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Mini Consoles Theme - RetroSai Nostalgia - Form over Function 2.2.5

   (24 reviews)

164 Screenshots

About This File

The inception of this project was catalyzed by observing the theme presented by exodus_cl. Inspired, I set out to architect a theme that would not only epitomize the unique ethos, ambience, and distinctiveness of each gaming platform I personally had the experience of using, but also pay reverence to their original design principles. Delving deep, I recreated and sometimes re-imagined themes of official mini consoles. Concurrently, I envisioned and formulated how other platforms, not originally themed by their respective manufacturers, might have been conceived.

A nuanced observation would reveal that each Atari platform, while retaining its distinct character, embodies a similar ambience. This pattern can be observed across platforms like Nintendo and SEGA. For contemporary consoles, my approach gravitated towards capturing the essence of their dashboards, trying to evoke a profound sense of nostalgia. Distinctive views have also been crafted for platforms like PS2 and Xbox, reminiscent of the Demo Disks prevalent during their era.

Theme Features:

  1. Aesthetic Integrity: Each console view crafted is a celebration of its unique vibe, endeavoring to pay the highest tribute to its original design.

  2. Dashboard Designs: Faithful recreations of existing Mini-Console dashboards are accompanied by imaginative conceptions of those that remain uncharted by official designers.

  3. Nostalgic Inclusions: Optional views are available replicating the classic Demo Disks for platforms like PS2 and Xbox.

  4. Auditory Experience: Background music encapsulates either iconic tunes from system games or melodies crafted using the genuine hardware.

  5. Re-imaginative Themes: Mini console themes, including those for the original Playstation and Sega Genesis, have been re-envisioned to seamlessly blend with the overarching theme.

  6. Regional Nuances: Alternate views tailored for specific regions encompass platforms like Famicom, Super Famicom, and the Sega Mega Drive series, to name a few.

  7. Universal View: A generic default games view is present, suitable for any console devoid of a custom design.

  8. UI Recreation: Emulating the ethos of newer consoles, UIs like the Xbox 360 Blades, PS3 XMB, and the WiiU Gamepad have been faithfully recreated.

Recommended Configuration:

  • Startup View: Platforms
  • Games List View: Horizontal Wheel 1
  • Platforms List View: Platform Wheel 1
  • View Consistency: Ensure separate views are maintained for each platform.

Please refrain from bypassing the game details screen, as bespoke game details screens have been designed in alignment with the native console/platform system menus where pertinent.

Critical Information: Within each custom platform, the Game Details View Menu is subtly concealed, simulating the initiation of a game. To reveal this concealed menu, one must navigate either up or down whilst in the Game Detail View.

Specific View Instructions:

The primary view for most platforms aligns with the Horizontal Wheel 1 view. However, specific cases are outlined as:

  • Systems devoid of a custom view should adopt the CoverflowGamesView.
  • For the Playstation 2 Demo Disk View, resort to the HorizontalWheel2GamesVIew.
  • Platforms like the Microsoft Xbox One, Nintendo Wii, WiiU, and Playstation Vita are best represented by the WallGamesView.
  • For the Microsoft Xbox Demo Disk, Playstation 3, and Playstation Portable, the WheelGamesView is recommended.
  • To ensure the Sega Master System/Sega Mark III/Sega SG-1000 Card Games are displayed appropriately, annotate "Card Media." at the conclusion of the Metadata Notes section for each game.

Navigational Caution: When interacting with the WiiU, restrict your navigation downwards to prevent the game title from overlapping with other games.

Supported Platforms with Distinct Themes: Duplicate listings are for accommodating particular naming conventions.

  • 3DO Interactive Multiplayer
  • Arcade
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Jaguar CD
  • Atari Jaguar
  • Atari Lynx
  • Bandai WonderSwan Color
  • Bandai WonderSwan
  • ColecoVision
  • Commodore 64
  • Commodore Amiga CD32
  • Commodore Amiga
  • MAME
  • Mattel Intellivision
  • Microsoft Windows
  • Microsoft Xbox 360
  • Microsoft Xbox One
  • Microsoft Xbox
  • MS-DOS
  • NEC PC Engine CD
  • NEC PC Engine
  • NEC PC-FX
  • NEC TurboGrafx-16
  • NEC TurboGrafx-CD
  • Nintendo 3DS
  • Nintendo 64
  • Nintendo DS
  • Nintendo Entertainment System
  • Nintendo Famicom
  • Nintendo Famicom Disk System
  • Nintendo Game Boy Advance
  • Nintendo Game Boy Color
  • Nintendo Game Boy
  • Nintendo GameCube
  • Nintendo Super Game Boy
  • Nintendo Switch (Longbox Alt View)
  • Nintendo Virtual Boy
  • Nintendo VirtualBoy
  • Nintendo Wii U
  • Nintendo Wii
  • Nokia N-Gage
  • Panasonic 3DO
  • Panasonic 3DO Interactive Multiplayer
  • Philips CD-i
  • PC Games
  • SNK Neo Geo AES
  • SNK Neo Geo CD
  • SNK Neo Geo Pocket Color
  • SNK Neo Geo Pocket
  • Sega 32X
  • Sega CD (Longbox Alt View)
  • Sega Dreamcast
  • Sega Game Gear
  • Sega Genesis
  • Sega Mark III
  • Sega Master System
  • Sega Mega CD JP
  • Sega Mega CD
  • Sega Mega Drive 32X
  • Sega Mega Drive JP
  • Sega Mega Drive
  • Sega Saturn JP
  • Sega Saturn (Longbox Alt View)
  • Sega SG-1000
  • Sega Super 32X
  • Sony PSP
  • Sony Playstation 2
  • Sony Playstation 3
  • Sony Playstation 4
  • Sony Playstation Portable
  • Sony Playstation Vita
  • Sony Playstation
  • Steam
  • Super Famicom/Nintendo Super Famicom
  • Super Game Boy
  • Super Game Boy 2
  • Super Nintendo/Super Nintendo EU
  • Super Nintendo Entertainment System
  • Windows
  • WonderSwan Color
  • WonderSwan
  • Xbox 360 (Metro Theme)

Regional Specificities: Ensure the naming convention for region-specific views aligns precisely with the following:

  • Sega Mark III
  • Sega Mega Drive
  • Sega Mega Drive JP
  • Sega Mega CD
  • Sega Mega CD JP
  • Sega Mega Drive 32X
  • Sega Super 32X
  • Sega Saturn JP
  • Nintendo Famicom
  • Super Famicom or Nintendo Super Famicom
  • Super Game Boy
  • Super Game Boy 2
  • Super Nintendo or Super Nintendo EU
  • NEC PC Engine
  • NEC PC Engine CD

Sony PlayStation Regional Specificities: Your PlayStation game cases will automatically adjust based on the region you've specified in LaunchBox

  • North America: Set region to North America
  • Japan: Set region to Japan (This is the default setting)
  • PAL: Set region to Europe

DreamCast Regional Specificities: Your Dreamcast game cases will automatically adjust based on the region you've specified in LaunchBox

  • North America White: Set region to North America (This is the default setting)
  • North America Black: Set region to North America Alt
  • European: Set region to Europe
  • Japan White: Set region to Japan
  • Japan Black: Set region to Japan Alt

Nintendo Switch Advisory: Every effort has been expended to ensure standard box art is visually appealing. Nonetheless, for an optimized aesthetic, please download the Square Switch Game Library Images and supersede your existing Front - Box Art.

Platform selection
NewPlatformTheme.thumb.png.fb7bb1f6e9b57054f53588021f5b37c9.png

Generic GameList View
GenericGamesView.thumb.png.426c78374295f378008c5ddab962c988.png

Supported Platforms Mini View (This one is Sega Saturn)
SegaSaturn.thumb.png.1b696265c181fef2368ebd8ec3df83ab.png

Region Alternate Platforms Mini View (This one is Sega Saturn JP)
SegaSaturnJP.thumb.png.3f51807c9953ae6f0905de8d42b68ad6.png

Alternate Demo Disk View (This one is Playstation 2)
PS2DemoDisk.thumb.png.acbd5df8f9f9ceeddbbfc87f11214593.png

 

-----------------------------------------------------

  • Added Nokia N-Gage Platform View

NokiaN-Gage.thumb.png.1a62256bbffe271c3cc7ad38a9b4e92f.pngNokiaN-GageGameDetails.thumb.png.08d89d887f40a204536f354eae04f7ca.pngNokiaN-GageGameDetailsList.thumb.png.9df967ecdd6fb6a8d84f564a0eeba97c.png

Video Demonstration

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  • Added Sega CD alternate view, Horizontal View 2, which features North American Longboxes.
    • Make sure to set your region for the game correctly for the box art you have.
    • North America region will show Long Boxes.
    • Mega CD does not have this alternate view.

SegaCDLongboxes.thumb.png.89964798f2a3164dedd9f6e932afade6.png

 

  • Added new Platform View for long requested Philips CD-i.
    • It's based on the Philips CD-i 1.0 Shell

 

PhilpsCD-i.thumb.png.3b0e460af2f86d5b98de05d75e83bdcf.pngPhilpsCD-iGameDetails.thumb.png.5b211d65a1742e5975fa89259a31f00b.png

As usual, pushing up or down while in the Game Details screen will show additional details and the Game Details menu.

PhilpsCD-iGameDetailsWindow.thumb.png.ee2d4af448c1e7a786b119962a1baa1e.png

If a game has a video, it will automatically fade in while in the Game Details screen.

 

PhilpsCD-iGameDetails2.thumb.png.ddad70789a8e6bc4778839819156faf7.png

Video Demonstration

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  • Added new Xbox 360 Metro Style Theme
    • Note: "Microsoft Xbox 360" is Blades, "Xbox 360" is Metro. Name your Platform accordingly.

MetroDashboard.thumb.png.357f13190ee4ea6695c19cd4af2eeb94.pngMetroGameDetail.thumb.png.a5a4d4f2a1097f6aeba63b48565da972.pngMetroGameDetailList.thumb.png.10bf5426fa1f3f840e728b19717ddaff.png
 

  • The Platform Logo Intro no longer replays when exiting from the Game Details Screen back to the Dashboard.
    • It will reset if you exit the Dashboard back to the Platforms View, so it will play again when entering the same platform again.
       
  • Added a generic Wall view that can be used for all platforms.
    • Note: Nintendo Wii is using Wall View 2 for the alternate Video view.
    • Additionally, the Game Details Screen will be the same themed one you'd usually see for each platform that has one.
       

WallView2.thumb.png.4a0f84611f771d22ed5b3aa7b5acf6d2.png

 

Video Demonstration

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  • Updated code base for latest version of LaunchBox (13.12)
  • Updated Nintendo Wii View to feature Screenshots by default.
  • Added Nintendo Wii alternate view, Wall 2, which features videos for the games.
    • WARNING! The alternate Wii View (Wall 2) requires a high-spec PC.
    • Performance WILL be diminished.

Video Demonstration
 


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Nintendo Famicom Disk System Demo Video

Screenshots

NintendoFamicomDiskSystem1.thumb.png.12624fd5fdd32f8fa4cd390d61951785.pngNintendoFamicomDiskSystem2.thumb.png.c854b8eee0ac9d451e8eaa86dd592227.png

 

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  • Added long requested alternate views (Horizontal Wheel 2) for Nintendo Switch and Sega Saturn with Long Box Art.

LongBoxSwitch.thumb.jpg.bda462b3e280b0ad55d602d4bbecfe07.jpg

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Sega Saturn is region based and intended for just the Box Art images and not Box Art that contains images including the case itself.

  • North America - Long Plastic Jewel Case
  • Europe - Black Edge Long Cardboard Box
  • Japan - Small Jewel Case

LongBoxSaturn2.thumb.jpg.01f4d6511ab0d21848d7ead088577115.jpgLongBoxSaturn1.thumb.jpg.d54926013e5286a6cd89796cb0780910.jpg

 

-----------------------------------------------------

 MS-DOS View:

MS-DOS.thumb.png.4c61c662d1fcfe1b3c72a861e8ffc22c.pngMS-DOSGameDetails.thumb.png.78dadc48348a92bd01cc59437c380777.png

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Platform View Demo:

The Platform View has undergone a complete overhaul inspired by the COLORFUL theme, incorporating the same vibrant colors found in COLORFUL Platform videos.

    The new Platform View has been adjusted to seamlessly accommodate any Platform video, resulting in a colored border surrounding the video for a cohesive and visually appealing theme experience.

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Audio Adjustment Script:

To assist with adjusting the volume of the Background Music for the theme, I've created a PowerShell script which will allow you to adjust the volume however you like! Feel free to check out the post here:

-----------------------------------------------------   

Nintendo Game Boy View:

NewNintendoGameBoyTheme.thumb.png.2591757becafe4dc338362a9db55e71a.png

  • A brand-new Nintendo Game Boy view has been introduced to replace the existing Nintendo Game Boy view.
  • This new view is designed to more accurately represent the Nintendo Game Boy platform, addressing the previous view's closer resemblance to the Nintendo Super Game Boy.

Nintendo Super Game Boy Views:

As a result of the Nintendo Game Boy view replacement, three distinct Nintendo Super Game Boy views have been introduced:

  • North America Super Game Boy View (Nintendo Super Game Boy): Tailored to North American users, this view captures the essence of the North American Super Game Boy experience.

NewSuperGameBoyUS.thumb.png.70f2f170a366d38166d43abe7c172bf8.png

  • PAL Regions Super Game Boy View (Super Game Boy): Designed specifically for PAL regions, this view provides a unique representation of the PAL Super Game Boy setup.

NewSuperGameBoyPAL.thumb.png.d3d455ab08c7f68126d0f2a0bf78ead3.pngSuperGameBoyDetailsScreen.thumb.png.9d9f9582726a8eb228a2581fa9b60900.pngSuperGameBoyDetails.thumb.png.035b43cf72a1f677a36b3842a91c42d5.png

  • Super Game Boy 2 View (JP Regions) (Super Game Boy 2): For users in Japanese regions, the Super Game Boy 2 view has been created to replicate the JP Super Game Boy experience.

NewSuperGameBoy2.thumb.png.e04e64c04795ad62dd1963834ad8d5ac.pngSuperGameBoy2DetailsScreen.thumb.png.4fc8b4cf7fd311d5a58cf76b960dca23.pngSuperGameBoy2Details.thumb.png.32066109f04f97ff689720469f9680cc.png

 

 

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Default Coverflow View and Default Game Details View Revamp:

    In addition to the Platform View overhaul, both the Default Coverflow View and Default Game Details View have undergone a complete redesign.

    These views have been transformed to align seamlessly with the COLORFUL style, while still preserving the distinctive backgrounds and colors associated with each platform.
-----------------------------------------------------

Arcade/Steam/Intellivision/Dreamcast Case Video Demo

Arcade/MAME View:

Imagine walking into a dimly lit room, only to be greeted by the vibrant glow of neon lights, screens reflecting off sleek surfaces and rows of brightly colored cabinets. The energizing cacophony of game sounds, chiptunes, and playful challenges fills the air, beckoning players to try their hand at conquering pixelated realms. This was the magic of a 90s arcade – a sanctuary for gamers, where stories were not just told but lived, one coin at a time.

Arcade-MAME-Library.thumb.png.b3fb719b192624141f9c8cadbfb9d3ea.pngArcade-MAME-GameDetailsScreen.thumb.png.f53d991678b3575deee6aa67bd0b9c24.pngArcade-MAME-GameDetailsMenu.thumb.png.e2b471b0c037d9c3430e5e95f08d7c1f.png

Diverse Cabinet Showcase: Just as arcades offered a smorgasbord of games, this view boasts over 48 unique arcade cabinets, each presenting a doorway into the past.
Variants Included: The 90s arcade was never just about the joystick and buttons. Racing wheel games that simulated high-speed chases and light gun cabinets that brought first-person shooter scenarios to life were all the rage. This view recreates these specialties, ensuring that every gamer finds their niche.
Atmospheric Navigation: It's not just about the games; it's about the experience. As you navigate from one cabinet to another, the shifting atmosphere and audio ambiance transport you back in time, simulating the sensation of wandering through an arcade, deciding where to drop your next coin.
Detailed Reflections: Attention to detail is key. The glow of the game screen softly reflecting off the control panels, especially in the game details screen, doesn't just add to the visuals—it revives memories of intense focus and fingers dancing over buttons in rhythmic gameplay.
Arcade BIOS Game Details Menu: To round off this authentic trip down memory lane, the game details menu mirrors the look and feel of an Arcade BIOS. It's not just about playing; it's about immersing oneself in the entire arcade ethos.

Notes: "Screenshots", "Marquees", "Clear Logos", and "Videos" are utilized for the view. The cabinet style is designated by the game "Publisher" metadata. Racing cabinets are designated by the "Racing" and "Driving / ..." variant genres and Lightgun cabinets are designated by the "Shooter / Gun" genre.

If you wish to manually change the cabinet to fit a specific aesthetic for a game, here are the supported publishers you can update the metadata for the specific game to:

   "Arika"
   "Atari Corporation"
   "Atari Games"
   "Atari"
   "Bally Midway"
   "Capcom Co., Ltd."
   "Capcom"
   "Cave (AMI license)"
   "Cave (Atlus license)"
   "Cave (Capcom license)"
   "Cave (Nihon System license)"
   "Cave"
   "Data East Corporation"
   "Data East"
   "Irem Corp."
   "Irem"
   "Konami Industry Co. Ltd."
   "Konami"
   "Midway Games"
   "Midway"
   "Namco"
   "Nintendo R&D3"
   "Nintendo"
   "SNK Corporation" (This is the red SNK cabinet)
   "SNK" (This is the MVS cabinet)
   "Sega AM1"
   "Sega AM2"
   "Sega AM3 R&D Division"
   "Sega Enterprises Ltd."
   "Sega"
   "Taito America Corporation" (Black Buttons)
   "Taito Corporation Japan" (Red Buttons)
   "Taito Corporation" (Red Buttons)
   "Taito" (Black Buttons)
   "Williams Entertainment"
   "Williams"

Steam/PC Games/Windows/Microsoft Windows View:

Especially designed for Windows/PC Games/Steam enthusiasts, this view is inspired by the UI of the Steam Deck. Currently, I'm harnessing the metadata provided by LaunchBox, but hopefully in the future I'll be able to integrate the Steam, GOG, and Epic metadata for a richer experience. Until then, I'm confident you'll love what you see.

Windows-PCGames-Steam-Library.thumb.png.b80f3adc66651b7078c70d968ccadb89.pngWindows-PCGames-Steam-GameDetailsScreen.thumb.png.68f6af228707b01bb39fbad9c7c8a84d.pngWindows-PCGames-Steam-GameDetailsMenu.thumb.png.81188f74bec8ecc6e71494fbefb77be9.png

Steam Deck Inspiration: This view is designed after the Steam Deck version of Steam OS.
Library View: A seamless browsing experience to navigate through your games.
Game Details View: Get all the information you need about a game with a visually appealing presentation.
Overlay Menu: An intuitive overlay menu for the Game Details Menu, so you get all the additional details without any hassle.

Notes: "Box - Front", "Clear Logo", "Screenshots", "Videos" and "Banners" are utilized for this theme. Unfortunately Fan Background and Steam/Epic/GOG metadata is not available for me to use for the theme currently. Screenshots are utilized first, then Banners as a fall back.

Mattel Intellivision View:

This view brings the nostalgia right to your fingertips. Every time you select a game, the Controller Overlay will change to match that specific game. This is perfect for those who love authenticity. But there's more! This view also includes the iconic "My Intellivision" track from Intellivision Lives! which will hopefully set the mood.

Intellivision-Library.thumb.png.216aefc6238871c4efb843ad5e98cf8a.pngIntellivision-GameDetailsScreen.thumb.png.ad03b70d64b804e38b4c4bff8627f9bc.pngIntellivision-GameDetailsMenu.thumb.png.05f6e1ed86ae2adc4c0c25f1643a6873.png

Classic Console Presentation: Experience the nostalgic Mattel Intellivision console front and center.
Dynamic Controller Overlays: Game-specific controller overlays are showcased, ensuring that the controls displayed are accurate for each game if available.
Accurate Cartridge Port: With the Mattel Intellivision's cartridge port usually on the side of the console, its been placed at the top with accurate cart insertion depth!
"My Intellivision" Theme Song: Fans of Intellivision Lives! will be delighted to hear the "My Intellivision" theme song incorporated into the theme.

Note: The Controller Overlays are handled via the "Arcade - Controls Information" metadata.

Dreamcast Region Specific Game Cases:

DreamCastRegionCases.thumb.png.9b444b3295bd0093ac18312e4a06a286.png

Now, your Dreamcast game cases will automatically adjust based on the region you've specified in LaunchBox. Here's a breakdown of the region-specific cases:

  • North America White: Set region to North America (This is the default setting)
  • North America Black: Set region to North America Alt
  • European: Set region to Europe
  • Japan White: Set region to Japan
  • Japan Black: Set region to Japan Alt

Note: Changing regions for games is best handled via LaunchBox by selecting all games you'd like to change to a specific region, then mass editing the Region field and updating them.

Supported Views (Switch View key may need to be mapped in BigBox):

SupportedViewsScreen.thumb.png.e432096600e70524d2741fde02cb8dc6.png

To help with the initial configuration of the Theme, if a Platform attempts to utilize a view that is not supported, a customized view displaying supported options will appear. For example, the default view for the theme is Horizontal Wheel 1, however not all platforms utilize this view and a screen displaying the supported views for the specific Platform will be displayed.

Note: Supported Views allows for BigBox wide Search, results will just need to be set to Fullscreen CoverFlow. The Platform View Searching works as expected, and so does Game Detail Menu options like Related Games, etc

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Acknowledgments and Credits:

I wish to express my profound gratitude and acknowledgment to the following individuals and entities for their invaluable contributions and inspirations that greatly enriched this project:

  1. Files and Design Elements:

    • y2guru: For their always impressive and incredibly helpful Community Theme Creator application.
    • faeran: I am grateful for his provision of the Unified CTC files, which were instrumental in shaping the Coverflow view with its accompanying backgrounds.
    • viking: For the base arcade cabinets from the COLORFUL Hardware CAD designs, and for the inspiration from the COLORFUL theme!
    • Dan Whelan: For allowing me to use their remastered N-Gage Boot Animation WIP for the animated background, and their enthusiasm for remastering N-Gage assets and UI elements.
  2. Music Contributions:

    • VinsCool: For his original piece "Voyager 1" rendered on Atari TIA and recorded using genuine hardware.

    • RushJet1: For the evocative track "5-bit Thief," crafted on Atari 2600 TIA.

    • BlueElectric05: Contributed the unique "Bytey" track, created on Atari 2600 TIA and classified under originals.

    • newcoleco: For "ColecoVision - Original Music 1," which enlivened the project with its nostalgic tones.

I extend my warmest appreciation to all the contributors for their dedication, talent, and passion that have immensely enriched this endeavor.

Edited by Saieno
Updated Description and Credits


What's New in Version 2.2.5   See changelog

Released

v2.2.5

  • Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes:

NECPC-FX.thumb.png.cc089f2d7476a866749be4ec4ec51eb4.pngNECPC-FXGameDetails.thumb.png.cd8f5f30568efe7fa73d15e68a476d5d.pngNECPC-FXGameDetailsList.thumb.png.e94eb1af942568cdf42a98eea17fcd97.png

 

  • Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes
    • Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game.

SegaSG-1000Cart.thumb.png.609b9956cdd0fffe406c98c17cfb2536.pngSegaSG-1000Card.thumb.png.02b9181b183bbec179820fe5cb0e08a2.pngSegaSG-1000GameDetails.thumb.png.5d3f54da04dd8ba4bc0d485155d30558.pngSegaSG-1000GameDetailsList.thumb.png.2b226fe168da65fc83fd3b6dff1d87c1.png

Video Demonstration

  • Like 22
  • Thanks 5
  • Game On 1
  • The Cake is a Lie 1
  • Unusual Gem 9

User Feedback

Recommended Comments



11 minutes ago, Saieno said:

Hmm. How do you have the platform named, 3DO Interactive Multiplayer or Panasonic 3DO?

I use 3DO Interactive Multiplayer.

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1 minute ago, Mr. Skerpentine said:

I use 3DO Interactive Multiplayer.

Gotcha, alrighty just uploaded Version 1.0.5 and that should resolve the issue. Thanks for letting me know about these things, appreciate the bug reports and feedback so I can work to resolve them.

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On 6/28/2023 at 12:17 AM, Mr. Skerpentine said:

- The Sega Game Gear, Nintendo DS, SNK Neo Geo Pocket, and SNK Neo Geo Pocket Color platform borders are REALLY low quality and have heavy artifacting.

- The Nintendo Wii's Game Details are way too blurry (I also noticed that one some of the graphics for the PS2 Demo Theme but I assumed that was what the original looked like)

Just wanted to confirm that this was intentional and will be subjective.

On 6/28/2023 at 12:17 AM, Mr. Skerpentine said:

 - The HorizontalWheel1GamesVIew of Sony PlayStation 2 doesn't show the front boxes.

  - The WheelGamesView of Sony PlayStation 3 doesn't show logos or game text

I double checked and this shouldn't be the case. Can you provide a screen shot of the issue you're having? Similar to the 3DO Interactive Multiplayer screenshot provided that shows what you're seeing.

Thanks!

Edited by Saieno
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On 6/30/2023 at 3:29 AM, Saieno said:

Oh this is great! Lemme see if I can address all of this!

This is great! I never had GameCube Demo Disks so I wasn't aware they had them! (Discs were so small I didn't think they'd make them!) But this looks great! Would be a lot of metadata required for it to work properly, so as long as each game has the appropriate media available I should be able to put something like this together! I won't have an ETA on it or anything but I like it!

  • Oh I actually thought the GameCube detail screen fit really well with the menu screens Nintendo made for the NES and SNES mini consoles, that was the general idea to stay with what they had but I made the background grey and added the controler buttons, etc. I'm actually happy with it for what I was going for.
  • So I was hoping to have more control over the game details options menu to display it how I want or where or trigger it with a hotkey, but there's no way to currently do that. The menu still technically exists, and you can technically nagivate it, it's just hidden so you'd need to know what the menu options are which isn't ideal.
  • I suppose I could make another 3DS view, it would end up like the WiiU view (nearly identical) and was trying to make each feel a little unique when it came to the respective dashboards. I know it may not seem like it, but thats actually how the 3DS game view was when the 3DS first came out; so was trying to replicate that.
  • I did try to make a PS2 animated background for the Horizontal view, but I just couldn't get it to look good, even with completely modeling and remaking the PS2 boot animation. But at least I feel like I nailed the PS2 Demo Disk lol.
  • Speaking of the PS2 Demo Disk! This particular PS2 Demo Disk example is a little restrictive since it doesn't really show you where you're navigating to or any other games aside from the one you're looking at.
  • Thats a fair point on the switch games and box art. I'll look into implementing something like that in a future update for sure.
  • Ah yes I thought I forgot one of the regional views! I'll work on that for a future release as well, and will also try to get the CoreGrafx as well.
  • And the Super Famicom boxes I intend on fixing for the next release, either today or tomorrow cause I'm having that issue as well. Again usually looks good in the editor, doesn't when I go in BigBox for whatever reason so its difficult to troubleshoot.

Thanks for all the great ideas/feedback!

Awesome Glad to hear you would consider it!

  • Oh gotcha, okay then! That's fine I still think the Details screen looks good just though purple would be a nice touch!
  • Hopefully, this can be worked out somehow but we may not have the tools to do so as I and seems others would like the best of both worlds as we love the game details screen they are unique and well put together but would like the functionality as well. 
  • Oh, I know the 3DS was like that, I was thinking of the New 3DS's ability to have more Icons on screen, I suppose kinda like the Wii U like you said. But if you are happy with it, and don't wish to add another view that is fine!
  • Ah interesting, that is unfortunate. You did really nail the PS2 Demo disk view
  • Understood, that's fine! I just thought I'd share some other PS2 Demo Disk options
  • Awesome!
  • Double Awesome
  • I see you fixed it works great thanks!

I forgot I had one more idea, perhaps in views where the game video snap is playing the audio (Such as the PS2 demo disk view or Xbox Demo Disk View) should be muted while the background music is active. The video audio can reactivate on the game details screen.

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I have had no issues with the 3DO, PS3, or PS2 Mr. Skerpentine. Please double-check that your platforms are named correctly. Can you show us what your Platforms are named? because it seems like the metadata is not being pulled for you correctly or something is off about the file structure.

Edited by vahn65
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5 hours ago, vahn65 said:

forgot I had one more idea, perhaps in views where the game video snap is playing the audio (Such as the PS2 demo disk view or Xbox Demo Disk View) should be muted while the background music is active. The video audio can reactivate on the game details screen.

Unfortunately this is part of the audio issue I mentioned that required creating the Game Details screen or the audio wouldn’t stop playing. In the CTC there are toggles for things like mute audio or setting triggers for audio muting on videos, but it doesn’t function. And when I reached out to the author he didn’t have any ideas how to resolve it so I did my best to work around the limitations. Apparently it is possible but I’m not personally familiar with XAML, but if a fix is found in the future I’ll absolutely get it fixed and updated.

4 hours ago, vahn65 said:

I have had no issues with the 3DO, PS3, or PS2

Thank you very much for confirming you aren’t seeing issues with those platforms, didn’t know if something bigger was broken I needed to look into.

Edited by Saieno
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Hey there love the theme, but I am having an issue, several of the supported themes are not showing up like wonder swan and virtual boy and  I was wondering if you may know why?

Screenshot 2023-07-19 043635.png

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8 hours ago, tkmcneal15 said:

Hey there love the theme, but I am having an issue, several of the supported themes are not showing up like wonder swan and virtual boy and  I was wondering if you may know why?

Screenshot 2023-07-19 043635.png

Heya! It may be an issue with how the Platform is named versus how the icon is named. I will look into getting other naming variations within the assets for the platform sprites. Does the theme work for you when you go into the platform? Or is it just the platform sprite not showing up?

Thanks!

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Hey  Saieno, I just had an Idea would it be possible to have a Mega Drive that Represents the Japanese Mega Drive as well? 

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3 hours ago, vahn65 said:

Hey  Saieno, I just had an Idea would it be possible to have a Mega Drive that Represents the Japanese Mega Drive as well? 

Absolutely! Work has been busy so its been a bit slow for the next update, but I'm working on PC Engine, CORE, JP Master System, JP Mega Drive, etc. Just taking some time but I am working on it.

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2 hours ago, Saieno said:

Absolutely! Work has been busy so its been a bit slow for the next update, but I'm working on PC Engine, CORE, JP Master System, JP Mega Drive, etc. Just taking some time but I am working on it.

Awesome! Thanks for all your hard work!! Can't wait!

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On 7/19/2023 at 4:37 AM, tkmcneal15 said:

Hey there love the theme, but I am having an issue, several of the supported themes are not showing up like wonder swan and virtual boy and  I was wondering if you may know why?

Screenshot 2023-07-19 043635.png

This should be resolved in Version 1.0.7 which was just released. Let me know if that resolved it for you!

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Great theme, really enjoying it!  The only thing I wanted to mention, on the 3DO game details screen, the video is cut off on the left and right side ,and there are black bar gaps on both sides of the screen.   The Icon shows up fine in the platform list, as does the Game Select Screen.  I don't know if it matters, my platform is named Panasonic 3DO. 

Here's the Game Select screen.     image.thumb.png.beb47b4f43ecc469cda3f5859e1de44b.png

And the Game Details Screen.     image.thumb.png.e61954f763b5a2500c5d40b122b84773.png

 

All other Game Details screens are full width, like the NES one here.  image.thumb.png.39a6219974759d02559982d3325afbbc.png

 

Thanks again!!

 

 

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2 hours ago, denmiclaw said:

Great theme, really enjoying it!  The only thing I wanted to mention, on the 3DO game details screen, the video is cut off on the left and right side ,and there are black bar gaps on both sides of the screen.   The Icon shows up fine in the platform list, as does the Game Select Screen.  I don't know if it matters, my platform is named Panasonic 3DO. 

Here's the Game Select screen.     image.thumb.png.beb47b4f43ecc469cda3f5859e1de44b.png

And the Game Details Screen.     image.thumb.png.e61954f763b5a2500c5d40b122b84773.png

 

All other Game Details screens are full width, like the NES one here.  image.thumb.png.39a6219974759d02559982d3325afbbc.png

 

Thanks again!!

 

 

Hello Denmiclaw, the Game Select screen is not actually the correct screen for the 3DO Platform. In BigBox, when you're in the Panasonic 3DO view, hit V on a keyboard and select Horizontal View. Should look like this:
https://forums.launchbox-app.com/uploads/monthly_2023_06/Panasonic3DO.png.8db706d134f1e9228ef66d0b386ae8e0.png

The Game Details screen is correct, as its based on the 3DO system menus and is not a wide screen console:
3DO Menu Interface - YouTube

All of the Nintendo Game Detail Screens are different so they all have a similar vibe, Sega also all have a different layout so they feel like 'Sega' specific. Hope that helps!

Edited by Saieno
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Great Update Saieno! Just finished testing and the only issue I ran into is the Game Details for the 3DO did not seem to work but everything else is fully functional! Really adds to an already amazing theme with just that much more functionality. 

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@Saieno would it make sense to use the "NES font"

image.thumb.png.a120a754bbd96b3672ee72c222a0f1ff.png

for the Nintendo devices pre 16 bit era? GB, GBC, NES, Famicom, Famicom Disk System, etc.? Its just that I find too "modern" the font in the game details screen and such. 

Maybe for the Nintendo 16bit era systems like SNES, GBA, etc. something like this? 

image.thumb.png.acc031d4b3d4411dc15e2a0de1e27d08.png

Don't know, just thinking out loud XD

Edited by Kondorito
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46 minutes ago, vahn65 said:

Great Update Saieno! Just finished testing and the only issue I ran into is the Game Details for the 3DO did not seem to work but everything else is fully functional! Really adds to an already amazing theme with just that much more functionality. 

Ah you’re right! I forgot I made multiple views to cover the naming of Panasonic 3DO and 3DO Interactive Multiplayer. Should be an easy fix and I’ll get that updated tomorrow. Thanks for the heads up!

 

20 minutes ago, Kondorito said:

@Saieno would it make sense to use the "NES font"

image.thumb.png.a120a754bbd96b3672ee72c222a0f1ff.png

for the Nintendo devices pre 16 bit era? GB, GBC, NES, Famicom, Famicom Disk System, etc.? Its just that I find too "modern" the font in the game details screen and such. 

Maybe for the Nintendo 16bit era systems like SNES, GBA, etc. something like this? 

image.thumb.png.acc031d4b3d4411dc15e2a0de1e27d08.png

Don't know, just thinking out loud XD

 Heya Kondorito! So the font for the Nintendo game details screens is from the official Nintendo Mini Consoles, that’s why the layout and everything is the same for Nintendo platforms. (I tried to also have all the Atari ones have their own style, same for Sega, etc). I agree it’s a little weird with the font they chose but it’s Nintendo lol.

image.png.69fa8562497590d2b14f476f18d87d4a.png

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6 hours ago, vahn65 said:

Great Update Saieno! Just finished testing and the only issue I ran into is the Game Details for the 3DO did not seem to work but everything else is fully functional! Really adds to an already amazing theme with just that much more functionality. 

This should now be resolved in 1.0.8, let me know if that works for you!

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On 8/1/2023 at 3:55 PM, denmiclaw said:

Great theme, really enjoying it!  The only thing I wanted to mention, on the 3DO game details screen, the video is cut off on the left and right side ,and there are black bar gaps on both sides of the screen.   The Icon shows up fine in the platform list, as does the Game Select Screen.  I don't know if it matters, my platform is named Panasonic 3DO. Thanks again!!

 

 

OH! I see what you're referring to now! The actual gameplay video is cropped incorrectly in the 3DO Game Details View! I'll get that resolved in a future update when I have additional changes as well to avoid having so many releases and needing for people to redownload etc. Thanks for pointing this out!

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Incredible Work! exactly what I've been looking for. 
My default Launchbox Virtual Boy Plattform has space between the words. Just noticed that it conflicted with your themes logic and fixed it by editing the space between 'Virtual' and 'Boy' to present its intended design. Keep up the great work!!! 

Edited by Jackdefjam
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12 hours ago, Jackdefjam said:

Incredible Work! exactly what I've been looking for. 
My default Launchbox Virtual Boy Plattform has space between the words. Just noticed that it conflicted with your themes logic and fixed it by editing the space between 'Virtual' and 'Boy' to present its intended design. Keep up the great work!!! 

Thanks for pointing this out JackDefJam! I’ll add that to the list to resolve in the next release. Really am thankful for all the issues being reported, and glad everyone is enjoying the theme! If you come across any other odd issues feel free to let me know, and thanks again!

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On 8/1/2023 at 3:55 PM, denmiclaw said:

Great theme, really enjoying it!  The only thing I wanted to mention, on the 3DO game details screen, the video is cut off on the left and right side ,and there are black bar gaps on both sides of the screen.   The Icon shows up fine in the platform list, as does the Game Select Screen.  I don't know if it matters, my platform is named Panasonic 3DO.

Hey @denmiclaw this should be resolved in the newest release, 1.0.9

 

23 hours ago, Jackdefjam said:

Incredible Work! exactly what I've been looking for. 
My default Launchbox Virtual Boy Plattform has space between the words. Just noticed that it conflicted with your themes logic and fixed it by editing the space between 'Virtual' and 'Boy' to present its intended design. Keep up the great work!!! 

Hey @Jackdefjam I know you've adjusted it manually already but I have resolved this issue in the newest release, 1.0.9

 

On 7/21/2023 at 1:54 PM, vahn65 said:

Hey  Saieno, I just had an Idea would it be possible to have a Mega Drive that Represents the Japanese Mega Drive as well? 

Heya @vahn65 I'm still working on the Mega Drive and other variations, but I did add the NEC PC Engine and NEC PC Engine CD platforms you had requested previously. Please let me know how it works for you and if you have any issues!

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11 hours ago, Saieno said:

Hey @denmiclaw this should be resolved in the newest release, 1.0.9

 

Hey @Jackdefjam I know you've adjusted it manually already but I have resolved this issue in the newest release, 1.0.9

 

Heya @vahn65 I'm still working on the Mega Drive and other variations, but I did add the NEC PC Engine and NEC PC Engine CD platforms you had requested previously. Please let me know how it works for you and if you have any issues!

Hey, @Saieno Updates keep getting better and better! Loving the NE PC Engine and NEC Engine CD turned out amazing! No issues observe thus far I appreciate the hard work! I did have a question though! Any plans for more platforms like Intellivision or SG -100? If not that's fine just curious!

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