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BrainyCabde's Achievements

8-Bit Processor

8-Bit Processor (3/7)



  1. Issue fixed. It was on my end. Just had to revert all the image priorities in the options menu to default. I feel like a goof, but glad I sorted it out.
  2. No dice. I'm currently trying to figure out an autohotkey script that uses Windows 10 built in function of pressing the "windows key+p" and selecting which display mode I want. It'll go from "Extend" to "Second Screen Only". I've also made a request feature to the LB team to add a tickbox for an option that launches the game on whatever display you want. Steam Big Picture mode has this and also quite a few pc games. I'm sure it can be done, but in the meantime, i'll keep chomping at the bit. I'll keep you posted if I find something.
  3. Yeah that's what I was thinking as well. The weird thing is even when dragging the dolphin window to my secondary monitor when alt-entering to go to full screen, it full screens back to the primary. This doesn't happen when launching Dolphin without LB though. It's like something in LB is preventing dolphin from going full screen on secondary monitor. I'll have another go with it today and see if I can figure it out. It's like this with other standalone emulators too(PCSX2).
  4. Weird. Now it doesn't matter if I delete them at all. Opens on my primary monitor. Would be nice if LB added a function similar to Steam big view mode, where it automatically changes second screen to primary and switches back when you go to desktop mode. I guess i'll just launch those emulators outside of LB for now.
  5. Ok. I closed LB and reopened and it regenerated the startup files. Is there any way to keep that from happening?
  6. Nevermind. Fixed it. It turned out to be the startup config that LB created screwing it up. Deleted all the startup config files except "Default" and "Default Shutdown". Works now.
  7. When I run a game on Dolphin by itself it remembers the position I had it last and has no problems running in fullscreen on my second screen. If I try to run Dolphin through Launchbox, it opens fullscreen on my 1st screen. Anyone know how to fix this issue?
  8. First of all, I use a dual screen setup. My primary screen is my 1440p monitor. My secondary screen is my 4K TV. When I launch a game in launchbox, the startup and shutdown screens look zoomed in. Any idea how to fix this?
  9. I'm having trouble getting PCSX2 to go fullscreen on my 4k TV(2nd Display). My primary display is a 1440p monitor. I'm currently using this autohotkey script #NoEnv Sleep, 3000 ;wait 3 seconds Send #+{Left} ;Send Win+Shift+Left Return ; This section closes PCSX2 when pressing Escape $Esc:: { Process, Close, {{{StartupEXE}}} It gets PCSX2 to launch on the 2nd display, but it's not filling the screen. It only displays in the top left of my TV and I can still see the taskbar on the bottom. Any ideas how to fix this?
  10. Not sure if this is too late to respond to this topic. I am using the above autohotkey script. It works in moving PCSX2 to my second display (which is on the left). The only problem is it isn't going full screen. My second display is a 4K TV and my primary display is a 1440p monitor. Is there any way to make it go full screen when launching a game through Big Box mode? All the other emulators work right off the bat, but PCSX2 just opens in what looks like a black background covering my TV(except the taskbar at the bottom, and a small window for PCSX2 in the top left of the TV. Any help would be appreciated.
  11. Dang. Yeah, maybe if Citra was more like Cemu is when it prepares shaders with a loading screen it would work.
  12. It's a clean download and install for Majora's Mask and Ocarina of Time. Both games do this. Haven't tried any other custom texture packs yet. With the option enabled and running without launchbox, it takes around 30 seconds to load up. I think that's the reason it's not loading up really. Here's a link to his texture packs for said games. https://www.henrikomagnifico.com/texture-packs
  13. Forgot to add i'm using the standalone. If I don't use preload custom textures, it loads fine. So it's definitely something to do with that option.
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