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twobucks

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  1. This worked great. Thanks
  2. If you have the CRT and it still is working for you then keep it. When i built my cabinet two years ago now i went with a 27" 1440p freesync monitor and have been very happy with the results since i did want to play modern widescreen games along with the classics. Using shaders and bezels in mame really is a must but the freesync and low input lag do make a difference. I would stick to the crt especially if your using lightguns. I did get lightguns working with my monitor but you need to stand in the same spot every time to keep good accuracy.
  3. I have about a 100 pinball arcade tables that i need to add four "additional apps" for each table. Is there any easier way to do this than to manually go and edit each table to add the additional apps? It would be so much easier if there was a way to add all four of the same "additional apps" in bulk to all the roms i selected or if there was a way to have additional app favorites. Anybody have any tips or shortcuts i can use?
  4. I just recently updated my graphics driver for my amd RX 570 from 18.4.1 to the most recent recommended driver from amd 20.2.2 and now performance for the sega model 2 emulator is terrible and glitchy. Anybody here using an amd video card and have a recommendation for a good driver version that performs well with sega model 2 emulator 1.1a (multicpu exe)?
    great collection of marquees for new arcade systems.
  5. yeah, if your having a problem with a single monitor and cannot get it calibrated properly then you need to get that sorted first. I did have a problem with one of the camera's in my gun at one point and andy sent me a replacement. I would contact andy from ultimarc and see if he can help you on calibration for a single monitor in windows 10. A single monitor in windows 10 shouldn't be problematic. I will say that where you place the sensor bar does make a difference and you must stand at the same distance from the screen for it to stay calibrated.
  6. Yes, in fullscreen exclusive mode (not windowed borderless). I am using bgfx in my mame.ini config and this already assumes your guns work fine in mame on a single screen. you can also get a free trial of display fusion to try it out.
  7. I currently have this working with two aimtraks and two monitors in windows 10. I set this up some time ago but there are a few things i had to do in order to get the guns calibrated properly in mame, sega model 2, supermodel, and naomi. **This will only work with both monitors enabled if you have the emulator in Fullscreen Exclusive mode on your primary monitor. If your emulator is running in windowed mode you must disable your second monitor while playing the gun game. (for enabling and disabling monitors on the fly i use DisplayFusion command line) ** I run my primary monitor in windows on the right side and the marquee monitor on the left. This seems to cause the least disruption for me. 1. You must disable your second monitor using display fusion(or some other utility) and then calibrate the guns using the aimtrak utility in windows on your primary monitor. Make sure your resolution you calibrate at is the same aspect ratio as your gun games. 2. After the guns are calibrated in windows. Open up Bigbox and configure displayfusion to disable the secondary monitor when launching the game (using addition apps) on startup and enable the monitor when you exit the game. 3. Once you are in game enter into the calibration screen (if the game has one) and calibrate your guns with the second monitor disabled. 4. After calibration in game, exit out of the game and restart bigbox/launchbox 5. Restart the same game with the second monitor enabled and see if everything is working properly with the guns calibrated. For games in windowed mode you will always have to disable the secondary monitor in game which will lead to the bigbox marquee monitor minimized on the primary monitor when exiting the game. To correct this issue i use Displayfusion "windows position profiles" via command line to save the windows position on each monitor before starting the game and restoring them after i exit the game. **One thing i have found is i cannot run both 4x3 aspect ratio games and 16x9 aspect ratio games without going through the whole calibration process again or accuracy will be off.
  8. I have used the stella core in retroarch but i have not found a way to map my spinner so i can use it as a paddle in games like kaboom. Mame/mess and the stand alone stella emulator does support analog spinners but i end up having to give up bezels which is better than no spinner support.
  9. I am looking for some advice using the mame Atari 2600 system (version .213). There is one game in particular (kaboom) that has sprite blur and object distortion problems. As the bombs come down faster they end up getting blurry and elongated. This problem occurs only when using mame/mess and was wondering if anybody here has seen the same issue and solved it? I have tried every video output option with filters on and off so i am thinking this is just a problem with mame itself. My last option is to add the stand alone version of stella emulator which has spinner support but would rather not for just one game.
  10. I too have also witnessed the pause screen stop working from time to time in my setup using a keybord key. I dont use any controllers and restarting bigbox will fix the problem.
  11. You might be able to dome some the things your talking about using a third party tool such as display fusion. I have not done the exact things your talking about but i do use display fusion to shutdown my secondary marquee monitor when playing some gun games with the Aimtrak. I have also used it to remember open window positions before starting a game in bigbox and then restoring them after exiting a game. display fusion can all be scripted by using a batch file and then adding the batch files for each game under "additional apps". Check it out maybe it will help.
  12. This is to be expected for loaders of newer arcade games. I know "game loader all rh" will cause the same issues with antivirus programs when downloading and installing. I cannot say for sure the source your downloading from isn't malware but i have been using it for some time and have had no issues. The machine i use this on is dedicated solely as an arcade cabinet with no personal information. seemed pretty legit based upon the post in the forum.
  13. I copied and modified the default pause screen. Fairly easy to do. Now the instruction card shows up in the same spot as the "arcade controls" image for the arcade games platform. I just copied the arcade.xaml and renamed it to Visual Pinball under a new pause theme. Then i changed my background image priorities to have the backglass image behind everything.
  14. Thanks JoeViking245 Adding the AHK script as shown in your first post worked out great in bigbox mode. I can confirm this does work for VPX 10.6 at least for tables that don't require UltraDMD. My VPX setup is in fullscreen windowed mode so i don't know if this will work on fullscreen exclusive mode. I also have force pause screen enabled but not sure if that really makes a difference or not. now onto finding all the pinball instruction cards to add into launchbox/bigbox. Thanks again!!
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