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M.U.G.E.N and Mugen


latin625

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More like fan made material. But it would go in the MUGEN category because they are not legit pc games. Fighting game creator is what it is. Just like Rpg maker would go under it's own name because it is an engine that can create a bunch of other games.

Edited by shinra358
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Well thanks for the clarity. I figured out how to increase the resolution and add scanlines to MUGEN games like Bastard and AVP.  In  case anyone reads this in the future, go to your data folder of the game and look for mugen.cfg

Edit the settings there to what  you like.  Looks awesome on Rocketlauncher with Bezels and the CRT 1080 Scanlines.

here is a sample of mine:

;-------------------------------------------------------
[Video Win]
 ;Enter the width and height of the resolution you want to set here.
 ;The optimal resolution is 320x240, but if your video card has problems
 ;You may want to try 640x480.
Width  = 1024
Height = 720

 ;This is the color depth at which to run MUGEN. You should set it to
 ;16 bit color unless your video card has problems with it.
 ;16-fastest, 24,32-slower, 8-slowest/worst
Depth =16

 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if
 ;you want to scale it up to fit the current resolution.
Stretch =1

 ;Set this parameter to use a resolution-doubling filter. You will
 ;need a fast machine to use these filters. You will need to increase
 ;the screen resolution to at least 640x480 for these modes.
 ;0 - off
 ;1 - diagonal edge detection
 ;2 - bilinear filtering
 ;3 - horizontal scanlines
DoubleRes =0

 ;DirectX mode
 ;Choose from Hardware, Software, Windowed, Overlay, Safe and None
 ;Hardware and Software run in full-screen. Windowed and Overlay
 ;run in a window. The windowed modes require you to set Depth to
 ;whatever color depth you are using for you desktop. The best results
 ;are when you run in 16-bit color. There is no advantage to running
 ;in 32-bit color. If Hardware, Software and Windowed fail, try Safe.
 ;None uses GDI to draw, so it's very slow. Use None only if
 ;you cannot get anything else to work.
 ;Overlay is not supported by all video cards, but can be faster than
 ;Windowed if it works.
DXmode =None
 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
VRetrace = 0

 ;Drawing mode
 ;Choose from Normal and PageFlip
BlitMode =PageFlip

;-------------------------------------------------------

 

Additional help can be found here:

http://narutomugenbattlearena.blogspot.com/2013/08/change-mugen-resolution.html

Edited by latin625
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OpenBOR is another such engine that is mainly side scrolling brawlers like Final Fight etc.

This is a playlist of 42 MUGEN video clips that I uploaded to YouTube. The "Bastard!!" game you mentioned is in there too. I've actually created 140 in total so I must upload the rest soon. I've also uploaded about 370 OpenBOR clips if you ever get onto them. They took me weeks to complete. Emumovies is a bit patchy for MUGEN and OpenBOR videos.

MUGEN Playlist:

 

OpenBOR Playlist:

 

Edited by JamesBond@ge
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21 hours ago, latin625 said:

JamesBond Are those yours?  Are they available? Nice!

Yeah, I created every single video in both of those playlists. I'm quite proud of them. They took me about 3 weeks fitting it in around work. Afterwards, I never wanted to see or play a MUGEN or OpenBOR game again heh.

Do you know how to download video's from YouTube? You surely must do being a RocketLauncher user! ;-)

Edited by JamesBond@ge
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