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Mapping Controllers?


OSIAS

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They only thing I see is 

Quote

Input: Autoenabling mouse due to presence of a dial
Input: Autoenabling mouse due to presence of a dial

Are you sure you have

Quote

dial_device               mouse

in mame.ini?

Other than that it looks like all your devices are set as an independent in MAME. You say the spinner doesn't assign? Will all the other mouse devices? Even the light guns should work as input in Arkanoid 2. The ones that work, do they show a different MOUSE # when setting in MAME?

The only other thing that I can think of right now is that raw input isn't being used as the mouse driver.

You could try setting this in mame.ini as well:

Quote

mouseprovider              rawinput

 

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YES I am sure on the MAME.ini file 

There is also lightgun provider I tried that with raw input that didn't work.

This just hit me that all the devices that are working in windows but not mame are sharing a USB controller. By this I mean..

The spinners are on a board together with a single USB Out

The lightguns are on a USB hub as I am out of USB space on this PC to make all this fit.

I am going to test unplugging half both of them see if this works

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I can set any controls to the following

the 4 arcade sticks and any of the push buttons pick up

the 2 trackballs

the single USB Mouse

The Single USB Keyboard

 

What I cannot set any controls too but will move the mouse on the screen

2 Lightguns

2 Spinners just to add details you are correct the combined breadboard makes the two spinners like an etch of sketch 1 spinner is Y 1 Spinner is X

Edited by OSIAS
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16 minutes ago, OSIAS said:

What I cannot set any controls too but will move the mouse on the screen

2 Lightguns

2 Spinners just to add details you are correct the combined breadboard makes the two spinners like an etch of sketch 1 spinner is Y 1 Spinner is X

1) Outside of emulation, does one of the light guns and the 2 spinners cause the mouse to move in Windows?

2) Does anything change if you unplug the other devices and just leave the spinners?

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both lightguns and both spinners move the mouse in windows.

Unplugging half, whole or even  3/4 and just leaving 1 input left IE  no combination of USB has any change in MAME settings controls.

I have already been messing with that but I have tested again still no joy its something else.

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That's very strange. 

They work fine in Windows, MAME is seeing the devices correctly but those 2 don't work in game.

Only other thing I can think of right now is rename your cfg folder in MAME directory and try again if a clean setting folder helps.

How fast are you spinning the spinners. I know in MAME I have to spin/move fast for analog devices to be seen.

Edit: Maybe paste your mame.ini, maybe we're missing something.

Edited by Headrush69
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spinners are pretty slow I spin as fast as I can. Even still the guns are not slow at all so doesn't explain that. Here is my mam.ini

Quote

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
homepath                  .
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini;ini/presets
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
pluginspath               plugins
languagepath              language
swpath                    software

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
rewind                    0
rewind_capacity           100
playback                  
record                    
record_timecode           0
exit_after_playback       0
mngwrite                  
aviwrite                  
wavwrite                  
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0
lowlatency                0

#
# CORE RENDER OPTIONS
#
keepaspect                1
unevenstretch             1
unevenstretchx            0
unevenstretchy            0
autostretchxy             0
intoverscan               0
intscalex                 0
intscaley                 0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
fallback_artwork          
override_artwork          

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
beam_width_min            1.0
beam_width_max            1.0
beam_intensity_weight     0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     mycontrols
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                1
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             mouse
adstick_device            keyboard
pedal_device              keyboard
dial_device               mouse
trackball_device          mouse
lightgun_device           mouse
positional_device         mouse
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
verbose                   0
log                       0
oslog                     0
debug                     0
update_in_pause           0
debugscript               

#
# CORE COMM OPTIONS
#
comm_localhost            0.0.0.0
comm_localport            15112
comm_remotehost           127.0.0.1
comm_remoteport           15112
comm_framesync            0

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                      
cheat                     0
skip_gameinfo             0
uifont                    default
ui                        cabinet
ramsize                   
confirm_quit              0
ui_mouse                  1
language                  English
nvram_save                1

#
# SCRIPTING OPTIONS
#
autoboot_command          
autoboot_delay            0
autoboot_script           
console                   0
plugins                   1
plugin                    
noplugin                  

#
# HTTP SERVER OPTIONS
#
http                      0
http_port                 8080
http_root                 web

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey                 SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider            auto

#
# OSD OUTPUT OPTIONS
#
output                    auto

#
# OSD INPUT OPTIONS
#
keyboardprovider          auto
mouseprovider             auto
lightgunprovider          auto
joystickprovider          auto

#
# OSD DEBUGGING OPTIONS
#
debugger                  auto
debugger_port             23946
debugger_font             auto
debugger_font_size        0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     auto
numscreens                1
window                    0
maximize                  1
waitvsync                 0
syncrefresh               0
monitorprovider           auto

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter                    1
prescale                  1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   0
gl_glsl_filter            1
glsl_shader_mame0         none
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2

#
# PORTAUDIO OPTIONS
#
pa_api                    none
pa_device                 none
pa_latency                0

#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path                 bgfx
bgfx_backend              auto
bgfx_debug                0
bgfx_screen_chains        default
bgfx_shadow_mask          slot-mask.png
bgfx_lut                  
bgfx_avi_name             auto

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
menu                      0
attach_window             

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath                  hlsl
hlsl_enable               0
hlsl_oversampling         0
hlsl_write                auto
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_tile_mode     0
shadow_mask_alpha         0.0
shadow_mask_texture       shadow-mask.png
shadow_mask_x_count       6
shadow_mask_y_count       4
shadow_mask_usize         0.1875
shadow_mask_vsize         0.25
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
distortion                0.0
cubic_distortion          0.0
distort_corner            0.0
round_corner              0.0
smooth_border             0.0
reflection                0.0
vignetting                0.0
scanline_alpha            0.0
scanline_size             1.0
scanline_height           1.0
scanline_variation        1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
hum_bar_alpha             0.0
defocus                   0.0,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.0
offset                    0.0,0.0,0.0
scale                     1.0,1.0,1.0
power                     1.0,1.0,1.0
floor                     0.0,0.0,0.0
phosphor_life             0.0,0.0,0.0
chroma_mode               3
chroma_conversion_gain    0.299,0.587,0.114
chroma_a                  0.64,0.33
chroma_b                  0.30,0.60
chroma_c                  0.15,0.06
chroma_y_gain             0.2126,0.7152,0.0722

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_jitter                0.0
yiq_cc                    3.57954545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth        0.0
vector_length_scale       0.5
vector_length_ratio       0.5

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode          0
bloom_scale               0.0
bloom_overdrive           1.0,1.0,1.0
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.64
bloom_lvl2_weight         0.32
bloom_lvl3_weight         0.16
bloom_lvl4_weight         0.08
bloom_lvl5_weight         0.06
bloom_lvl6_weight         0.04
bloom_lvl7_weight         0.02
bloom_lvl8_weight         0.01
lut_texture               
lut_enable                0
ui_lut_texture            
ui_lut_enable             0

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
global_inputs             0
dual_lightgun             0

#
# FRONTEND COMMAND OPTIONS
#
dtd                       1
 

 

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Quote

mouse                     0
joystick                  1
lightgun                  0

change to

Quote

mouse                     1
joystick                  1
lightgun                  1

in mame.ini

10 minutes ago, OSIAS said:

I haven't touched the CFG folder will have to explain further what you mean and why.

This folder just saves and change every made in your defaults or specific games. Renaming it means we are starting with an unmodified clean setup.

If you every have a problem with a game controls, you can delete the game.cfg to restore to defaults.

If you ever mess up you deafults input (not per game), you can delete the default.cfg

Edited by Headrush69
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So doing this:

mouse                     1
joystick                  1
lightgun                  1

Seems to let MAME pick it up now in the config controls Idunno that I am all said and done though I gotta go will work on it hoepfully in the morning. I rebooted and gun 1 became gun 2 which shouldn't happen with the hard coded ID's so I am confused.

Anyhow progress I think this puts me over the top in some way, will need to work on it tomm and hopefully finish it up.

Thank You will let you know how it goes

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Okay NVM I think the ID's are stable, whats sorta odd is we named our gun1 mousecode6 so it shows up as gun6 when binding. Thus none of the default binds will work which is okay as long as mame will pick up the movement to remap and it does. So yay but know I have yet another issue and its odd.

In light gun games in MAME I have confirmed that the action to shoot is button 1 it is mapped to a arcade stick button if I point the gun on the screen and push the arcade stick button it fires. If I unmap the button it stops firing. So I know I have the correct button / config to map. I Map it to the trigger on the lightgun. MAME does recognize and pickup the lightgun trigger and maps it to gun6 button 1. However it will not fire, map the same item back to the arcade stick fires np.

It picks up the device lets me remap to it but won't use on activation. Why am I having so many issues.

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I think having the mouse code for the guns is enough. I don't have my Aimtraks anymore, but I thought the gun code mode was when they were used in joystick mode. (I'm sure it's explained in the Aimtrak docs)

I would suggest setting the default controls (General) first before doing individual games. You may not even need to set up individual games after that. 

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I am not following you, we made so many changes which one are you saying to revert? I was referencing the static ID mycontrolers file in the ctrlr in how they line up.

I have the aimtrak docs been reviewing them will look at it again.

Edited by OSIAS
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Yupper the manual helps

 

mame.ini

offscreen_reload 1

was needed

Also when configuring I have to point the gun at the screen when I pull the trigger

So many gotchas

Think I got this finally figured out though. Maybe lol

 

Thanks for all your help man!

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