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About damageinc86

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    64-Bit Supercomputer

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  1. Ohh damn I was searching for stuff about big box controller mapping and that sort of answered my question as well. I was curious if with the more recent updates you could select a controller, then go edit the mappings, then select a different controller, then go edit ITS mappings, so on and so forth. So that for each controller you could have buttons you chose for it to control bigbox. Currently, I have my xbox R3 click to start a game, but that button number is different on my SNES usb controller, and also different on my gamecube controller, etc. So I have to push buttons until for example, I remember that whatever button number that is, corresponds to a different button on a different controller. Because bigbox seems to just apply the first button mapping you do onto every other controller, regardless of where that button happens to physically be, and whether you want it to be that button on a different controller or not. Hopefully someday we get controller specific mappings to navigate bigbox, so that we can pick up any controller, and have mappings that make sense for each one depending on the buttons on the controller.
  2. damageinc86


    I think someday it will handle everything artwork and streamline look related. Right now though it is either retroarch or rocketlauncher for bezels. Those are the only two programs that can handle it right now that i'm aware of. Well, besides the MAME bezels for arcade games that you can use natively within mame.
  3. I've had some luck by filtering the youtube search results for gameplay down to 2 minutes and under setting and then refreshing the search. When it's that short, usually people are doing legit gameplay real quick. Some trailer creators are getting better at jumping into it quicker and showing more gameplay.
  4. I just made a platform for each of my homebrew/romhacks. SNES Homebrew, NES Homebrew, etc. etc. Took a little bit of time, but not too bad.
  5. I can vouch for the SN30/SF30. I assume the SN30 would be similar enough to be a great controller.
  6. They are flyers in this case. Or someone could make a wooden crate with the name of the game stamped on it lol. Did they even ship arcade games in crates? Maybe they just loaded them up in the back of a truck or u-haul thing naked.
  7. Very nice. Do you think someday you could do one with more platformers? Like more Keen, cosmo's cosmic adventure, bio menace, jill of the jungle, ninja, etc. ? That would be badass.
  8. I use mednafen for a bunch of systems, it just works. Love it. For most others it is retroarch. Dolphin of course, and ppsspp or whatever it is, citra, cemu.
  9. Well how do things like steam calculate playing time? They don't account for the game being paused or anything do they? I wonder if it's just once it has been started, and once it has been stopped. Which would be good enough for most people.
  10. I think you might have to make your list ahead of time and then just type in each name to add the next game to it.
  11. This is why it would be nice if people just posted a psd file with the working elements so that people could turn certain layers off if they prefer.
  12. Yeah I've seen that suggestion before. Just, no idea what to type, where to type it, etc.
  13. I'd like to be able to close joy2key after the game is closed. It just sits there after the game closes. I can't figure out how to close joy2key after i'm done with the game.
  14. Interesting. I've never found mames on screen settings menu to be complicated at all. I've always been able to map my controls quickly. That is, for regular type joystick and buttom games.
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