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Posted
Hello, I manage to get Star Gladitor [PSX] has BGM. I already follow this guide but has no luck. Help please.
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and I want to know, How to launch ePSXe with "Run CDROM" mode by Launchbox? and aslo want to know How toforce ePSXe automatic completely close after quit the game? Thank you :P http://i63.tinypic.com/345fs7b.jpg
Posted
You shouldn't need to do any of that to be honest with you. All you need is a .bin or .img and a .cue file. You can make .cues yourself - it's extremely easy. All you need is to open up notepad and put in the following: FILE "Insert game name here.BIN" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 Obviously the "Insert game name here" is going to actually be "Star Gladiator" or whatever you choose to name it. Then you just save that as a .cue file type and choose that as your rom to load in Launchbox and you should be good to go. I don't think Star Gladiator actually uses CD audio like Twisted Metal or Loaded, so you shouldn't need to do anything else. Take a look at this list. A bin/img (there are other types but those are pretty common) plus a cue file like I listed above should work. I'll double check mine when I get home.
Posted
Hi, I created .cue like you said and load the game with that .cue but still no BGM. and I thought this might be CDDA type (but missed on the CDDA list) because its has BGM for each stages, charecter select screen, etc. (suitable for CDDA) P.s. I also have no idea how to get BGM work for now.
Posted
SentaiBrad said What emulator are you using?
Based on the title, pretty sure it's ePSXe haha. A version number might be useful though. I swear I don't remember running into anything weird with Star Gladiator though, I'll have to look when I get home. You may want to check that CDDA is enabled in ePSXe (although I think it is by default?). EDIT: It's also possible that it's a bad rom... there's plenty of them floating around.
Posted
Oh, I totally missed that. I am tired... Either the settings are not correct, the volume is down in the Windows Audio Mixer (either the specific app or your entire sound?), the rip of the disc could be bad or the cue sheet is not correct.
Posted
So I took a look at mine and it's actually a .img + .ccd + .sub not a .bin + .cue. Based on the .ccd I'm inclined to think that it does in fact have CD audio (which is working in mine, by the way) because it has this in it:
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I'm not actually sure about creating .ccd files, although the instructions you listed above seem pretty straightforward. I can confirm, however, that the second and final parts of those instructions are incorrect. You do not need to use CDR Mooby for this and you don't need to load this as a CD in ePSXe. That may have been necessary in some earlier version, but it isn't currently. You can directly load it as a disc image and it will play the music, assuming your files are correct. In Launchbox, direct it to the .ccd file (not the iso/sub files). In ePSXe, sound plugin should be "ePSXe SPU core 1.9.0".
Posted
No problem! Glad to help! One final note though, based on your image - in the event that you ever want to play PSX games on Retroarch with the Mednafen core, you'll need to use PakkISO on your .ecm files. ePSXe can natively read disc images in .ecm format but Mednafen cannot. ECM is basically just further compression of a disc image and PakkISO is a fast and easy tool for removing that compression. All you have to do is drag your .ecm files onto an .exe that comes with PakkISO called "unecm.exe" and it'll do the rest of the work for you.
Posted
I just found the site that provide proper CUE sheet for the game. and then you can use program CUE2CCD (also found in Xebra Emulator folder) convert .CUE to .CCD
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