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Any way to back up changes to media?


Fuzzykropolis

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I have done a lot of my own images/covers for my collections and have a couple questions about managing your own images for your library.

#1 - Is right clicking a game, highlighting edit, clicking Edit Metadata/Media, clicking images under the media tab, clicking add image and browsing to the image, and clicking open the fastest way to assign your own image? I find this to be very tedious when you have a lot of images to change. That's like 5 clicks per image change. If there is a faster way to do this, please let me know.

#2 - Let's say I have to reinstall Windows. Is there a way I can save my library cover/image changes so that I can just back that file up instead of reassigning my own images every time I have to reinstall windows/launchbox?

#3 - It would be REALLY nice if there was a cloud save option that would save any library media changes I've made. I've also noticed Launchbox does not save my "Play Time" on a reinstall. It would be nice if Launchbox would save my library changes and statistics FOR me so if I have to reinstall everything just comes up where it last was before the reinstall happened. Is that a thing? Because it would save me a lot of clicking.

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Hi @Fuzzykropolis thanks for the great questions. I'll answer them one by one

 

3 hours ago, Fuzzykropolis said:

#1 - Is right clicking a game, highlighting edit, clicking Edit Metadata/Media, clicking images under the media tab, clicking add image and browsing to the image, and clicking open the fastest way to assign your own image? I find this to be very tedious when you have a lot of images to change. That's like 5 clicks per image change. If there is a faster way to do this, please let me know.

While it's not ideal, if you're updating multiple games you can leverage the audit window by going to Tools > Audit. From here you can click on a game's name to open its metadata window, which saves you from having to go through the right-click menu to edit its metadata
 

3 hours ago, Fuzzykropolis said:

#2 - Let's say I have to reinstall Windows. Is there a way I can save my library cover/image changes so that I can just back that file up instead of reassigning my own images every time I have to reinstall windows/launchbox?

Absolutely, the LaunchBox directory is designed to be portable, so if you move to a new machine or re-install your OS, assuming everything is within your LaunchBox directory you can simply move it over to the new machine and all your images will come with it. 

Please see our full FAQ on how to move your build to a new PC which explains this in more detail

 

3 hours ago, Fuzzykropolis said:

#3 - It would be REALLY nice if there was a cloud save option that would save any library media changes I've made. I've also noticed Launchbox does not save my "Play Time" on a reinstall. It would be nice if Launchbox would save my library changes and statistics FOR me so if I have to reinstall everything just comes up where it last was before the reinstall happened. Is that a thing? Because it would save me a lot of clicking.

While we don't store custom media for you, if you have an account on the LaunchBox games database you can sync certain statistics that will be synced across all LaunchBox builds where you are logged in. Those stats include

  • Last Played
  • Playtime
  • Play Count
  • Favourite / Completed
  • Custom Star Ratings

You can enable this by going to Tools > Cloud and logging in with your LaunchBox games database account.

 

Hope this helps, let me know if you have any more questions and how you get on.

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9 hours ago, Fuzzykropolis said:

#2 - Let's say I have to reinstall Windows. Is there a way I can save my library cover/image changes so that I can just back that file up instead of reassigning my own images every time I have to reinstall windows/launchbox?

Save each platforms image folder into a zip and archive it somewhere. After the install use the image pack importer to then import all the images to your library at once. I'd try it once to ensure it'd work the way you were expected before stopping at this solution though.

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