
Drakkorcia
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Anyone here have an ultrawide monitor? I am having trouble finding bezels and lay files for MAME that will support a ultrawide monitor; in my case a 3440x1440 native resolution. I can uncheck aspect ratio of course and these low resolution games will stretch to all of their pixelated glory and burn my eyes, but I would rather keep the original aspect ratio and have a nice bezel take up the black space. The problem is I can't for the life of me find an ultrawide bezel and lay file for MAME. I tried Bezel Project and Google but these just give me 16:9 widescreen bezels so it just shows the game, a little bit of bezel, and a lot of black space. Can anyone help? All I need is a standard bezel and lay file that will properly fit a 3440x1440 resolution if any of you have one or can make one. I would surely appreciate it.
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The issue has been resolved. I hadn't created a custom url; the field was blank. I was using the profile name from the first field. It was the only id on the page so I just assumed that was it. After creating a custom url name and saving the importer continued without issue.
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I set up mobile authenticator, got my API key, and the importer was working as expected until it went to get media from the database. "Account cannot be accessed". Wth... If it isn't one thing it's another. Yes, I have my profile set to public, Yes, I have a stable internet connection.
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It isn't turned off. The storefronts all have a box that says "log in", including Steam. If I do this it gives me the same screen that asks for the API key so this does nothing unfortunately.
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I have setup several platforms such as Model 2, Model 3, Teknoparrot, etc that are not widescreen and I would like bezels to fill the black bar space but I haven't been able to find anything current on how to do so. What are all of you doing, if anything? The more detail the better.
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Hi, when I first installed LB my Steam games were automatically detected and imported, but now if I try importing Windows games it says it can't find any more. I know there is a Steam importer but it won't work because it says I need the mobile authenticator and I don't want to go through all that nonsense. Is there something I'm missing to get subsequent Steam installed games to automatically scan and install? For context, I had a standalone version of the game that WAS installed successfully in LB but I deleted it in favor of the Steam version since LB runs them so well. Is there a cache somewhere or other setting to clear for the game I deleted? I'm thinking maybe it won't detect because there are still remnants of said game even though I deleted the game in LB.
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PC Games Not Importing - Asking For Emulator Configuration
Drakkorcia replied to Drakkorcia's topic in Troubleshooting
Thanks. Not a big deal at all to uncheck a box, -
PC Games Not Importing - Asking For Emulator Configuration
Drakkorcia replied to Drakkorcia's topic in Troubleshooting
I wasn't able to find this option, "For standalone .exe files, you can uncheck the Use emulator to play this game option after importing." Unfortunately, I have no idea what you are trying to do here. I add the game, it finishes, and I get the error when I try to play it. I looked around for said workaround but couldn't find anything resembling what you described. Thank you for adding this bug to the list of things to be done. -
I have a collection of installed PC Games, non Steam/Gog, etc. They only have exe's and launch outside of LB without issue. I tried dragging the exe into LB, choosing none of the above, selecting metadata, finish, but when I try to start the game it says "Cannot play the game until you configure an emulator". Every tutorial suggested from the community states this method but it is not working for me.
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Well, at the moment it is working flawlessly. I do have all checkboxes checked including the troublesome controls box.
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I have a T300RS; it has a full Playstation button set but doesn't work. When I load Big Box there is no input on the wheel except the spamming of down; it just loops. It seems brake is functioning as up, and the accelerator is functioning as down, and being continuously pressed so it spams.
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I did experiment with those checkboxes. I had to hold the brake down and tap the accelerator to stop the spamming enough to stop on the options menu if that makes any sense. This is really unfortunate because LB runs the Steam games so much faster than retroFE; for whatever reason, NFS Unbound would take forever to load and with LB it was up and playable in less than 10 seconds. I hope Jason sees this and understands the necessity of having direct input compatibility for Big Box; it is an oversight to have all these racing builds for LB but the frontend itself can't use a wheel to navigate...
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I am starting a racing build and cannot get my T300RS to working in Launchbox. When I start Big Box the menu starts spamming down, and none of my other buttons or wheels d pad work. Under controls it lists my wheel as the controller although it isn't working properly.
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Thanks, but this is a small build that I am not using LB for. Just the emulator.
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Hi, does anyone know how to make bezel images work with standalone Stella? Retroarch Stella core does, but only standalone Stella has the options to use a trackball and spinner in order to play paddle games like Kaboom. Retroarch with joystick is too slow for paddle games. Any help would be appreciated.
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Thanks Spycat. The upright artwork is the one that is complete with mask and all images needed. Maybe I can look at the others and edit it perhaps, Either way it\s a good start.
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I have a new request. So I found the artworks over at Progetto Snaps to be quite good with Mr. Do doing a lot (or most) of the lay files. I just picked up a really nice pack for Discs Of Tron with all the bezels and backdrops/overlays, and it works 100%. However, it is not fitting my 1920x1080 screen, filling about half of the screen (4:3). Zoom to screen area stretches too much and cuts off the art. Since there are multiple images for this awesome games backdrop, I am having difficulty knowing what to change in the lay file, or even image resizing if necessary. Can anyone with a spare moment take a look and see how this could fit on a 1920x1080 screen? I would really appreciate it. (Zip contains no roms - artwork only). dotron.zip
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Hi, I downloaded a backdop for Space Invaders from the LB downloads with the following lay file. And it works, but has no bezel. I have a bezel for it but it doesn't show, even after adding a bezel element. Can anyone help? Would be appreciated. (My added code is in bold) <!-- invaders.lay --> <mamelayout version="2"> <element name="bezel"> <image file="Bezel.png" /> </element> <element name="backdrop_m"> <image file="backdrop_moon_midway.png" /> </element> <element name="overlay_m"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="32" right="224" bottom="64" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <view name="Upright_Artwork"> <screen index="0"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.8" /> </screen> <element ref="overlay_m" blend="multiply"> <bounds x="0" y="0" width="195" height="260" /> </element> <element ref="backdrop_m" blend="add"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.3" /> </element> </view> </mamelayout>
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I would like to make a 3d box for my arcade titles that don't have media available. Is there a psd template for Retrolust's boxes, or something similar?
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Instructions make zero sense unless you know how to use GIMP already. Photoshop tutorial is for photoshop. Written instructions are vague. This would be great if someone put the effort into making a video tutorial for using GIMP. Until then, it may not be of help to those without graphic design skills.
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Does anyone have 3D Boxes for Switch titles Asphalt 9: Legends and Hot Wheels Unleashed? (Not Hot Wheels Unleashed 2, that's in the database). I have searched far and wide, through the downloads section, everywhere to no avail.
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So I have been on a wandering path trying other frontends and building different collections and I must say Launchbox is simply the best. Collections run fine on other frontends like RetroFE which is definitely my second favorite but where Launchbox really shines is the ease of importing media and adding games, and running scripts to perform certain actions like quick closing emulators that don't close with Escape or running AHK scripts to load external applications like Sinden software or Wheel2xinput. I look forward to having things work the way they are supposed to; customized to our liking instead of running into brick walls. Good to be back.
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I have Retroarch loaded with Flycast Core, Crazy Taxi and 18 Wheeler both launch and intro screens run well, but my T300RS will not respond. Retroarch populates Device Index in Port 1 as Thrustmaster T300RS so everything is plugged in. I have tried to set controller driver as dinput; no response. I have updated the controller profiles; nothing. I have a usb mini keyboard and even that wouldn't remap buttons as long as device index was the T300. It only worked when I changed the device index to N/A #2. I tried unplugging the T300 and Retroarch gave messages that the T300 was disconnected/connected to Port 1. I am out of ideas. This should be simple.
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I only use Demul for those two games. But to get the pedals to work you have to go into the wheel software and use the "combined pedals" option and clutch pedal as brake. So to play I literally have to run the wheel control panel and select combined pedals and unselect it to play anything else. I have a Thrustmaster T300 which has a simple and feature lacking control panel. No profiles per game, etc. Demul is a so-so emulator in my opinion. No quick exit button is thoroughly idiotic. I think Flycast just might support wheels. I will try it and see what happens in a couple days.
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I have been working with Demul to play Crazy Taxi and 18 Wheeler. I have it sorted but it requires a couple unique configurations to get the gas and brake to work; you must select "combined pedals" under the wheel software (Logitech, Thrustmaster, etc) and use clutch for brake. Using clutch doesn't bother me, but selecting combined pedals does because my other games don't work this way rendering my Demul collection a tweak by game standalone. Does anyone play Naomi games with a racing wheel and have it integrated into Launchbox or other frontend? I would like it if Retroarch supported wheels but up to now have never seen it done.