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Felippe Luna started following RedSnake
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Hi Rei, I don't know when the update will come. I have done 10 more home systems and 3 handhelds so far. There were a couple of things that happened recently in my life that made me slow down on the theme. I am not sure I understand what you mean whith the music issue tough. I will see what I can do if I can reproduce the problem, but videos are managed via the pluggin, and as a consequence, there are various situations where it isn't notified when it must be stopped. That may be one of those cases. I can't really do that, as coinops curvature seems to be managed in a different way that BigBox does. For the record, I have suppressed the wheel pointer. That's ok I understand you very well. I don't really need any help, but thanks for the offer. Greetings
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Hi, I updated to bigbox latest version, and I don't have any issues, the theme is still fine on my side. I have 55000 game split into around 150 systems, and I browsed through all systems without any problems. The error seems weird to me, as it complains about ImageSourceConverter. So what's happening is that there is a problem with converting an image to or from other data (a path? an image type?) Can you zip me your DarkRoom theme folder? Also: - what is your screen resolution? - how do you browse your systems (I personaly use the "View Platform Categories" - do you have this issue right away when launching the theme, or when browsing to a specific system / game?
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I sent a message in private to @LuxzordMaster for more information and gave some advice/tests but he didn't answer (yet?): " Hi, I checked your post and the error message. Unfortunately, it is a standard "useless" message that just says that the plugin failed to create the fanart sliding control, but not why. It is a pretty simple control, so it is a little bit surprising to me that it crashes there. First of all, could you try to edit the "Launchbox\Themes\DarkRoom\Views\PlatformWheel4FiltersView.xaml" file the following way (I have highlighted the things you have to change): <!-- BACKGROUND --> <TextBlock x:Name="DefaultPltfFanart" Visibility="Collapsed" Text="{Binding ActivePlatform.BackgroundImagePath, TargetNullValue='LAUNCHBOX_ROOT_FOLDER/Themes/DarkRoom/Images/Theme/Layout/DefaultPltfView.jpg', IsAsync=true}" /> <rs:ImageSliderControl Grid.Row="0" Grid.RowSpan="3" Grid.Column="0" Grid.ColumnSpan="3" Offset="{Binding Source={StaticResource BackgroundXOffset}, Converter={StaticResource DimensionW3840Converter}}" SpeedUpWhenHold="false" Source="{Binding Text, ElementName=DefaultPltfFanart, IsAsync=true, Mode=OneWay}"> <rs:ImageSliderControl.ImageManager> <rsm:PltfImageManager CashEnabled="false" Quality="85" ProcessorCount="4" CashLimit="500"/> </rs:ImageSliderControl.ImageManager> </rs:ImageSliderControl> <Rectangle x:Name="PltfBackgroundShadow" Grid.Row="1" Grid.Column="1" Fill="Black" Opacity="0.0" /> If it prevents the crash, that means that you can't use the plugin's cash manager for whatever reason. Also: - what processor do you have (and how many cores)? - did you try another theme? - what is the default view when browsing platforms? "Platform Categories" or "Platforms"? - could you send me a zip of your "Launchbox\Data", so that I can check if the problem has something to do with your systems collection? Thanx. "
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That should work I tested it and it works: The .mp4 file must be put here: If you did that correctly, then maybe: - the platform is not the Sony Playstation (or whatever). Do you have sub-playlist or categories for, your platforms (like Sony Playstation - All Games)? The video to use is binded to the platform nested name: Priority1FileName="{Binding ActivePlatform.NestedName}"/> so it should work for all "basic" systems. The TextGameViews.xaml is used to display the text game view (no wheel) and correspond to the image I showed you The wheel game view corresponds to the WheelGameView.xaml file. It has no game notes, no game details, just a wheel If you want the wheel you have to edit the WheelGameView.xaml and add the code corresponding to the game details in the TextGameView.xaml file: Add the additional references in the beginning: Add the missing converters: Add the path variables: Add the game details/notes container: I have highlighted in green the thing you have to ADD from TextGHameView.xaml to WheelGameView.xaml, as well as some code before and after these needed addition (that is already present in WheelGameView.xaml) to serve as "balises" so that you know where to make the changes. The yellow highlight is what is specifically needed to add game notes to the game details (which were not present in TextGameView)
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For the 3dBox, you have 2 ways of doing it: - either you change the box front priority to "Box- 3D" in Launchbox - either you edit the "StaticStyles.xaml" file in "Launchbox\Themes\DarkRoom\Views\Styles" folder and change the type of box front to "Box3DImagePath": <!-- FRONT BOX STYLE --> <Style x:Key="FrontBoxStyle" TargetType="Image"> <Setter Property="Source" Value="{Binding Path=ActiveGame.Box3DImagePath, IsAsync=true}" /> <Setter Property="RenderOptions.BitmapScalingMode" Value="HighQuality" /> <!--Setter Property="Stretch" Value="Fill" /--> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="VerticalAlignment" Value="Bottom" /> <Setter Property="Effect"> <Setter.Value> <DropShadowEffect BlurRadius="15" Direction="225" ShadowDepth="10" Color="#FF000000" /> </Setter.Value> </Setter> </Style> For the plateform video, you just have to add videos (.mp4) to the "Launchbox\Themes\DarkRoom\Videos\Platforms" folder. It should take priority over random games videos. You have to do that for every plateforms/playlists for which you want a specific video. For the vertical scrolling text, I tried several things but result is unsatisfaying and I don't know how to display that in a "clean" way. You can try this: </StackPanel> <StackPanel Width="890" Height="500" HorizontalAlignment="Left"> <DockPanel Width="890" Height="500" > <Canvas Width="890" Height="500" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="0,10,0,0" ClipToBounds="True"> <controls:ScrollableTextBlock Width="890" Height="501" Name="Notes" Text="{Binding Path=ActiveGame.Notes}" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/DarkRoom/Fonts/Comic Book.otf#Comic Book" FontSize="25" Foreground="#e7e7e7" TextWrapping="Wrap" ScrollBeginDelay="2" ScrollSpeed="2" ScrollAutoReverse="True" ScrollEndDelay="6" ReverseScrollSpeed="0.5" ScrollDirection="Up" /> </Canvas> </DockPanel> </StackPanel> </StackPanel> </Grid> <!-- Neon --> <Viewbox Style="{Binding ElementName=RSVideoControl, Path=Styles.NeonZPanelStyle}" HorizontalAlignment="left"> <Image x:Name="Neon" Source="{Binding ElementName=RSVideoControl, Path=Sources.PltfNeonSource}" Style="{StaticResource NeonStyle}"/> </Viewbox> This is an editing of the TextGamesViews.xaml file. Now, my monitor has a 2560*1440 resolution, so you will have to tweek width and height yourself to match your screen resolution. I personaly don't like how the scrolling text behave with this code but I don't know how to do better and don't want to spend more time on this that I already did
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Hi, I am sorry but this theme has not been designed with the community theme manager as it uses a custom plugin I developped that does several things (mainly platform random game videos, fanart transitions, video shader). As a consequence, you will have to edit the xaml directly if you want to change anything that fits your tastes.
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Thanks. Yes I am still working on it, although updates will come more sparse. If you like Coinops that much you can also check the port done by CMoss (Coinops Redux) I still have a lot to do though. I am almost done with home console, and will start handhelds after that, while adding some new arcade cabs from time to time. I didn't create this theme with the community theme creator, just used notepad++ for xaml files and visual c++ for the plugin (not editable), so if you want to change it to your taste, you will have to dig into the files ^^
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Not too sure about what is causing that. Did you check that the option to hide auto-generated playlist is toggled off in BigBox? Do you have this issue with other themes?
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Hi, I am not sure I understand the problem. If you have defined sub-categories/playlists for a given system, then you should be able to browse through it in BigBox. System subcategories/playlists can be auto-generated in Launchbox (I personaly have All Games and Favorites sub-playlists, as well as Genres, Regions and Play Modes sub-categories for every system (except arcade where specific playlists have been generated depending on sources - like neogeo.cpp, publisher and developper)
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I am pretty sure this has nothing to do with naming conventions. However, the fact that you have two monitors seems to be why you have such an issue. It looks like the theme tries displaying and positionning elements on a 1920*1020 resolution (monitor 2), but with the resolution of the monitor 1 (its roughly halved). That's a little weird, because I designed this theme for a 1920*1080 resolution, but recently changed my setup with a 2560*1440 monitor, and everything is ok. I suspect the Ao.Bigbox.Themer.v3_9_7a.dll may be responsible, as I am using its DimensionW3840Converter to convert dimensions, among them the width and the height of the theme (in StaticStyles.xaml file).
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What I meant is try opening these video from the Launchbox folder with media player or vlc and check if they have big black border on left and right (they may not have been cropped) Note: the donkey kong game doesn't have the issue because I didn't do any Vertical Nintendo Arcade cabinet (Mame cabinet only exists in horizontal version), so its normal that it is displayed "normally", because the video height matches the horizontal screen height. For the Dodonpatchi game, its gameId is linked with the vertical Cave cabinet, but it seems constricted by its width