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How to choose the core during a Retroarch import process


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Posted

Hi,

i need to import again some Sega Megadrive games using a specific core of Retroach, and during the import process, LB doens't allow as it did before, to choose the Retroarch core i need to use for that game: as you can see, after chooing Retroarch, i can't select the core.

I need a custom core for a game (paprium) and the default sega genesis plus GX core for another genesis game. 

How i can import them correctly in LB?

thanks!

 

Cattura.PNG

Posted

yes, it works! 

Well, if i would like to import all my Sega Genesis games, using a default core, is it possible to set by default a specific core for all genesis game? Or is it necessary to to the action described above for every game?

thanks

Posted

yes. Well, u would just have a new platform called 'Sega Genesis'
And u would have an extra line in your retroarch emulator (associated platforms)

Screenshot2025-08-08223158.thumb.png.a009149fe6f92b8fdbe28228bb704e2c.png

and for the sega genesis u would have the genesis core configured and set as default.

Anything that deviates from that for that specific platform, u would use the custom launch commands for.

Posted
7 minutes ago, legolas119 said:

yes, it works! 

Well, if i would like to import all my Sega Genesis games, using a default core, is it possible to set by default a specific core for all genesis game? Or is it necessary to to the action described above for every game?

thanks

If you have games in a single platform that use different cores, you will need to add the Custom Command-line parameter to the ones not using the default core for that platform (as described above).  One-by-one.

Alternately, for the games using the non-default core, you can (after importing) add the Custom Command-line parameter to them all-at-once using this plugin:

 

Posted

I see no real advantage to having all games in the same platform. Only disadvantages.
So best to separate games in their own platform.
saves time later on when u want to add games.
The custom launch commands should be exceptions within a specific platform/core

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