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Does anyone know why my blitz arcade roms stopped workin in retroarch all of a sudden?


Hamburglin

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Not sure when this happened, but it must have been within the last month, Blitz games won't load and crashes retroarch when I start them up.

My error log complains about swap interval and not having enough samples for monitor refresh rate estimation. The only thing I can remember changing is gl to glcore, and turning mega bezel shaders on. I set video back to gl and turned off the shaders but it still crashes,

It works in standalone mame fine.

[INFO] RetroArch 1.14.0 (Git e3c92b0)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i7-8809G CPU @ 3.10GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Dec 13 2022
[INFO] Version: 1.14.0
[INFO] Git: e3c92b0
[INFO] =================================================
[INFO] [Input]: Found input driver: "raw".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GLCore]: Found GL context: "wgl".
[INFO] [GLCore]: Detecting screen resolution: 2560x1440.
[INFO] [Video]: Fullscreen set to 2560x1440 @ 120Hz on device \\.\DISPLAY3.
[INFO] [WGL]: Extensions: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_create_context_es2_profile WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_ARB_framebuffer_sRGB WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_swap_group WGL_I3D_genlock WGL_AMD_gpu_association WGL_ARB_context_flush_control WGL_ARB_create_context_no_error WGL_EXT_extensions_string
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GLCore]: Vendor: ATI Technologies Inc., Renderer: Radeon RX Vega M GH Graphics.
[INFO] [GLCore]: Version: 4.6.0 Core Profile Context 22.8.1.220810.
[INFO] [GLCore]: Using resolution 2560x1440.
[INFO] [WinRaw]: Mouse #0: "GUN4IR Pro Micro P1".
[INFO] [WinRaw]: Mouse #1: "GUN4IR Pro Micro P2".
[INFO] [WinRaw]: Mouse #2: "\\?\HID#IrDeviceV2&Col08#2&2818a073&0&0007#{378de44c-56ef-11d1-bc8c-00a0c91405dd}".
[INFO] [WinRaw]: Mouse #3: "I-PAC 2".
[INFO] [WinRaw]: Mouse #4: "2.4G Keyboard Mouse".
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [GLCore]: Loading stock shader.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [Autoconf]: Xbox 360 Controller configured in port 2.
[INFO] [Video]: Found display server: "win32".
[INFO] [Autoconf]: Xbox 360 Controller configured in port 3.
[INFO] [Autoconf]: Xbox 360 Controller configured in port 4.
[INFO] [XAudio2]: Requesting 16 ms latency, using 16 ms latency.
[INFO] [Display]: Found display driver: "glcore".
[INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\Emulation\Emulators\RetroArch\content_favorites.lpl".
[WARN] [WGL]: wglSwapInterval(-1) failed.
[WARN] [WGL]: wglSwapInterval(-1) failed.
[INFO] [Content]: Updating firmware status for: "C:\Emulation\Emulators\RetroArch\cores\mame_libretro.dll" on "C:\Emulation\Emulators\RetroArch\system".
[INFO] [Core]: Using content: "F:\Emulation\Games\mame merged 250\blitz2k.zip".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

 

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