jfree427 Posted August 5, 2022 Share Posted August 5, 2022 4 hours ago, Retro808 said: Just the Batman.xml. All the games I have run through Tekno just point to the xml. Well some may still have the old .txt method, but that is just because I have not taken time to update to the xml. The command line --profile=Batman.xml is telling TP UI what to run. I altered my setup to point to the XML. Same result. Quote Link to comment Share on other sites More sharing options...
jfree427 Posted August 8, 2022 Share Posted August 8, 2022 (edited) I switched over to launch TP games with Rocketlauncher and it hides the errors when exiting a game. Not a solution but atleast it is hidden now. However, one annoyance I can't seem to figure out. When exiting the game, BigBox goes to the options menu instead of the game selection screen. It is like it hits the "esc" button twice. To be fair I'm using Joy2Key for the exit/esc button. When I hit esc on my keyboard it doesn't happen. Any ideas? Edited August 8, 2022 by jfree427 Quote Link to comment Share on other sites More sharing options...
mbrev Posted August 29, 2022 Share Posted August 29, 2022 The problem is that launchbox closes the cmd that is launched by teknoparrot instead of waiting for it to close itself. I can even avoid the error screen, but the command gets stuck in the computer process causing it to slow down. Quote Link to comment Share on other sites More sharing options...
cwalsh41 Posted September 8, 2022 Share Posted September 8, 2022 I'm having the same issue, after some messing around I can now exit a Teknoparrot game using the esc key whilst using launch box and bigbox without getting the error message, for some reason my "running autohotkey script" said something about 'F4 send message', I have cleared this. The problem seems to be that I have set up keyboard automation to exit a game (holding down player 1 start and pressing player 2 start to exit), this is what is causing the error message for me, I don't know if that autohotkey script has to convey this same info, I wouldn't know how to word that, anyway that seems to be why I am having this issue. Quote Link to comment Share on other sites More sharing options...
Cityhunterxyz Posted October 30, 2022 Share Posted October 30, 2022 I was having that error and a weird counterintuitive thing that stopped it for me was, enable the confirmation on exit option in teknoparrot BigBox is still able to exit without issue but there is no error. Quote Link to comment Share on other sites More sharing options...
cwalsh41 Posted November 3, 2022 Share Posted November 3, 2022 Thanks for the info, but I tried and it didn't work for me, I think it's definitely a problem with using a 2 button combo to exit Teknoparrot. There is a setting in TP under global hotkeys where you can change the exit game key, but it's all virtual key codes and I've no idea how to write 'hold button x then tap button x'. Quote Link to comment Share on other sites More sharing options...
XmemphistoX Posted January 27, 2023 Share Posted January 27, 2023 I get this too. A wonky way around this is to accept the error message but have AHK wait for it and send an alt-f4 right after IE, ESC:: { SetTitleMatchMode, 2 WinWaitActive, Error Send !{f4} } 1 Quote Link to comment Share on other sites More sharing options...
Jabb3rJaw Posted September 2, 2023 Share Posted September 2, 2023 On 1/27/2023 at 2:50 AM, XmemphistoX said: I get this too. A wonky way around this is to accept the error message but have AHK wait for it and send an alt-f4 right after IE, ESC:: { SetTitleMatchMode, 2 WinWaitActive, Error Send !{f4} } This is the only thing that has worked for me to avoid the error. Thanks! Quote Link to comment Share on other sites More sharing options...
mykron Posted December 15 Share Posted December 15 (edited) I have not found any fix for this yet and came up with a solution by sending an Esc keypress to TP when Esc is pressed on the keyboard. Put the script in the running scripts Esc:: { ; Replace "GameRunning" with the process name for TeknoParrot if it ever gets changed TeknoParrotExe := "GameRunning" ; Send Esc to TeknoParrot IfWinExist, ahk_exe %TeknoParrotExe% { WinActivate Sleep 100 Send, {Esc} } } Edited December 16 by mykron Code correction Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.