bbk70 Posted November 21, 2020 Share Posted November 21, 2020 Sorry if this is in the wrong section Is anyone using RAProject 64 to track retroachievements? If so, can you please help? I have launchbox setup to launch the games, and this works absolutely fine. However, there's no gameid in the achievements overlay and therefore no achievements. If I launch RAP64 outside of LB the achievements work fine. Achievements work on all my other games in LB now, but this is the last one I really want to get working. I've tried copying the script from the only other thread in the forum I can find on this subject but this doesn't seem to work for me. Thanks. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 21, 2020 Share Posted November 21, 2020 1 hour ago, bbk70 said: Sorry if this is in the wrong section Is anyone using RAProject 64 to track retroachievements? If so, can you please help? I have launchbox setup to launch the games, and this works absolutely fine. However, there's no gameid in the achievements overlay and therefore no achievements. If I launch RAP64 outside of LB the achievements work fine. Achievements work on all my other games in LB now, but this is the last one I really want to get working. I've tried copying the script from the only other thread in the forum I can find on this subject but this doesn't seem to work for me. Thanks. I havent used this so cant help with this specific issue, but is there any reason you are using a old, sort of cobbled together fork of a emulator rather than just using the mupen+next core in retroarch? Quote Link to comment Share on other sites More sharing options...
bbk70 Posted November 21, 2020 Author Share Posted November 21, 2020 3 minutes ago, neil9000 said: I havent used this so cant help with this specific issue, but is there any reason you are using a old, sort of cobbled together fork of a emulator rather than just using the mupen+next core in retroarch? The main reason - as I have retroarch being used for most of the other formats - is that I can't figure out how to get a different controller setting per console using RA. I use it for SNES and it has one keyboard layout (I'm using keyboard exclusively at the moment) but that keyboard layout doesn't work for Mupen+Next. I can change this, and then run Mario 64 fine, but then the SNES doesn't work, and I can't figure out how to change the keyboard layout for each individual game / console I'm emulating. I gave up, and tried RAP64 and this works really well from the keyboard perspective, tracks the achievements perfectly EXCEPT when launched from LB. It's easier for me to just launch from RAP64 and see the achievements in LB than muck around with different keyboard layouts per core. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 21, 2020 Share Posted November 21, 2020 To set controls for a specific core you just need to load a game in said core and change them in the "Quick Menu" then save a "Core Remap" in the same window. Quote Link to comment Share on other sites More sharing options...
bbk70 Posted November 21, 2020 Author Share Posted November 21, 2020 Thanks for helping Neil. So I have tried what you've shown above. When I get to the controls section I can go into the Port 1 controls, but when I try to assign a key, all I can do is select from the existing controller buttons, I can't assign my own keypress. As you can see (I hope!) from the screenshot below, I've got the right core setup, same as you! Just not sure how to assign a keystroke instead of an existing controller button. Quote Link to comment Share on other sites More sharing options...
Andxgo Posted November 15 Share Posted November 15 Hi - I have this problem using RAP64 as well. I wonder if we can use the command line to get it to work, but i know very little about what i would write Quote Link to comment Share on other sites More sharing options...
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