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dragon57

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Everything posted by dragon57

  1. Let me tell you, Retroarch has been a total pain to deal with as it relates to options and overlays. Little behind the scenes updates over periods can mess you over big time. Thanks for sharing the current options to help with the stated problem.
  2. The https://www.verticalarcade.com/overlays/all-overlays site only has vertical overlays, that is the point.
  3. I updated the archive to include barricad w/green and red overlay options.
  4. I only worked on vector based games, and Barricade isn't a vector game. It is pixel based, but does have two different color overlay definitions, red and green. I'll add this to my archive here shortly.
  5. I suspect we may have a mismatch between the version of MAME we both have. I based the archive on MAME 0.288. Naming can change between versions. Also, if your names are slightly different, just rename and/or make copies. The files inside the subdirectories are self contained, so no edits are required. Make all the copies you want/need.
  6. Version 1.3.0

    39 downloads

    By request, I have modified the below list of MAME's lay files for the games that had a default 'gel' overlay and the associated Bezel Project themed bezel so as to combine the bezel and alternate overlay definition(s). This was from the MAME 0.288 version. Extract the zip contents in your MAME artwork directory. Caution, this will overwrite any existing default.lay and bezel.png assets you may already have installed. Make a backup copy of your artwork directory before proceeding. Game/Rom list:armora280zzzapa armora armorap armorar astdelux astdelux1 astdelux2 attackfc attackfcu barricad barrier beaminv blockfvr bradley bzone bzonea bzonec circus circuso clowns clowns1 copsnrob cosmicin cosmicm2 cosmicmo crash crasha ctainv deadeye demon depthcho destroyr1 dodgem dragrace escmars galactic geebee geebeea geebeeb geebeeg gunchamp gunfight gunfighto gypsyjug invad2ct invaderl invadernc invaders invadersem invadrmr invqix lazercmd lbeach maze medlanes micon2 minferno navarone omegrace omegrace2 omegrace3 pacominv pacominva pdrift pdrifta pdrifte pdriftj pdriftl phantom2 radr radrj radru rebound redbaron redbarona sbrkout sbrkout3 sbrkoutc sbrkoutct seawolf seawolf2 seawolfa seawolfo seawolft shuttlei sicv sicv1 sisv sisv2 sisv3 sitv sitv1 skydiver smiconk solarq spacecom spacezap spacwalk spcenctr spdheat spdheatj speedfrk sstrangr starcas starcas1 starcasc starcase starcasp sundance superbug tailg tinv2650 toratora toratorab tx1 tx1a tx1jb tx1jc warp1bl warrior wotw yosakdon yosakdona
  7. I'll put an archive together once I am finished. I just got started and already found a couple.
  8. After you brought this up, I am now thinking of going over the rest of the MAME vector game list to see how many others have colored overlay definitions that could be integrated.
  9. I went ahead and knocked these out while I had lay logic in my brain. Here is the replacement for astdelux: default.lay Here is the replacement for bzone: Default.lay
  10. I should not need anything from you other than which MAME games need lay file editing.
  11. I'm not a big arcade game player, so I had to find those and run them. Yes, looks like the same requirement. I'll track down the info required to modify their lay files and work on them tomorrow. Stay tuned! 😁
  12. This should be very close to what you are after. Make a copy of your existing lay file in the starcas directory, then put this lay file from the attachment into your starcas directory. Make sure MAME isn't running when you do this. If you want/need to adjust the strength of the colored overlay parts, look at line 33 for the value of the color alpha value. I set it to .05, which looks good on my monitor, but you may have to tweak it on your setup. The value goes from 0 to 1. Default.lay
  13. OK, the overlay definition in MAME for Star Castle without any 3rd party bezels installed, like from our project, are in its defined logic for the game itself. The lay language allows defining rectangular and circular objects in the later versions of MAME (originally MAME used .art files for many overlays) without needing external graphic files. The only way to use Bezel Project files AND original overlay definitions is to combine the lay file contents in a way that combines all the definitions. I have all this info, but haven't ever performed the conversion required. I will work on your requirement and get back here with an attachment and explantion of how to use the attachment contents.
  14. Not sure if this is close to what you are looking for, but I just whipped this up using the period default for the Konami logo and font.
  15. It sounds like the only way to get your intended result is to combine the lay files and resulting graphic assets. If you don't have the MAME knowledge to do that, there are many here who could probably help out. Just reply and attach the assets you are using for both the overlay and bezel.
  16. From my investigations of the past, there was never an official, or even an unofficial Konami Python logo. The Konami Python system was based on the Playstation 2 and was only a hardware designation. I suppose someone could just make one up, but we would need some kind of guidance as to what you were looking for.
  17. As far as I know, Launchbox can't handle the WBFS naming convention. I can tell you what I did ages ago and it worked for me. I had a full file listing of all the known Wii WBFS file names and the associated 'real' file name, example: R5PE69 = Harry Potter and the Order of the Phoenix I wrote a script to create shortcuts that used the long file names in the shortcut naming and the shortcut pointed to the WBFS files. I imported the shortcuts in Launchbox which allowed scraping using the long name, but ran the actual WBFS file. Hope this all makes sense.
  18. On my Pixel 8 Pro, I have Launchbox installed at /storage/emulated/0/Launchbox I don't recall changing any settings to install it. Everything has always just worked.
  19. Have you checked out his web site: https://www.verticalarcade.com/overlays/all-overlays
  20. Good advice!
  21. Just as a diagnostic step, have you tried installing on your C drive just to test if the same behavior follows drive/filesystems?
  22. I just started using Ares and find using --no-file-prompt on the command line keeps that extra window from popping up, at least here it does.
  23. You will have to manually turn on the option I mentioned, then save a core override file, but png and cfg files for Retroarch are not the same as for Duckstation. Duckstation uses png and yml files.
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