Hamburglin Posted June 18, 2023 Posted June 18, 2023 I can't map buttons/input codes to my LED Blinky ports because it expects direct input and I'm using xinput. I wouldn't have gotten LED buttons for my arcade cab if I knew this. For now, I just want to turn all of the LEDs on and to white. How can I achieve this in big box? Or is there a simpler way to turn them all on in LED Blinky's config? I haven't seen a way besides animations, and those don't run by themselves. Quote
foomathieu Posted August 10, 2024 Posted August 10, 2024 Hello, iam in the same situationwith my ipac ultimate. My build need xinput but led blinky wont work. Did you find a way? Quote
Hamburglin Posted August 10, 2024 Author Posted August 10, 2024 (edited) There wasn't a solution for doing the dynamic game mapping of buttons, no. But you can set all of the buttons to white with a custom animation. I cant remember how to do it exactly, but you set all of the buttons to white in the animation editor and it just reruns that single frame of white forever. Also, I highly recommend the IPAC boards if you're using xinput. It saves so much time and is less of a hassle than using an ipac board and mapping those to xinput via software. Edited August 10, 2024 by Hamburglin Quote
Truest1 Posted yesterday at 05:24 PM Posted yesterday at 05:24 PM On 8/10/2024 at 4:49 PM, Hamburglin said: There wasn't a solution for doing the dynamic game mapping of buttons, no. But you can set all of the buttons to white with a custom animation. I cant remember how to do it exactly, but you set all of the buttons to white in the animation editor and it just reruns that single frame of white forever. Also, I highly recommend the IPAC boards if you're using xinput. It saves so much time and is less of a hassle than using an ipac board and mapping those to xinput via software. What iPac boards are you talking about? You mentioned the same ones twice? Quote
Hamburglin Posted yesterday at 05:28 PM Author Posted yesterday at 05:28 PM (edited) 4 minutes ago, Truest1 said: What iPac boards are you talking about? You mentioned the same ones twice? Oops. I meant that I recommend the PACTO xinput boards over old-school IPAC boards that typically require intermediary software to turn its (very old) dinput controls into xinput controls. The pacto board makes controls "just work" with today's emulators and regular PC games. I've had zero issues with it This is the one me and my friends use: https://pactotech.com/en-us/products/copy-of-pacto-tech-4000t-4-player-control-interface-for-arcade-cabinets-supports-xinput-protocol Edited yesterday at 05:29 PM by Hamburglin Quote
Truest1 Posted yesterday at 05:39 PM Posted yesterday at 05:39 PM 9 minutes ago, Hamburglin said: Oops. I meant that I recommend the PACTO xinput boards over old-school IPAC boards that typically require intermediary software to turn its (very old) dinput tools into xinput controls that "just work" with today's emulators and regular PC games. This is the one me and my friends use: https://pactotech.com/en-us/products/copy-of-pacto-tech-4000t-4-player-control-interface-for-arcade-cabinets-supports-xinput-protocol Ok I see. But we also need keyboard keys for pinball games like visual pinball Future pinball pinball fx. These look interesting though. Quote
Hamburglin Posted yesterday at 05:41 PM Author Posted yesterday at 05:41 PM (edited) 2 minutes ago, Truest1 said: Ok I see. But we also need keyboard keys for pinball games like visual pinball Future pinball pinball fx. These look interesting though. I still use an IPAC for keyboard and mouse/trackball/spinner. But vpinx uses xinput just fine for controls FYI. You just bind them in the options menu. Edited yesterday at 05:41 PM by Hamburglin Quote
JoeViking245 Posted yesterday at 05:44 PM Posted yesterday at 05:44 PM 2 minutes ago, Truest1 said: Ok I see. But we also need keyboard keys for pinball games like visual pinball Future pinball pinball fx. These look interesting though. Never tried it on the other 2, but you can [also] set XInput controls for Visual Pinball (VPX). Though, to me, it's weird playing it with a controller. Quote
Hamburglin Posted yesterday at 05:49 PM Author Posted yesterday at 05:49 PM (edited) 4 minutes ago, JoeViking245 said: Never tried it on the other 2, but you can [also] set XInput controls for Visual Pinball (VPX). Though, to me, it's weird playing it with a controller. He's talking about an arcade cabinet. He'd just wire his cabinets side buttons (if that's what he has) into the PACTO board. You can wire as many buttons as you want to the same pacto buttons. So, he could have a button from his arcade controls wired to X and also have a side button used for pinball wired to the same X port on the board just fine. I do this for physical coin slots as well. They are wired into the SELECT port along with the normal arcade select/coin buttons. Edited yesterday at 05:49 PM by Hamburglin Quote
JoeViking245 Posted yesterday at 06:02 PM Posted yesterday at 06:02 PM 10 minutes ago, Hamburglin said: He's talking about an arcade cabinet. I keep forgetting 'newer' encoders can also do XInput. The antiquated IPac-2 encoder on my cab can only do keyboard mode. But the cab at least does have the side flipper buttons. Quote
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