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Posted

I googled and it shows that this core supports the Bezel Project. For the life of me I can't get these to work. Names match so it's not that and yes the overlays are turned on in RA. Anyone get bezels to work using this core?

Posted

I'll have to check out. Works for my ds games using desmume but when I try my other system called Nintendo dsi it doesn't work with melondsds. Does it matter if my system name in launchbox is different then the name of my rom folder? Think the rom folder is called Nintendo Dsiware. 

Posted
9 hours ago, dragon57 said:

Works perfectly here using that core. Works fine using my normal core, desmume too. What is the directory named under config for your medondsds core cfg files? It should be "melonDS DS".

So in my Retroarch/config/melonDS DS folder is only 3 files. melonDS DS CFG, glslp and opt files. In my melonDS folder are only CFG files. When I imported my DIS games I use the DS to pull the artwork in Launchbox.

Posted
2 minutes ago, Joe35car said:

So in my Retroarch/config/melonDS DS folder is only 3 files. melonDS DS CFG, glslp and opt files. In my melonDS folder are only CFG files. When I imported my DIS games I use the DS to pull the artwork in Launchbox.

That is why no bezels are showing. Copy the cfg files from melonDS to your melonDS DS folder.

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Posted

You need to tell retroarch to load your config file for that core. Click on Associated Platforms and add something like this to the Extra command-line parameters:
-c "config\melondsds_libretro.cfg"

If your cfg file is in a different location, edit that example to match yours.

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