TheNewClassics Posted December 10, 2024 Posted December 10, 2024 (edited) Hey LB team, got a bit of an odd bug here. I use Retroarch's Swanstation primarily for my PSX games, and I have had m3u creation enabled in settings. For some PSX games with texture packs, Beetle PSX HW is needed. I've put that core as a secondary in my Associated Platforms tab, and have m3u creation disabled/unchecked for that core. When I launch a PSX game with Beetle, it still creates the m3u file. The only way it doesn't is if I turn it off for Swanstation as well. Is there any way to disable m3u on a core per game basis, or does the default m3u option always have to be unchecked? Edited December 10, 2024 by TheNewClassics Quote
C-Beats Posted December 10, 2024 Posted December 10, 2024 Was able to look in the code and verify why you're seeing this. I'll do my best to get it corrected before 13.18's final release. For now the work around would be to have a second emulator record created that only lists that platform once in it's associated platform and launch with that (or make the option the same on both cores). Quote
TheNewClassics Posted December 10, 2024 Author Posted December 10, 2024 Got it. Thanks for taking a look C-Beats, I appreciate it. Quote
TheNewClassics Posted December 12, 2024 Author Posted December 12, 2024 Thanks for the fix in the newest beta. One follow up question. Since we can't set a secondary core for certain games with any kind of drop-down, etc., I've been using command line for certain games that need Beetle PSX HW. However, that is still using m3u files, even when the core is not set to do so within LB's emulator options. Quote
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