GepettoZHog Posted August 20, 2023 Author Share Posted August 20, 2023 On 8/18/2023 at 5:32 PM, MBridgemon said: @GepettoZHogWhat mapping issues did you have exactly? I think I may be experiencing those issues in the mapping process. I got to the "close active window" setting in big box options and have set to the 7 + 8 button and that is still not working. I even set the ahk tab in launchbox with the right script mentioned earlier and still nothing. I'm trying to remember something from 5 months ago, so forgive me for being light on details 😄 I believe the mapping difficulties I was having were related to USB identification order. I have a 4-player cab setup with Sanwa sticks, but two different boards for input (P2 and P3 share an input, P1 and P4 share an input). However, P1 and P4 don't have the full 8-button treatment. They only have 4 buttons (in addition to coin/start). So on board1, 7+8 was mapped differently than for board2. I think my workaround was to switch from 7+8 to 0+4 (which would guarantee that all players would have those inputs available to them). If memory serves me, you also need to set this up as an association with the emulator in LB but I could be wrong on that one. To make matters worse, the USB read order was getting screwed up on system boot, so sometimes board1 would read first (correct) and sometimes board2 would read first (incorrect) and make controlling BB impossible. Adding in the two Sinden guns just make it SOOOO fun 🙄 Luckily, I've since sorted all that out! Best of luck! Quote Link to comment Share on other sites More sharing options...
MBridgemon Posted August 20, 2023 Share Posted August 20, 2023 (edited) @GepettoZHogAh! I was thinking something similar to that. I think I know what to do now, using a part of your solution. The boot order of things does cause complications lol. On a sinden lightgun build of mine, I got the same issue. Thanks for your reply, helped give me a lead on pin pointing a resolution! Edited August 20, 2023 by MBridgemon Quote Link to comment Share on other sites More sharing options...
damageinc86 Posted August 21, 2023 Share Posted August 21, 2023 wait,...you can run teknoparrot games? I have yet to find a working set lol. Quote Link to comment Share on other sites More sharing options...
NicoDirkfan Posted June 11 Share Posted June 11 I'm trying to close Battle Pod, but I'm running the 4kAUTO Win10.exe file to launch it. So I can't set a script in the emulator settings. How else can I make this game close smoothly? When I hit buttons 7&8 on my controller it makes the game close, but then there's a strange error message that pops up. If anyone has this working, I'd really appreciate if you could tell me how. Thanks! Quote Link to comment Share on other sites More sharing options...
skizzosjt Posted June 11 Share Posted June 11 if you are not using an "emulator" as in not possible to put this into a "Running Script" field, then put a script as an additional application and enable the checkbox "run prior to main application". It will need to wait for the game window to exist, then close, then it will kill teknoparrot prior to throwing the error. You'll need to edit the window title accordingly, it is case sensitive. WinWait, <Game Window Titlte> WinWaitClose, <Game Window Titlte> Process, Close, TeknoParrotUI.exe Or better would be to set a hotkey to whatever your exit key is, likely is escape. Only these lines are needed for that Esc:: Process, Close, TeknoParrotUI.exe ExitApp Quote Link to comment Share on other sites More sharing options...
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