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About RedSnake

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    8-Bit Processor
  • Birthday January 26

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  1. ************************************************************************** Update available in the download section ("DarkRoom.zip") ************************************************************************** Hi all. Please note that for it to work correctly, you will have to delete the following folders from the theme before updating: - Themes\DarkRoom\Images\Theme - Themes\DarkRoom\Views - In addition to the systems already mentionned previously, added Game Views for Arcade Cave, Interton VC-4000, Philips CDi, NEC TurboGrafx-CD and NEC PC-FX platforms.
  2. Yes. It is the same animation as the one for the marquees for arcade
  3. Very unlikely, as I didn't save system backgrounds in their "original" lighting (same thing for tv screens or cabs). So the left part of the theme will never change. Sorry ^^ Now if you are talking about the black overlays that appears on the right of the theme, they are removable (they are either png overlays or xaml black gradiants), but I won't make a "special" version for that. It's dark on purpose as I usually don't like shiny or saturated visuals + it's done to highlight fanarts and videos
  4. Ok thanx a lot I will try that ^^ Edit: the IGameLaunchingPlugin didn't help: my pluggin only overrides video management, not game launching. As a consequence, when I tried to implement your interface, the callbacks (something like beforeGameStart, AfterGameStart and onGameClosed) where never called. However, adding custom events to Application.Current.Deactivated and Application.Current.Activated event handlers solved my problem, and I was able to be notified when BB main window wasn't "active"
  5. Thanks for the reply. But yes I know the plugin is the one I developped Its using WMP (not VLC) cause I was planing to use shaders (it's done now and will be released next week). However indeed it doesn't pause because of what you said. Is there an event/callback or something like that (BB state or whatever) in the BB librairies/modules that can tell me (or that I can read from) BB main Window state? The plugin I developped inherits "UserControl" and "IBigBoxThemeElementPlugin", but I don't think there is anything usefull here
  6. Hi, I checked it and yes I have the same problem. It also happens when you 'alt tab' to another application, and Big Box videos continue playing with my Theme, but not with others. Probably something to deal with window focus management or foreground state. I will work on it, and try to fix this before next BB version update. Thanx for the feedback.
  7. Indeed it is the plugin. I didn't find any way to do it in xaml (I mean the slide in the sens of the browsing) However it is possible to do it in xaml if you only care about the slide (only one direction though). CMOSS did it in its CoinOps Redux theme.
  8. For Wonderswan and WonderSwan Color, PC Engine SuperGrafx, and Panasonic 3do, just rename fanart and clear logo files (\Themes\DarkRoom\Images\Platforms\Fanart and \Themes\DarkRoom\Images\Platforms\Clear Logo), as well as the Nec Supergrafx.xaml to PC Engine SuperGrafx.xaml, and Panasonic 3do.xaml to 3DO Interactive Multiplayer.xaml Wonderswan systems don't have configuration file yet, but when I create them I will take care naming them correctly ^^ This issue comes from me renaming systems so that they match RocketLauncher AHK scripts, but never mind that That should fix all
  9. Kind of. Everytime something is changed in BB via user selection (be it a platform, playlist, category or a game), the plugin will evaluate (depending on parents/ alias (aka scrapeas property)) the correct configuration file to use. They are defined in \Themes\DarkRoom\Views\Configurations. You can see that there is a Sega Genesis.xaml file here that holds properties to apply to the theme (among them the device file to use), if your platform: - is the Sega Genesis ==> this is not your case - has its parent (or parent of parent of ... etc) as Sega Genesis ==> this
  10. Panasonic 3do, Nec Supergrafx and Philips VideoPac+ (aka Magnavox Odyssey 3 or Videopac G7400) are already done (although only 3do has its gameview complete): I think I rename the Philips VideoPac+ to Philips VideoPac because the "+" was giving me trouble. You can add this file to "Themes\DarkRoom\Views\Configurations" folder to fix this (at least it should) Philips Videopac+.xaml NEC SuperGrafx: if you really named it like that, should be available. Same thing for Panasonic 3DO. Neo Geo AES: well, let's say, if I do it, it will probably be among the last things
  11. The Namco one was a failure and horrible. The screen is too big compared to the cabinet, and the cabinet itself is too much flattened. I have reworked it (as well as the Neo Geo one) and now it looks much more like the true one, proportion wise. From that: to this: The default Mame one: Other candy cabs: Except for old computers, I think I have fanarts for all systems THAT I HAVE in LB (so a few are missing like PS3, XBox360, Nintendo Switch and Nintendo WiiU). I do however have some games for these systems, so at some points I will integrate
  12. Good! Glad I could help. I intend to release an update as soon as current beta is over. I have 4 more console systems covered, and a have added some candy cabs to cover most famous arcade playlist (plus now the default display for arcade will be a mame arcade cabinet and not a tv screen anymore) like atomiswave, naomi, vewlix, egret and windy ... I also have managed (via my plugin) to use the CRT-Geom shader for gameplay video, and therefore got rid of the overlayed scanlines. So next update will come soon
  13. Hi @gaialily, Not sure if there is a xaml option that can make 1920*1080 fill a 1120x1080 space in a centered way. I will check it, but anyway you can't change it yourself as I have handle backgrounds display in a custom plugin (its a dll that cannot be edited except by myself). However, some fanarts may be weirdly displayed if for example main focus is on the right or the left of the fanart (and not in the center). Concerning the background folder, it is not really possible unless you consider them as something else than fanart and that you don't already use in another
  14. Thanx ^^ The LB database doesn't contains that much fan arts (as far as I know) . That the reason why I provided some of them (but not all, as it is quite hard and time consuming to do that alone) with the theme in the download section. They must be placed manually inside "Launchbox\Images\<your platform>\Fanart - Background" folder, and their name for most of them should match your games (but I guess there could be sometimes where names are different). You can also view a system in LB by displaying the backgrounds (and refreshing them all) to check if they are prese
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