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Posts posted by DerSchlachter
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What game is it and is ist in the colors.ini?
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Masters of the Universe - Hörspiele (radio plays)
View File
Something more special, here for the German community, but potentially interesting for creating your own local radio plays.
The download includes my Masters of the Universe radio play graphics such as
- Banner
- Fanart - Background
- Disc
- Clear Logo
- Cart - Front
- Box - Spine
- Box - Front
- Box - Back
- Box - 3D*
includes also my platform as xml, text document for all the episodes.
*Unfortunately, the 3D cassette view is not really a 3D box. Unfortunately I don't have a mockup for Photoshop. In Launchbox, however, you can get very close to the original cassette view in the 3D view.
Settings
Examples Device:
Examples Spine:
Examples Cover:
Examples Back:
Examples "3D":
Examples Banner:
Examples Clear Logo:
I created my own cassette for episode 0, which featured the characters He-Man and Skeletor
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Submitter
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Submitted05/08/2024
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this is a dead thread, but it's at the top of google searches and needs to be answered now.
<mamelayout version="2"> <element name="1"> <image file="1.png" /> </element> <view name="Lights Out Bezel"> <bezel element="1"> <bounds x="0" y="0" width="3840" height="2160" /> </bezel> <screen index="0"> <bounds x="846" y="356" width="2032" height="1442" /> </screen> </view> <element name="2"> <image file="2.png" /> </element> <view name="Vertical Full Cab View"> <bezel element="2"> <bounds x="0" y="0" width="2160" height="3840" /> </bezel> <screen index="0"> <bounds x="290" y="1645" width="1500" height="1100" /> </screen> </view> </mamelayout>
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@Baggio Tested your bat File....Wonderful! Works like a charm!
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On 7/12/2023 at 7:46 PM, KingSlayer420 said:
Magazine Edge Spline.zip 4.88 kB · 11 downloads
THX, for the Spine, here is my way to create the spine for many files in a simple way.
Create a Folder in which you want to create your spine. In this Folder create a bat to duplicate the Magazine Edge Spine file .
@echo off set NUMBER_COPIES=200 for /L %%N IN (1,1,%NUMBER_COPIES%) DO copy magazine_edge.jpg magazine_edge.jpg%%N.png
Start bat with your choose of amount, this is what you get.
Now of course we have to give the duplicated files the right names. To do this, we go to the directory in which the files are stored. Mark your files, click right Mousbutton an choose copy as Path.
Open an Editor and copy the Path.
Mark the path for example "R:\LaunchBox\Games\Magazine from the Past\CPC Magazin\ click ctrl+h (find and replace) replace with nothing.
Mark the file extension for example .pdf" click ctrl+h (find and replace) replace with nothing.You get the File names now.
Save with files as .txt in your work folder.
Now, download "Name it your Way (NIYoW)" a small rename tool with an option to rename from a textlist.
I'm almost sure that this also works with Bulkrename, unfortunately I haven't figured out how yet. The tool is my favorite when it comes to renaming files.Start NIYoW and import your duplicate files
Now add below the rule and set these settings.
In the Parameter field choosse the inputfile, with is your created txt file
click add, in the Mainmenue click Preview & rename.
click rename if everthing is fine, done!
So I just created 7000 files and renamed them
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Hi, first download your artworks for mame ( example: https://www.progettosnaps.net/artworks/artworks_files.php?letter=g)
then copy the artwork in your artwork folder in mame example R:\LaunchBox\Emulators\MAME 0,243\artwork
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Cover extract from CBR and CBZ Files:
Download calibre and install it. After installation import your cbz/cbr files and mark all your files.
Then export files in one folder
Open your export folder and mark all jpg/png files. IMPORTENT: calibre usually appends the filename with - Unknown
You have to rename the files, i use bulkrename for this
Import your cbr/cbz files into Launchbox, copy your renamed images into the correct folder and refresh the files in Launchbox. Done!
Cover extract from PDF Files:
Download Comic Utility Belt and install the Programm. Choose your directory and import your PDF Files.Mark all your files and export the covers.
Choose the export folder and copy your PNG/JPG Files and copy them to your Launchbox image folder. Done
Important, for me, the export function cbr/cbz doesent work for cbr and cbz files! Thats the reason why i export my cbr/cbz files through calibre -
If you have a whole archive of cbr/cbz files, a batch converter like CBRConvert is a good idea. You can convert up to 200 files at once with it...the program can't do more in one go.
I will fill the thread with more tips throughout the day, or rather, as I am currently working on my comic and magazine area.
https://github.com/dragouf/CbrPdfConverter
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I think it's cool to meet like-minded people again rofl MEGA. You could deal with the paper back in a timely manner. Create a spine and then batch copy it and rename it in one go...I've done that before! Let's see what can be done at the end of the week!
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3 minutes ago, C-Beats said:
Shouldn't really need to upload covers for magazines/comics for most of the ways I know of them being distributed. Just use the image from the first page. I can't imagine it's hard to find software that does it for you automatically (though admit I've not looked).
Thats right! calibre is simple for cbr and cbz Files, Comic Utility is good for PDF Files. If needed i have a bunch of Covers....but the Name convention can make the trouble of import, it is maybe necessary to use the following software NIYoW (Name it Your Way)
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I have a lot of German Magazin and a few english Magazin Cover....and 10000+ Comic Cover...if desired, I will upload them
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I'm also here to make the best use of the pause screen. I have also added strategy guides and world maps to this as an additional application. Both are PDF files. Even if I select the standard emulator set up for my magazine category, the internal PDF reader is always selected. The assignment to the emulator to be used is completely ignored. Is there a workaround now?
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Video marquees are always cool, I've had a marquee display in my setup for a while now. The same is just cool with the linked plugin, there are just a few videos missing to make the whole thing even better, especially platform and playlist videos for a marquee are great. Nevertheless, I am aware that the creation of videos involves some work.
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I am following this thread with great interest. I too have some scenarios where I need an application for certain games, but not anymore after that. I also use gamepads and a 4 player arcade board with an I-PAC Ultimate I/O. In my case, when Joytokey is constantly running in the background, the applications, understandably, get confused. This can probably only be solved for the time being with an ahk script, but I haven't really looked into that intensively yet.
In the depths of this forum I found the following about SumatraPDF, this preconfigured script is awesome and has relieved me of the problems for my magazine category. It may help the experienced user to create something similar.
In combination with the super plugin from @JoeViking245 I was able to set a lot in one go.
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Maybe a bug, i imported a romfiles with the following name Commodore Force - 009 (example) in Launchbox the File name is correct, the name of the file is also stored in the Version field,
i don't remember this being the case before, except in the file where names were put in brackets, which of course is then perfectly correct. Of course you can change that quickly, but is that what you want?
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in the early German morning hours I discovered another wonderful plugin from you! Very cool! Will definitely be used. You're like a spoiled child when it comes to shaders, but you can overlook that. Super good for standalone emulators!
Nevertheless, for BigPemu I recommend the following shader, I've experimented with it bunglingly. Duimon eventually perfected the shader and optimized it for BigPemu.
Download: https://github.com/Duimon/Duimon-BigPEmu
I am currently testing the following tool for my Steam Games, so of course it would also work for other programs. But that's not nearly as clear and intuitive as your plugin!
https://www.emuline.org/topic/1420-shader-crt-multifonction-kick-ass-looking-games/
I'll run a few emulators through your plugin over the weekend and report back. 😁
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LEDBlinky\Colors.ini
in Noobs
Posted
That's right, but if there's no light on the buttons, LED Blinky won't recognize the game. In my experience, you then insert this into the color.ini, or create the appropriate colors for the corresponding buttons in the backend of LED Blinky. Hence my question, in which game nothing lights up?