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DerSchlachter

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Posts posted by DerSchlachter

  1. this is a dead thread, but it's at the top of google searches and needs to be answered now.

    <mamelayout version="2">
    	<element name="1">
    		<image file="1.png" />
    	</element>
    	
    	<view name="Lights Out Bezel">
    		<bezel element="1">
    			<bounds x="0" y="0" width="3840" height="2160" />
    		</bezel>
    		<screen index="0">
    			<bounds x="846" y="356" width="2032" height="1442" />
    		</screen> 
    	</view>
    	
    	<element name="2">
    		<image file="2.png" />
    	</element>
    	
    	<view name="Vertical Full Cab View">
    		<bezel element="2">
    			<bounds x="0" y="0" width="2160" height="3840" />
    		</bezel>
    		<screen index="0">
    			<bounds x="290" y="1645" width="1500" height="1100" />
    		</screen> 
    	</view>
    	
    </mamelayout>

     

  2. On 7/12/2023 at 7:46 PM, KingSlayer420 said:

    Magazine Edge Spline.zip 4.88 kB · 11 downloads

    THX, for the Spine, here is my way to create the spine for many files in a simple way.

    Create a Folder in which you want to create your spine. In this Folder create a bat to duplicate the Magazine Edge Spine file .
     

    @echo off 
    set NUMBER_COPIES=200
    for /L %%N IN (1,1,%NUMBER_COPIES%) DO copy magazine_edge.jpg magazine_edge.jpg%%N.png

    Start bat with your choose of amount, this is what you get.

    output.thumb.png.c773586ef83b389eb12498c0d088dc66.png 

    Now of course we have to give the duplicated files the right names. To do this, we go to the directory in which the files are stored. Mark your files, click right Mousbutton an choose copy as Path.

    Screenshot2023-08-06074355.thumb.png.33949c4b80821e8883530e50d35520ca.png

    Open an Editor and copy the Path.

    Screenshot2023-08-06074743.thumb.png.e4223b72e91007b6faa7c9b3335121cf.png

    Mark the path for example "R:\LaunchBox\Games\Magazine from the Past\CPC Magazin\ click ctrl+h (find and replace) replace with nothing.
    Mark the file extension for example .pdf" click ctrl+h (find and replace) replace with nothing.

    You get the File names now.

    Screenshot2023-08-06075050.png.29777d3d725b56a941592b3c61ea888c.png

    Save with files as .txt in your work folder.

    Now, download "Name it your Way (NIYoW)" a small rename tool with an option to rename from a textlist.
    I'm almost sure that this also works with Bulkrename, unfortunately I haven't figured out how yet. The tool is my favorite when it comes to renaming files.

    Start NIYoW and import your duplicate files

    Screenshot2023-08-06075937.thumb.png.dd7db6b5f6fc8affb4fa3204db3dae76.png

     

    Now add below the rule and set these settings. 

    rule.thumb.png.da113e781b752cc7c67d7c2b92690d45.png

    In the Parameter field choosse the inputfile, with is your created txt file

    Screenshot2023-08-06080425.thumb.png.7729b59eb7e391cafa80d621e18ad703.png

    click add, in the Mainmenue click Preview & rename.

    Screenshot2023-08-06080518.thumb.png.60459223572c1641f6471fe7974000c9.png

    click rename if everthing is fine, done!

    So I just created 7000 files and renamed them

    • Like 2
  3. Cover extract from CBR and CBZ Files:

    Download calibre and install it. After installation import your cbz/cbr files and mark all your files.

    cal_1.thumb.png.d81121c980c38d63c3f00e8a2e1415db.png

    Then export files in one folder

    cal_2.png.eb521dc24c366188afe6e433ba127715.png

    Open your export folder and mark all jpg/png files. IMPORTENT: calibre usually appends the filename with - Unknown

    cal_3.thumb.png.c8af9115783cff7bbdba3c6c1169ad5b.png

    You have to rename the files, i use bulkrename for this

    cal_4.thumb.png.04f978a6a3e189f0fe57ce67680fdd33.png

    Import your cbr/cbz files into Launchbox, copy your renamed images into the correct folder and refresh the files in Launchbox. Done!

    cal_5.thumb.png.12b6da34fad9c4e0df98f9c729f54dfd.png

     

    Cover extract from PDF Files:

    Download Comic Utility Belt and install the Programm. Choose your directory and import your PDF Files.

    CUB_1.thumb.png.c2376c7f25de7b2edd8f5915c0cfed66.png

    Mark all your files and export the covers.

    CUB_2.png.19ea4ae13db12b8481fd90a45aa88040.pngCUB_3.thumb.png.7ccdebd635257e28ee5a0a1cb9a55663.png

    Choose the export folder and copy your PNG/JPG Files and copy them to your Launchbox image folder. Done

    Important, for me, the export function cbr/cbz doesent work for cbr and cbz files! Thats the reason why i export my cbr/cbz files through calibre

  4. 3 minutes ago, C-Beats said:

    Shouldn't really need to upload covers for magazines/comics for most of the ways I know of them being distributed. Just use the image from the first page. I can't imagine it's hard to find software that does it for you automatically (though admit I've not looked).

    Thats right! calibre is simple for cbr and cbz Files, Comic Utility is good for PDF Files. If needed i have a bunch of Covers....but the Name convention can make the trouble of import, it is maybe necessary to use the following software NIYoW (Name it Your Way)

  5. I'm also here to make the best use of the pause screen. I have also added strategy guides and world maps to this as an additional application. Both are PDF files. Even if I select the standard emulator set up for my magazine category, the internal PDF reader is always selected. The assignment to the emulator to be used is completely ignored. Is there a workaround now?

     

    image.thumb.png.82da2221975350de1c8ae3b294feacdd.png

  6. Video marquees are always cool, I've had a marquee display in my setup for a while now. The same is just cool with the linked plugin, there are just a few videos missing to make the whole thing even better, especially platform and playlist videos for a marquee are great. Nevertheless, I am aware that the creation of videos involves some work.

     

  7. I am following this thread with great interest. I too have some scenarios where I need an application for certain games, but not anymore after that. I also use gamepads and a 4 player arcade board with an I-PAC Ultimate I/O. In my case, when Joytokey is constantly running in the background, the applications, understandably, get confused. This can probably only be solved for the time being with an ahk script, but I haven't really looked into that intensively yet.

    In the depths of this forum I found the following about SumatraPDF, this preconfigured script is awesome and has relieved me of the problems for my magazine category. It may help the experienced user to create something similar.
     

    In combination with the super plugin from @JoeViking245 I was able to set a lot in one go.

     

    • Like 1
  8. Maybe a bug, i imported a romfiles with the following name Commodore Force - 009 (example) in Launchbox the File name is correct, the name of the file is also stored in the Version field, 

    i don't remember this being the case before, except in the file where names were put in brackets, which of course is then perfectly correct. Of course you can change that quickly, but is that what you want?

    image.thumb.png.5b3262ce2219e6ce7de0a2d5eee03abc.png

    image.thumb.png.8d40b224b19374b2b90a57ce0fa9e78a.png

  9. in the early German morning hours I discovered another wonderful plugin from you! Very cool! Will definitely be used. You're like a spoiled child when it comes to shaders, but you can overlook that. Super good for standalone emulators!

    Nevertheless, for BigPemu I recommend the following shader, I've experimented with it bunglingly. Duimon eventually perfected the shader and optimized it for BigPemu.
    3d6003421e4fd5f5dca4fa5d19c7c65b4f4f32ca.thumb.jpeg.8972c8476f8b9fdd96787a3ef9a7edfc.jpeg

    Download: https://github.com/Duimon/Duimon-BigPEmu

    I am currently testing the following tool for my Steam Games, so of course it would also work for other programs. But that's not nearly as clear and intuitive as your plugin!

    https://www.emuline.org/topic/1420-shader-crt-multifonction-kick-ass-looking-games/

    I'll run a few emulators through your plugin over the weekend and report back. 😁

     

    • Thanks 1
  10. 17 hours ago, Gill Figno said:

    Is anyone having trouble with Retro Achievements on this build? They are not showing up and the profile says "Failed to grab achievement information," but my credentials are correct, and it even connects to the API when tested.

    No, but look into this thread 

     

  11. On 5/15/2023 at 9:09 PM, faeran said:

    Improvement: LaunchBox image views have been optimized and will now load faster

    Fast is an understatement, in my test setup this feels like the speed of light! Super cool, thanks!

    On 5/15/2023 at 9:09 PM, faeran said:

    New Feature: The LaunchBox game details pane can now be popped out into its own window (custom themes do require updating)

    As you mentioned, the new feature will only work with the very good standard themes, I will take a look today.

    So far it's going very well!

  12. Many thanks for this wonderful C64 setup, it brings nostalgic feelings! The attention to detail is great. In particular, I think the background music for the magazines is super cool. I would like to add that to my own imported magazines as well. Is there somewhere I can read how to implement this? I am aware that under Launchbox I can run other applications before starting the actual application, but then the application is not closed when the magazine is closed. In addition to the bat file, you still have ahk scripts that control a few things.... that's how I would formulate it as an inexperienced person. Best regards!

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