform Music Folder Path 17. 3D Cartridge Image Path 18. Cartridge Front Image Path 19. Cartridge Back Image Path 20. 3D Box Image Path 21. Box Back Image Path 22. Game Root Folder Path 23. Emulator Command Line Arguments Example of command: "Super Pause Menu.exe" "1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23" "" "ROMPATH" Argument 1: The 23 pipe delimited metadata fields. Use - for any missing values eg, "Super Pause Menu.exe" "-|-|-|-|-|-|-....." Argument 2: "" Empty placeholder string Argument 3: The direct path to the target ROM If all else fails I may be able to add a quick patch for your specific use case if it's some sort of custom launcher you made.
  3. Hello, Sorry to hear about that' sounds like unusual behaviour I'll take a look at it this weekend. Offhand, It sounds like your problem is having a ahk relaunch the pause menu. When the spm .dll launches spm .exe through launchbox it runs it with arguments that passes all the information needed to work. (game information, emulator executable to latch on to, etc. ) If another program launches spm with no paramaters while launchbox/bigbox is running it has no idea what emulator you want to use it on, so it would just time out. I created a special hook for .bat files with daphne where spm will see a .bat is running and waits a bit for the emulator .exe to run, maybe I can add something similar here? I can also give you the list of paramaters if you want to try your own workaround.
  4. Thank you, I'll make sure to implement something for this with my next update. I could look into this, I'm not too sure if I want to pursue it much though. I really intended the pause menu add-on to be pause menu oriented, it would take quite a bit of work to implement this due to how my program targets the emulator window.
  5. It might take me a while to get to this, but I'll see what I can do in one my upcoming updates.
  6. Yeah I could see that being a pain. Do you have a preference for another image structure? I could look into implementing a secondary one.
  7. It can be named anything as long as it has an image extension. It will choose the first image it finds in the folder. Controller images in the game folder will take priority over the platform folder. The image in the platform folder would be used for all the games of the specific platform The pause menu will make a new controller game folder for every game launched, you don't have to use it you just want to use a generic platform one. The game folder name is the games title with special characters replaced with underscores. So in this case you would just put flagrall.jpg into _96 Flag Rally folder.
  8. This is something I've been planning on doing, yes. I had spent several hours on this, only to realize I needed to take a different approach from how I was implementing it, and decided to move onto something a little easier for a bit. Currently I am working on another small update to the Strategy guides menu, after that will be a "Videos" menu that will work in a similar manner to the strategy guides where you can "bookmark" your place in the video, which will be good for tutorials/video guides. After that I plan on getting back into the sub menus. I apologize for how long it takes for some of these updates, I try to do a little bit here and there in my free time. I had been laid off for a short while, which is why I put out so many updates fairly recently lol.
  9. Sorry I never really made clear instructions for updating! Backup a copy of your existing super pause menu folder like you have done (but don't delete the existing one). Copy over the new Super Pause menu files and overwrite all the existing files windows asks you to do. Copy/overwrite your old "Controls" folder to the new one (Contains your controller menu configuration), as well as any emulator config files of choice from the "Emulators" folder (Contains your custom hotkeys, and emulator settings), any .ini files from the "Profiles" folder (contains your custom menus). The Screenshots folder contains your Save file screenshot with its timestamp data, if you didn't delete this there shouldn't be a need to copy to the existing one. You can also do more of a fresh install and delete your old folder and copy over specific files from your backup, but this can be a little more cumbersome depending on how much fonts, images, manuals, etc you might have.
  10. Just released my new Strategy guide update, I've included emulator settings for Daphne and included logic to handle .bat files.
  11. This is odd behaviour. I am using Dolphin 5.0-21460. In dolphin, Options -> Configuration -> Interface I have pause on loss of focus disabled, but there's also "Hotkeys require windows focus", maybe try disabling that option?
  12. It works in both.
  13. Hi, you want more options to modify the manual and controls menus more? As it is now you can only use one manual per game, and one controller/game or system. I can put these on my list of changes to make and add more options to modify these in the future, no one has requested it before, so I never thought to add more options to them yet.
  14. I see. So for the super pause menu, the emulators .exe info get passed to the pause menu from launchbox, and part of the checks the pause menu does is to compare the running .exe emulator that Launchbox explicitly launches so it doesn't incidentally latch onto a potential second emulator process that may be running the background. I spent some time with Daphne today, and I added some logic into the pause menu that if the launched emulator program is a ".bat" it will latch onto the first running emu.exe that was enabled in the settings once the bat command closes with a 10 second timeout. It seems to work out well just be sure to not have another emulator running in the background that it could potentially latch onto. This will be implemented in my next release, with a config for Daphne, along with a Strategy guide menu I am working on.
  15. Awesome. I haven't played around with Daphne, but I can take a look this weekend. Is the bat file part of the emulator, or are you just using a batch script to launch the emulator itself?
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