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About This File

Converted from .psd to .xcf with minor edits for use with GIMP. Many thanks to @damageinc86 for providing the original file.

Requirements:

  • GIMP
  • Basic image editing skills (no tutorial)

Cover:

  1. Scale image to 940px (height).
  2. Add as new layer under Cover group.
  3. Align cover to top and bottom of spine.
  4. Use Unified Transform Tool to snap corners to the guidelines.
  5. (optional) Use the Cover Features (icon/ratings/logos) if the cover does not already have them. 

Spine:

  1. Create new text layer (Text Tool) under Spine group (font = Mark Pro Bold, size = 20px).
  2. Rotate text to 90-degrees (Rotate Tool).
  3. Snap to spine text guideline.
  4. Use spine logo for specific game.

Notes:

  • You can watch the original Photoshop video here. Not too hard to figure out.
  • GIMP 2.10 (stable) does not support non-destructive text editing yet, but it is an upcoming feature for 2.99.18 (dev). You need to create a new text layer every time you want to change the text content. Feature is now suppported in GIMP 3.x.x but letting the user add that object themselves to maintain compatibility with older GIMP versions.

The outcome is very similar to this collection:

 

Edited by k_rollo
Updated notes to include GIMP 3 changes.


What's New in Version 1.3   See changelog

Released

Separated font download. No changes to template.

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Recommended Comments

k_rollo

Posted (edited)

@Retrofrogg Tried that, but GIMP doesn't support non-destructive text editing as already mentioned. Went with vertical rotation for simplicity.

Edited by k_rollo
werter82

Posted (edited)

one question. have used gimp for a while but havent figuerd out how to edit the spine text. tried to find an answer on internet and tryed it butt did not work. anyone who wnats to explain how to edit the spine text.

it works with online photopea but not gimp to change the text

Edited by werter82
k_rollo

Posted

@werter82 Bullet #2 in the Notes tells why you cannot edit the text layer and what you need to do instead.

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