Hamburglin Posted July 22, 2023 Share Posted July 22, 2023 Not sure when this happened, but it must have been within the last month, Blitz games won't load and crashes retroarch when I start them up. My error log complains about swap interval and not having enough samples for monitor refresh rate estimation. The only thing I can remember changing is gl to glcore, and turning mega bezel shaders on. I set video back to gl and turned off the shaders but it still crashes, It works in standalone mame fine. [INFO] RetroArch 1.14.0 (Git e3c92b0) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Core(TM) i7-8809G CPU @ 3.10GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2 [INFO] Built: Dec 13 2022 [INFO] Version: 1.14.0 [INFO] Git: e3c92b0 [INFO] ================================================= [INFO] [Input]: Found input driver: "raw". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: fullscreen. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 2560x1440. [INFO] [Video]: Fullscreen set to 2560x1440 @ 120Hz on device \\.\DISPLAY3. [INFO] [WGL]: Extensions: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_create_context_es2_profile WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_ARB_framebuffer_sRGB WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_swap_group WGL_I3D_genlock WGL_AMD_gpu_association WGL_ARB_context_flush_control WGL_ARB_create_context_no_error WGL_EXT_extensions_string [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Vendor: ATI Technologies Inc., Renderer: Radeon RX Vega M GH Graphics. [INFO] [GLCore]: Version: 4.6.0 Core Profile Context 22.8.1.220810. [INFO] [GLCore]: Using resolution 2560x1440. [INFO] [WinRaw]: Mouse #0: "GUN4IR Pro Micro P1". [INFO] [WinRaw]: Mouse #1: "GUN4IR Pro Micro P2". [INFO] [WinRaw]: Mouse #2: "\\?\HID#IrDeviceV2&Col08#2&2818a073&0&0007#{378de44c-56ef-11d1-bc8c-00a0c91405dd}". [INFO] [WinRaw]: Mouse #3: "I-PAC 2". [INFO] [WinRaw]: Mouse #4: "2.4G Keyboard Mouse". [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [Autoconf]: Xbox 360 Controller configured in port 1. [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Autoconf]: Xbox 360 Controller configured in port 2. [INFO] [Video]: Found display server: "win32". [INFO] [Autoconf]: Xbox 360 Controller configured in port 3. [INFO] [Autoconf]: Xbox 360 Controller configured in port 4. [INFO] [XAudio2]: Requesting 16 ms latency, using 16 ms latency. [INFO] [Display]: Found display driver: "glcore". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\Emulation\Emulators\RetroArch\content_favorites.lpl". [WARN] [WGL]: wglSwapInterval(-1) failed. [WARN] [WGL]: wglSwapInterval(-1) failed. [INFO] [Content]: Updating firmware status for: "C:\Emulation\Emulators\RetroArch\cores\mame_libretro.dll" on "C:\Emulation\Emulators\RetroArch\system". [INFO] [Core]: Using content: "F:\Emulation\Games\mame merged 250\blitz2k.zip". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. Quote Link to comment Share on other sites More sharing options...
Hamburglin Posted July 22, 2023 Author Share Posted July 22, 2023 Oof. I tested a default retroarch config and it worked 😭 Time for changing settings one by one until I figure it out. Quote Link to comment Share on other sites More sharing options...
Hamburglin Posted July 22, 2023 Author Share Posted July 22, 2023 (edited) I figured it out. The game crashed whenever "run ahead" in the latency settings was set to on. I turned it off. Mods: I meant to put this in the troubleshooting forum. Do you mind moving this there? Edited July 22, 2023 by Hamburglin Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted July 22, 2023 Share Posted July 22, 2023 I moved it to emulation earlier since that is what this is, an emulation issue not a Launchbox issue. Quote Link to comment Share on other sites More sharing options...
Hamburglin Posted July 22, 2023 Author Share Posted July 22, 2023 8 minutes ago, Lordmonkus said: I moved it to emulation earlier since that is what this is, an emulation issue not a Launchbox issue. Oh OK. That's why I was confused! Thanks. Quote Link to comment Share on other sites More sharing options...
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