Hamburglin Posted June 18, 2023 Share Posted June 18, 2023 I can't map buttons/input codes to my LED Blinky ports because it expects direct input and I'm using xinput. I wouldn't have gotten LED buttons for my arcade cab if I knew this. For now, I just want to turn all of the LEDs on and to white. How can I achieve this in big box? Or is there a simpler way to turn them all on in LED Blinky's config? I haven't seen a way besides animations, and those don't run by themselves. Quote Link to comment Share on other sites More sharing options...
foomathieu Posted August 10 Share Posted August 10 Hello, iam in the same situationwith my ipac ultimate. My build need xinput but led blinky wont work. Did you find a way? Quote Link to comment Share on other sites More sharing options...
Hamburglin Posted August 10 Author Share Posted August 10 (edited) There wasn't a solution for doing the dynamic game mapping of buttons, no. But you can set all of the buttons to white with a custom animation. I cant remember how to do it exactly, but you set all of the buttons to white in the animation editor and it just reruns that single frame of white forever. Also, I highly recommend the IPAC boards if you're using xinput. It saves so much time and is less of a hassle than using an ipac board and mapping those to xinput via software. Edited August 10 by Hamburglin Quote Link to comment Share on other sites More sharing options...
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