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Chadmando

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  1. EDIT: You can try what I said below, but it looks like if you amend your code to have commas after send it should work fine as well: Send, {Shift down} sleep 50 Send, {F1 down} sleep 50 Send, {F1 up} sleep 50 Send, {Shift up} The code for load would simply be: Send, {F1 down} sleep, 50 Send, {F1 up} ORIGINAL COMMENT: Hey sorry it took so long to get back to you. I tried your method and it didn't work for me either, could be something to do with different timing of my menu loading up. Did the default setting not work for you? I tried saving and loading on the latest dolphin emulator with my default settings and it worked for me. Double click on the rectangle under "Save State 1:" Then hold shift and F1, then click submit, then save at the bottom. Use the same method for loading. (Simply F1).
  2. Oh damn, sorry. Have you tried forcing resolution in the pause menu settings to the CRT size? I'll take a look at it again tomorrow. I can't remember if there was a full screen borderless option with mednafen, or if that would work with your set up, but it may be worth a shot as well.
  3. Nice, glad you got that sorted. I also pulled up the settings program, and you can use combination keyboard buttons as well. As for mednafen, I believe I was having similar issues sometimes but I think only when I used it for Sega Master System for some reason. Which system were you using it for? The easiest solution would probably be to use retroarch instead if you can.
  4. Hello Dalba, sorry I missed your post! I'm at work right now, but I'll look into this for you when I get home. From what I recall I thought you could put a combination of buttons into the pause key box, just press the two at the same time after double clicking the form?
  5. Hello, thank you. Initially I was actually using emulators for the wii as my guide such as SNES9X, I really liked their interface and found it much more intuitive to be able to visually differentiate save files. I never actually used RL myself, but I came across their forums a lot when researching tricks on pausing and saving with certain emulators. When I started the pause menu, launchbox didn't have a pause menu itself, and I was desperate for one that any guest could use easily. This has been kind of a crazy year for me, I moved about a year ago and the computer I was using to program with is still in storage. I'll try and get back to it at the end of the year or early in the new year. The next update that I was working on was going to allow you to insert any amount of game/console artwork or custom images anywhere on the screen. After that update I will see what I can do about videos, because that sounds like an excellent idea.
  6. Ok, so this is what I have for Demul under "Running Autohotkey script" (Since demul seems to give me the most headaches with this issue): ; This section closes Demul when pressing Escape $Esc:: { Send !{F4} sleep, 2000 WinGetPos,,, Width, Height, Big Box controlclick, % "x" Width/2 "y" Height/2 , Big Box } You could change it for the Xbox button to: $vk07sc000:: { Send !{F4} sleep, 2000 WinGetPos,,, Width, Height, Big Box controlclick, % "x" Width/2 "y" Height/2 , Big Box } If the ALT F4 method is not ideal for you you can further modify it to this: $vk07sc000:: { Process, Close, {{{StartupEXE}}} sleep, 2000 WinGetPos,,, Width, Height, Big Box controlclick, % "x" Width/2 "y" Height/2 , Big Box } Now I am not too sure if the "running script" will continue running for 2000ms when the game is closed, so you may need a running script and an "Exit script" So you could try this in the running script: $vk07sc000:: { Process, Close, {{{StartupEXE}}} } And this in the exit script: sleep, 2000 WinGetPos,,, Width, Height, Big Box controlclick, % "x" Width/2 "y" Height/2 , Big Box
  7. I have an ahk exit code specifically for this issue, I'm working right now but can post it when I get home
  8. I realized I broke dinput support when I added multi-input support. I also never had any analog stick support for the dinput output. I just fixed this in v1.9.7, and added XY Axis analog support. Please let me know if this works for you, or if you maybe need more axis support. Thank you!
  9. Bump for the new update, please let me know if you have issues with this version. Tested with launchbox v11.11.
  10. Hello, is your device considered and xinput device in Windows? Did you try choosing the Xinput device rather than dinput in the setting? Edit: If its a threshold thing I can possibly lower the up down left right limits (or add an option to change it in the next version, I have them set way higher than single digits.
  11. Hello, sorry about that, Ive been working on upgrading my PC hardware for the past few months here and I took a break from this. All I gotta do is recompile the dll, and finish a couple tweaks for better compatability. It's annoying I have to recompile every single time theres a new upate. I'll recomile this weekend for you, in the future I might release the .dll source code (if Jayjay is ok woth that) so the user has the ability to recompile it if I don't get to it right away. Edit: I'll also make clear on the newer releases what launchbox version is compatible so a person can know if they want to hold off on upgrading for a bit.
  12. You might be able to hide it with an ahk script. I never played around with ps3 emulators myself yet. Also might be worth it to check the emulators website for any special command line parameters you could use.
  13. v1.9.5 released! Added multi-monitor support (menu will automatically launch on the screen the emulator is running), and a mute emulator option in the settings program. A few more changes can be seen on the download page.
  14. v1.9.0 released. Now can use dual keyboard/joystick navigation! Fixed scaling issues for 4k monitor resolutions, included a new GBA theme.
  15. Bump for my next big update! Added a controls menu, and added the ability to use the Cart/Disk 3D or 2D image to replace the menu title.
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