Lordmonkus Posted August 15, 2016 Share Posted August 15, 2016 For those wondering why the Saturn version of SotN was so bad when the Saturn was a 2D powerhouse. This video does a really good job with a possible explanation of the technical differences between the PS and Saturn. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 15, 2016 Share Posted August 15, 2016 Really interesting video. It went way more in depth than I expected. TLDR seemed to basically be "It's a shitty port that didn't take advantage of the unique strengths of the hardware and instead tried to shoehorn PSX programming into a Saturn." Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 15, 2016 Author Share Posted August 15, 2016 Probably a case of a farmed out to some dev team that couldn't be bothered to do the port right and didn't want to spend the time and money on it. No idea who actually did the port though. I just know that Igarashi was not pleased with it. Edit: That actually was pretty much it " The overall quality of the Saturn port's video is said, according to Igarashi, to be lower than the PlayStation version because it is a simple port handled by another team and was not recoded to take advantage of the Saturn's 2D capabilities. Igarashi overall expressed disappointment with the Saturn version. " https://en.wikipedia.org/wiki/Symphony_of_the_Night Quote Link to comment Share on other sites More sharing options...
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