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Sinden Lightgun and Game Controller Key/Button mapping in mame or retroarch trouble


*D1sk*

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I have my problems with Sinden lightgun.
I have to reassign all the buttons every time I start mame.
That is terribly unwieldy.
In the mame.ini I have entered the required settings and unlocked them.
the Lighgun.cfg is also in the required folder.
But for every game I have to reassign the buttons and the global settings are not accepted.
I wanted to configure the following fix
 Player 1 has binding with xbox controller 1
 Player 2 has binding with xbox controller 2
 Player 3 has binding with sinden lightgun 1
 Player 4 has binding with sinden lightgun 2

But this does not work at all after configuring and restarting neither the controller for the payer 1 2, 3, 4 or the Sinden button binding is recognized, so you have to enter everything again before playing.

Does anyone have a tip / script for me how I can save the fix so with the game controller binding as a global setting that applies to for every game then if I have not set it specifically per game. And if I plug in a controller that this is fixed e.g. as Player 1 is connected with the settings?

And what I also do not find is a tutorial on how to use the sinden in Retroarch, because many mame games also work in Retroarch where the button binding works very well, daurm I have thought to play the shooter for mame in Retroarch and there to configure the sinden?

Is there an update planed to confgure sinden in Bigbox launchbox Like same as for the Gamecontroller?

Edited by *D1sk*
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10 hours ago, *D1sk* said:

this does not work at all after configuring and restarting

Note that when you configure and restart, the configuration does not get saved to your Lightgun.cfg file (located in your ../ctrl/ folder) even though you have in your mame.ini file under #CORE INPUT OPTIONS "ctrl    Lightgun".  It gets saved back to "default.cfg" located in ../cfg/  So you'd need to copy/rename it accordingly after exiting and before restarting.

Now this is for standalone MAME.  I've never used MAME through Retroarch, so cannot attest that 'all is the same'.

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