Hypnotoad Posted July 2, 2016 Author Share Posted July 2, 2016 Hey there, Launchbox looks like a very nice application and I've been looking for something like this to launch/organize my game collection for a long time. Unfortunately I cannot use it right now as it is. The main issue is resource usage, particularly cpu usage. I've only added one game to the collection, and as far as I can tell gamepad usage is disabled. Nevertheless the application is constantly using CPU, between 2.5% and 10%, even when not in focus/minimized. I know it's not that high, but since I like to launch some very graphically intensive games and my cpu isn't amazing, I need all the CPU I can spare. Memory usage is also kinda high. I don't know exactly what LaunchBBox is doing when idle, that it requires constant usage of the cpu. Is there anything at all I can disable to stop it doing this? What task exactly is constantly running, is it necessary? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted July 2, 2016 Share Posted July 2, 2016 Hi Hypnotoad, that's honestly not typical. Typically what LaunchBox does in the background is prepare an image cache, and while that caching system is running, it's normal for LaunchBox to use a small amount of CPU. But if you've really only got one game, that doesn't make any sense. Try disabling the RAM cache in the options to see if that makes a difference. Quote Link to comment Share on other sites More sharing options...
Hypnotoad Posted July 2, 2016 Author Share Posted July 2, 2016 Jason Carr said Hi Hypnotoad, that's honestly not typical. Typically what LaunchBox does in the background is prepare an image cache, and while that caching system is running, it's normal for LaunchBox to use a small amount of CPU. But if you've really only got one game, that doesn't make any sense. Try disabling the RAM cache in the options to see if that makes a difference. Awesome, that appears to have actually fixed the issue (for now), what are the disadvantages of disabling this however? Also, it's still using about 355mb of memory right now despite only one game being added, that's not huge (firefox for instance uses much more), but higher than I would like, is it normal for it to use this much? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted July 2, 2016 Share Posted July 2, 2016 The only disadvantage is the scrolling might be a bit slower that way. The RAM cache just makes it so that the images come from RAM instead of from disk when scrolling. You can try re-enabling it; it might have just been a fluke. 350 megs of RAM is normal, yes, and fairly typical these days. Quote Link to comment Share on other sites More sharing options...
Hypnotoad Posted July 3, 2016 Author Share Posted July 3, 2016 You can try re-enabling it; it might have just been a fluke. Re-enabling causes the issue to return still, although the behaviour is slightly different now. It will constantly fluctuate, it will be 2 to 4% for several seconds followed by 0% for a second, then straight back again, constantly - all the same, it's non stop cpu usage still. Quote Link to comment Share on other sites More sharing options...
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