hawkguy Posted September 8, 2020 Share Posted September 8, 2020 Wasn't really sure where to post this - so decided this was the best option. Long story - I'm modding a Marvel Arcade 1UP to include a PC with Big Box on it. I'm just trying to set-up everything on paper before I start. My big question is - how many menu/hotkey buttons would be adequate? I'll have a mini keyboard attached to the top of the unit, but I only want to pull that out when absolutely needed (ie: freeze, etc). I'll only be doing Arcade games and a few select console games - like fighters, etc. I'm just trying to think of how many hot keys to add to the cabinet to make this work nicely, without having to do multi-button commands (I want it easy to use for company). Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted September 8, 2020 Share Posted September 8, 2020 I'm thinking 'for company', all you'd really need is a Select and a Back button for BigBox. And then something for 'in-game exit'. I'm not familiar with the 1UP button layout, but a button-combo is usually best suited for this. Quote Link to comment Share on other sites More sharing options...
hawkguy Posted September 8, 2020 Author Share Posted September 8, 2020 2 hours ago, JoeViking245 said: I'm thinking 'for company', all you'd really need is a Select and a Back button for BigBox. And then something for 'in-game exit'. I'm not familiar with the 1UP button layout, but a button-combo is usually best suited for this. Yeah, I don't wanna use a button combo cause people won't understand if I'm not around. I was thinking three buttons and that's what you seem to think too so I'll go with that! Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted September 8, 2020 Share Posted September 8, 2020 2 hours ago, hawkguy said: I was thinking three buttons That works , if you have the buttons available (or if you can simply 'add them in'). Obviously you don't want to use the players' buttons for "Escape" [exit-game]. But those (players' buttons) can be mapped for BigBox {Select and Back] as they won't conflict for in-game. Quote Link to comment Share on other sites More sharing options...
hawkguy Posted September 9, 2020 Author Share Posted September 9, 2020 Yup, but I might make it easy and just put those buttons in. I'm modding a 1up cab, so I'm taking out the stock power/volume and adding two buttons (plus another). I'll go with select, back, exit. I guess a Pause button could be useful too. 1 Quote Link to comment Share on other sites More sharing options...
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