Zenotek Posted March 6, 2019 Share Posted March 6, 2019 Hi was wondering if there was a way to change the font and or color for the platforms not covered by this theme Quote Link to comment Share on other sites More sharing options...
faeran Posted March 6, 2019 Share Posted March 6, 2019 Hi @Zenotek. I'm going to answer all your questions in this thread. To change the font of the game list. Open the TextListView.xaml file, located in the Views folder of the theme, and find the following code to change the value to the name of the font you want to use. <Setter Property="FontFamily" Value="{StaticResource BebasNeue}" /> If I wanted to use Calibri, I would change the code to look like this: <Setter Property="FontFamily" Value="Calibri" /> To change the selected highlight colour of a game, find the following code, and change the colours of the GradientStop to the colour codes of your choosing. <Setter TargetName="Bd" Property="BorderBrush"> <Setter.Value> <LinearGradientBrush StartPoint="0,0" EndPoint="1,0"> <GradientBrush.GradientStops> <GradientStopCollection> <GradientStop Color="#00999999" Offset="0" /> <GradientStop Color="#999999" Offset=".5" /> <GradientStop Color="#00999999" Offset="1" /> </GradientStopCollection> </GradientBrush.GradientStops> </LinearGradientBrush> </Setter.Value> If you want to change the font, or colour of the purple text, open the TextGamesView.xaml file, and find the following code: <Viewbox Grid.Column="1" Grid.Row="1" HorizontalAlignment="Left"> <TextBlock FontFamily="{StaticResource BebasNeue}" FontSize="100" HorizontalAlignment="Center"> <TextBlock Text="{Binding Path=ActiveGame.Platform}" /> <TextBlock.Foreground> <LinearGradientBrush StartPoint=".5,0" EndPoint=".5,1"> <GradientStop Color="#8b7ec1" Offset="0.0" /> <GradientStop Color="#35304b" Offset="1.0" /> </LinearGradientBrush> </TextBlock.Foreground> </TextBlock> </Viewbox> Change the FontFamily to the font that you want, or change the GradientStop Colors to whatever you'd like. Quote Link to comment Share on other sites More sharing options...
faeran Posted March 6, 2019 Share Posted March 6, 2019 Also, I have found an error in the code of Coverbox, and have uploaded a new version just now. Before you make these changes, I would redownload Coverbox and replace the version you currently have. Quote Link to comment Share on other sites More sharing options...
Zenotek Posted March 6, 2019 Author Share Posted March 6, 2019 Wow thanks thats exactly what i needed Quote Link to comment Share on other sites More sharing options...
Zenotek Posted March 6, 2019 Author Share Posted March 6, 2019 one more thing is it possible to make the screenshot images bigger Quote Link to comment Share on other sites More sharing options...
faeran Posted March 6, 2019 Share Posted March 6, 2019 26 minutes ago, Zenotek said: one more thing is it possible to make the screenshot images bigger That one is a little bit of a mystery to me. If you are referring to that steam background picture, it looks like it's bugged out a little, as there is no code allowing a picture to be in that location. Instead, the background picture should be stretch to fit the entire background. Can you try this. Open the TextGamesView.xaml file and delete the following code: <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" Grid.RowSpan="3" IsContentVideo="true" /> <!--GCFE Background Image--> <Grid Grid.RowSpan="3"> <Image Source="pack://siteoforigin:,,,/Themes/Coverbox/Images/Theme/GCFE-View.png" /> </Grid> <!--GCFE Background Image Ends--> Replace with this code, in the same spot: <!--GCFE Background Image--> <Grid Grid.RowSpan="3"> <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" IsContentVideo="true" /> <Image Source="pack://siteoforigin:,,,/Themes/Coverbox/Images/Theme/GCFE-View.png" /> </Grid> <!--GCFE Background Image Ends--> Quote Link to comment Share on other sites More sharing options...
Zenotek Posted March 6, 2019 Author Share Posted March 6, 2019 Actually i added image that as part of a fanart background i mean the size of the screenshot image i want to make it look like this: Quote Link to comment Share on other sites More sharing options...
faeran Posted March 6, 2019 Share Posted March 6, 2019 50 minutes ago, Zenotek said: one more thing is it possible to make the screenshot images bigger Oh I see. That's actually a video control, which only reverts to a screenshot if you don't have a video for a game. Find the location in the TextGamesView.xaml where it says: <!-- Video Starts Here --> And play around with the ColumnDefinition and RowDefinition numbers until it fits into the space that you want. The video resides in the ColumnDefinition that says 20*, and RowDefinition that says 31*. Quote Link to comment Share on other sites More sharing options...
Zenotek Posted March 7, 2019 Author Share Posted March 7, 2019 Well after fiddling with TextGamesView file all day yesterday finally got it right thank you for all your help. 1 Quote Link to comment Share on other sites More sharing options...
MuffinXXL Posted February 4, 2021 Share Posted February 4, 2021 Hi, Is there any chance that my handheld screen (720P) could also use your theme? I tired it but it seems very big (kind like zoom in) Is there any quick way that the theme could adjust the ratio from 1080p to 720p ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.