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Everything posted by wildaces
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Not sure what to do with this error with Bigbox. I've been reinstalling Launchbox, going back to different versions, reinstalling my themes, updating game metadata, disabling and enabling views and filters. I also tried changing to different themes. It occurs 100% of the time when I go to certain systems in my menu selections. Even if I scroll into a game from that system in another (working) system menu, it will crash with this error. Seems to have just started randomly, these were working fine previously. Looking at the games in Launchbox works fine. (Inner Exception) Value cannot be null. (Parameter 'source') App: Big Box Version: 13.24-beta-1 Theme: VisioN Type: System.ArgumentNullException Site: Void ThrowArgumentNullException(System.Linq.ExceptionArgument) Source: System.Linq at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.CheckIfSupported(String romFile) at SystemWrapperCompiler.ScanAllocatorAdapter(String romFile, SystemWrapperCompiler) at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.CheckIfSupported(Game game) at RecordRequester.ScanAllocatorAdapter(Game game, RecordRequester) at Unbroken.LaunchBox.Windows.Data.Game.get_HasMameHighScoreSupport() at TagViewer.ScanAllocatorAdapter(Object, TagViewer) at Unbroken.LaunchBox.Windows.Badges.MameHighScoresBadge.GetAppliesToGame(IGame game) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowBadge.<>c__DisplayClass24_0.ListenJoinedBuilderTree(IGameBadge b) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowBadge.SortGenericWatcherLogger(String def, Boolean isselection) at SystemWriterAggregator.ScanAllocatorAdapter(Object, String def, Boolean isselection, SystemWriterAggregator) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowBadge.ReceivePredictorConfiguration(Object first, DependencyPropertyChangedEventArgs connection) at System.Windows.FrameworkElement.OnDataContextChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange) at MS.Internal.Data.PropertyPathWorker.UpdateSourceValueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange) at MS.Internal.Data.ClrBindingWorker.OnSourcePropertyChanged(Object o, String propName) at System.Windows.WeakEventManager.ListenerList`1.DeliverEvent(Object sender, EventArgs e, Type managerType) at System.ComponentModel.PropertyChangedEventManager.OnPropertyChanged(Object sender, PropertyChangedEventArgs args) at Caliburn.Micro.XamlPlatformProvider.<>c__DisplayClass10_0.<OnUIThread>b__0() (Outer Exception) An error occurred while dispatching a call to the UI Thread App: Big Box Version: 13.24-beta-1 Theme: VisioN Type: System.Reflection.TargetInvocationException Site: Void OnUIThread(System.Action) Source: Caliburn.Micro.Platform at Caliburn.Micro.XamlPlatformProvider.OnUIThread(Action action) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.GamesViewModelBase.set_ActiveGame(Game value) at SystemServiceExecutor.DefineController(Object, Game value, SystemServiceExecutor) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.GamesViewModelBase.LoadDetails(Guid instance) at NodeTokenizerSystem.DefineController(Object, Guid instance, NodeTokenizerSystem) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.GamesViewModelBase.<>c__DisplayClass206_0.InspectSimpleRecommender() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 11:49:08 PM Exception
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I have a startup video. Removing it though doesn't seem to impact the issue as it still fails to open. Seems even launching Launchbox causes it to close down also now, not just BigBox. Still seems Video related though, as it opens the main menu, some still art displays but I don't see any video previews playing and then the software just closes itself. Odd though because I think I was able to get at least Launchbox to open before. I might have changed the Video Playback though to Windows Media Player prior to Launchbox also having problems now. After the startup video in BigBox though, it would be playing Category videos, so it would still be attempting to play something and sounds video related. Installing 13.23 Beta 2 corrects all the issues still. Hope that helps!
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Faulting application name: BigBox.exe, version: 13.23.0.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 9.0.525.21509, time stamp: 0x67fe9d00 Exception code: 0xc0000005 Fault offset: 0x00000000002e5904 Faulting process id: 0x3DF0 Faulting application start time: 0x1DC12F1DD83661D Faulting application path: C:\LaunchBox\Core\BigBox.exe Faulting module path: C:\LaunchBox\Core\coreclr.dll Report Id: e2503ea3-ed4f-4b5c-9473-028235df74b8 Faulting package full name: Faulting package-relative application ID: Application: BigBox.exe CoreCLR Version: 9.0.525.21509 .NET Version: 9.0.5 Description: The process was terminated due to an unhandled exception. Stack: at Unosquare.FFME.Container.MediaComponent.DecodeNextAVFrame() at Unosquare.FFME.Container.MediaComponent.ReceiveNextFrame() at Unosquare.FFME.Engine.FrameDecodingWorker+<>c__DisplayClass3_0.<.ctor>b__4(Unosquare.FFME.Common.MediaType) at System.Threading.Tasks.Parallel+<>c__DisplayClass32_0`2[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForEachWorker>b__0(Int32) at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.TaskScheduler.TryRunInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean) at System.Threading.Tasks.TaskReplicator.Run[[System.Threading.Tasks.RangeWorker, System.Threading.Tasks.Parallel, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>, System.Threading.Tasks.ParallelOptions, Boolean) at System.Threading.Tasks.Parallel.ForWorker[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](Int32, Int32, System.Threading.Tasks.ParallelOptions, System.Action`1<Int32>, System.Action`2<Int32,System.Threading.Tasks.ParallelLoopState>, System.Func`4<Int32,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at System.Threading.Tasks.Parallel.ForEachWorker[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.Collections.Generic.IList`1<Unosquare.FFME.Common.MediaType>, System.Threading.Tasks.ParallelOptions, System.Action`1<Unosquare.FFME.Common.MediaType>, System.Action`2<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState>, System.Action`3<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState,Int64>, System.Func`4<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`5<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState,Int64,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at System.Threading.Tasks.Parallel.ForEachWorker[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.Collections.Generic.IEnumerable`1<Unosquare.FFME.Common.MediaType>, System.Threading.Tasks.ParallelOptions, System.Action`1<Unosquare.FFME.Common.MediaType>, System.Action`2<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState>, System.Action`3<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState,Int64>, System.Func`4<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`5<Unosquare.FFME.Common.MediaType,System.Threading.Tasks.ParallelLoopState,Int64,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at System.Threading.Tasks.Parallel.ForEach[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null]](System.Collections.Generic.IEnumerable`1<Unosquare.FFME.Common.MediaType>, System.Action`1<Unosquare.FFME.Common.MediaType>) at Unosquare.FFME.Engine.FrameDecodingWorker.<.ctor>b__3_0(System.Collections.Generic.IEnumerable`1<Unosquare.FFME.Common.MediaType>, System.Threading.CancellationToken) at Unosquare.FFME.Engine.FrameDecodingWorker.ExecuteCycleLogic(System.Threading.CancellationToken) at Unosquare.FFME.Primitives.WorkerBase.ExecuteCyle() at Unosquare.FFME.Primitives.StepTimer+<>c__DisplayClass22_0.<ExecuteCallbacks>b__1() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(System.Threading.Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart()
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Check your Updates folder in Launchbox, should contain a few previous versions there. Install overtop your existing install folder.
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Having the same issue, no errors directly appearing. Reverted back to 13.23 Beta 2 which is working fine. Prior to updating to 13.23, was running into this error also in BigBox using Beta 3:
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Hey everyone! Just finished rebuilding the new arcade panel! Currently configuring LEDBlinky but everything seems to be working nicely. 5x J-Stik with illuminated handles 50x Ultimarc GoldLeaf RGB Illuminated buttons 2x Ultimarc Ultimate IO boards U-Trak Illuminated Trackball (Blue) SpinTrak Spinner + now you can slap Cyclops butt on the panel for good luck Cables now can extend a good 10' or so back from the PC and since its entirely usb including the screen I can move it over to another pc. Neat!
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The TV in this setup is a 70" 1080P TV I had leftover after I updated to a 4k and thought it would be perfect for this project The main thing for this setup is distance from the TV, the arcade panel moves and the cords go like 6' back or so, which is essential for this size. Also for Wiimotes and Lightguns requiring the distance. It actually is a 3D tv with glasses, so I was thinking of eventually working 3D into this somehow, might be neat! 27" is great depending on distance! Smaller TV's work great for older console games also by just not blowing up such a low res. I'm sure you would have a fantastic time sitting back with a controller with that! Honestly half the fun here is scrolling through the old games, looking at the art and just remembering good times!
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Hey everyone! Just wanted to post about a personal project for LaunchBox \ BigBox I've been working on. https://gamesdb.launchbox-app.com/collection/games?n=Wildaces *UPDATED* - I've made quite a number of neat changes to the configuration! Leaning into the Launch Before and Launch After aspects of Launchbox to launch (thats alotta launch) a configuration swap script, then leaning into the Launch With area to use multiple emulators with multiple controllers, we have... Retromode 2.0! @AcesArcade - My Youtube Home! 🕹️ **Up-to-Date Games**: Every PS3, XB360, and VITA game is patched to the latest version, with all DLCs and addons preinstalled. Retro games are also the latest patched ROMs. No duplicates! 🎮 **Controller Flexibility**: Play any game with any controller you choose— Arcade Panel, XInput AND DInput FOR ANY GAME! Switch Mode, Wiimotes, Guitar Hero, Taiko Drums, DJ Hero, Rock Band, 6 Button, Gamecube, Nintendo 64 controllers for their specific sections! 🔫 **Sinden Lightgun Section**: A unique script disables Sinden guns on a hardware level when not in use, ensuring no impact on other sections. 🎸 **Clone Hero**: Includes every Rockband and Guitar Hero song with synchronized videos for an authentic experience. 🖥️ **Updated Emulators**: All emulators are running the latest versions. 🏆 **RetroAchievements**: Configured for all supported games. 🎨 **Dynamic Game Art**: Game art updates dynamically as you scroll. Category art and game-specific media (music, videos, boxes, screenshots, fanart) available. 📚 **Game Manuals**: Catch up on a lost piece of gaming media and remember how to play, available for most every game. 🎵 **Background Music**: Random game music plays in the background, game specific music will play if available. 📺 **Uniform Game Display**: All games are formatted to launch with a cohesive TV bezel, shader and format, ensuring a consistent look. 📦 **Comprehensive Game Collection**: Includes all North American and European retail games, translations, unlicensed and network games. DOS games are ready to play, with console games formatted mostly in 1G1R. 🖼️ **Dynamic Art Generation**: Banners, logos, and fanart for games are combined and generated automatically via plugin. MAME games feature high-quality original banners and custom bezels. 🎤 **Karaoke Section**: Lyrics on-screen with two dedicated Shure SM58 stage microphones and a vocal TC Helicon Mic Mechanic pedal that works in emulators. Feel free to connect up some real instruments! 🎧 **Studio Setup**: Equipped with 2x Numark HDX turntables, a Numark Scratch Timecode mixer, and a Mackie MR624 Studio Monitor for vocals. The system is connected through a Mackie ProFX10v3 10-Channel Mixer and an Pioneer SC-9540 receiver with Polk tower speakers. I've slowly been adding new videos, here's one going over the hardware if you're curious!