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SiriusVI

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  1. I know, but for me, shaders are more important than anything else. I might switch to the standalone emulators once I find a convenient enough solution to autoload shaderglass with my shader presets when launching a rom. I think it's already possible, but I simply do not have the time to dig deeper into it, right now.
  2. I might have to do it again some time, though, since I had to use the makecd command for all ps2 games, but most of the ps2 games are of course DVDs and so the makedvd command should be used. But at the time of conversion, this format was not compatible with the ps2 retroarch core, I believe. Same for PSP games. Makedvd is compatible with emulators, but retroachievements won't work with them.
  3. you and me both! Haha. But chd is just too good to not convert.
  4. Have you been able to get SimCity 64 to play? I can launch it and get to the title screen, but the I just get a black screen and nothing works. I managed to get in game in the other 64DD games.
  5. Yeah, it's a project. I'd do a few every day and not worry about when it's done.
  6. That's true. Personally, I use the digital versions for most PS3 games, since I found that many disc games install a significant amount of data onto the virtual hdd. So having the .iso present would just occupy a lot of space unnecessarily. But if the .iso files are the same as the expanded folders for the disc-based games, I might convert the disc-based games that I have.
  7. Aren't the .iso files a lot larger than the folders? CHD support would be nice, though.
  8. Thank you, that worked! However, it does not entirely fix my issue. Now the Dual Game states are created in: RetroArch\LinkCableGamesSaveStates\SameBoy\ E.g. for Pokemon Blue and Red, it is: RetroArch\LinkCableGamesSaveStates\SameBoy\Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state It still has the same name as single mode Pokemon Blue, but it doesn't matter, because it is in a different location. So far so good. However, Pokemon games can be linked up in many different variations accross GB and GBC: Blue + Red Blue + Yellow Blue + Green Blue + Gold Blue + Silver Blue + Crystal So if I use the "Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state" name for Blue and Red, I cannot use it for say Blue and Yellow, and other combinations. I could of course set up different save file locations for each different combination, but that is a bit too hacky for me and I'd like to avoid doing something like this. That's why the alternate naming convention when launching from the RetroArch history menu is so elegant, because it will create a different name for the state depending on the exact games that are linked, e.g.: Pokemon - Red Version (USA, Europe) (SGB Enhanced) + Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state There must be some way to tell RetroArch to do this from the start, right? Anyway, thank you for your help so far 😃 Edit: Just in case anyone wants to try the "hacky" solution, there are a few things to keep in mind that drove me almost crazy: 1. You must disable the automatic Retroachievements login that is done through the LaunchBox plugin (go to manage --> emulators --> Retroarch --> retroachievements --> disable "log in on Game Launch". This is because this automatic login is also done via --appendconfig and that leads to the --appendconfig that is added to the custom command line not working. 2. The custom save state path / folders that are specified in the custom .cfg file must be created manually, otherwise it doesn't work. Retroarch.log reads: [WARN] [Config] "savestate_directory" is not a directory, ignoring... EDIT 2: Alright, so my "hacky" solution looks as follows for now: 1. I create 7 different config files in: ...\RetroArch\Custom_Configs\LinkCableSaveStates\ These config files will each use a different --appendconfig command to set a different save state folder according to the game that the primary game is linked to, e.g: ...\RetroArch\states\LinkCableSaveStates\Pokemon_Linked_to_Red So all save states for Pokemon games linked to Pokemon Red will go there. Same for the other games. 2. Again, these folders must be created manually: Example use scenario: 1. I create a Platform in LaunchBox called something like "Game Boy Multiplayer" or "Game Boy Link Cable". 2. I import Pokemon Blue and change the Name to e.g.: "Pokemon Blue linked to Pokemon Red" 3. I toggle "Use Custom Command-line Parameters" and insert: -L ".\cores\sameboy_libretro.dll" %romfile% --subsystem gb_link_2p "M:\Pokemon - Red Version (USA, Europe) (SGB Enhanced).gb" --appendconfig ".\Custom_Configs\LinkCableSaveStates\Pokemon_Linked_to_Red.cfg" 4. Launch the game and create a save state. The save state will be located in ...\RetroArch\states\LinkCableSaveStates\Pokemon_Linked_to_Red 5. I then import Pokemon Blue again like before, but this time I rename it to: "Pokemon Blue linked to Pokemon Gold" 6. For "Use Custom Command-line Parameters" I insert: -L ".\cores\sameboy_libretro.dll" %romfile% --subsystem gb_link_2p "M:\Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc" --appendconfig ".\Custom_Configs\LinkCableSaveStates\Pokemon_Linked_to_Gold.cfg" 7. I launch the game and create a save state. The save state will no be located in ...\RetroArch\states\LinkCableSaveStates\Pokemon_Linked_to_Gold And so on. This allows me to be able to create individual save states for each possible Pokemon-Link-Combination. There is no danger of accidentally overriding and corrupting a save state. Note that this does not affect the single game save states, because those games are launched from a different platform in Launchbox (Nintendo Game Boy), which does not use Custom Command-line Parameters. It does also not affect regular game saves, because they are handled perfectly fine by Sameboy no matter if a game is used in dual mode or single mode. Still, if anyone has a better, less "hacky" solution, I'd be glad to implement it. The Pokemon - Red Version (USA, Europe) (SGB Enhanced) + Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state option is right there. I'd just need to figure out a way to make RetroArch always create these custom state names.
  9. Hey @JoeViking245, thanks so much for the input! I got the rom load order sorted out, though the correct command line is: -L ".\cores\sameboy_libretro.dll" %romfile% --subsystem gb_link_2p "M:\Pokemon - Red Version (USA, Europe) (SGB Enhanced).gb" I wasn't so lucky with the custom save state name. I believe the "--savestate" command is just for setting a custom path, but not a custom file name. If I save the dual game, it will still just use the single game format: Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state Retroarch.log reads: [INFO] [Override] Redirecting save state to "M:\Launchbox\Emulators\RetroArch\RetroArch\states\SameBoy\Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state". Also, accordung to the Retroarch cli help, this command is deprecated: Do you have any other ideas how to make Retroarch set a custom file name like it does when loading the dual game from the launch history menu point? Edit: content_history.lpl lists the dual game entry as: { "path": "M:\\Pokemon - Blue Version (USA, Europe) (SGB Enhanced).gb", "label": "", "core_path": "M:\\Launchbox\\Emulators\\RetroArch\\RetroArch\\cores\\sameboy_libretro.dll", "core_name": "Nintendo - Game Boy / Color (SameBoy)", "crc32": "", "db_name": "Nintendo - Game Boy|Nintendo - Game Boy Color", "subsystem_ident": "gb_link_2p", "subsystem_name": "2 Player Game Boy Link", "subsystem_roms": [ "M:\\Pokemon - Blue Version (USA, Europe) (SGB Enhanced).gb", "M:\\Pokemon - Red Version (USA, Europe) (SGB Enhanced).gb" ] }, { Could I maybe somehow import a file containing this code into Launchbox as a rom and then make Retroarch run it?
  10. Hey everyone, I've run into an issue and hope someone can help me out. I'm trying to set up a way to emulate Nintendo Game Boy games with the Link Cable feature. I'm using Retroarch and Sameboy as a core, although I think TGB Dual would also work. Here is what I want to do specifically: 1. I want to emulate two different Pokemon games at the same time, for example Red and Blue. --> This already works 2. I want to start Red and Blue using a Custon Command Line in LaunchBox --> This already works (e.g., when using this on Pokemon Blue in launchbox, Sameboy will start with Pokemon Red and Blue in dual game mode, although strangely with Red as game 1 instead of blue, but that doesn't matter so much): -L ".\cores\sameboy_libretro.dll" --subsystem gb_link_2p "M:\Pokemon - Red Version (USA, Europe) (SGB Enhanced).gb" 3. I want to be able to use the same save files for each of the Pokemon games in single game mode and dual game mode --> This already works (Sameboy handles this automatically) 4. I want to be able to use save states --> here is where I have a problem What is the problem? When Launching Dual Game Boy games with the command line shown above, Sameboy will create a save state which looks like this: Pokemon - Red Version (USA, Europe) (SGB Enhanced).state This looks just like the save state of Pokemon Red if I were to use it in single game mode, but in reality it is a combined save state for Red and Blue (which makes sense). That means that this save state CANNOT be loaded when launching Pokemon Red in single game mode. And if this dual game save state overrides my "true" single game save state, I might lose progress. But, I found something interesting out: If I go to the RetroArch "history" menu point and launch the dual game entry (it will appear as just Pokemon Red, but it will launch both red and blue in dual game mode), and THEN create a save state RetroArch will save it as: Pokemon - Red Version (USA, Europe) (SGB Enhanced) + Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state This is a great solution and exactly what I want. Retroarch.log has the follwoing line related to this new save state: [INFO] [Override] Redirecting save state to "M:\Launchbox\Emulators\RetroArch\RetroArch\states\SameBoy\Pokemon - Red Version (USA, Europe) (SGB Enhanced) + Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state". This brings me finally to my question: Is there a way (maybe via an addition to the Custom Command Line) to include this "Redirecting save state" part, so that RetroArch will create the dual save state with the appropriate naming? That way I could keep the single game save states separate from the dual game save states. Or maybe there is a different solution to achieve what I want that I'm not seeing. Hope someone can help 😃
  11. "Unable to read data from the transport connection" I get this error message multiple times in my logs every time I close Launchbox. Seems to be a more common error.
  12. I agree that LaunchBox is not fun to navigate or edit, especially with larger collections. The larger my collection grows the worse it becomes. Recent updates have improved start up times significantly, which is great, but navigating and especially editing anything in Launchbox is extremely slow. At this point, I use Launchbox just as a sort of archive, not for everyday use. More often than not, if I want to play a game, I just start it outside of Launchbox. I do hope that at some point, Launchbox will receive updates that focus on performance, so that it becomes more snappy. However, the switch to WMP has solved all of my issues with video playbsck that I had with VLC. I don't know why, but VLC in Launchbox has always caused graphical glitches during video playback. WMP does not have these issues and it does not perform worse for me than VLC.
  13. My rom set comes from a trusted source. I'm not sure what version it is, but it might be the most recent one (245), since mk3 does work with hbmame standalone version 245. The hbmame core version however is 220. That's probably why not all of the (probably) more recently added games work.
  14. So, I feel I need to clarify some things again, just to avoid confusion. 1. I was importing only the HBMAME set, so all roms that are present in my import, should be from HBMAME and not regular mame. 2. All games work fine when using the standalone HBMAME emulator. 3. Some games do NOT work when using the hbmame core. So, for example: these are all the Mortal Kombat games that HBMAME imported: As you can see thereis one entry that's just called Mortal Kombat 3. The actual file is called "mk3.zip". This game is one example where it works with HBMAME standalone, but NOT with the core. can you confirm the same behavior on your end? Or do you for some reason not have this title imported?
  15. Ah so it could be that it imported a wrong rom? I thought mk3 was a different rom hack than umk3. I will have to check later. Thx for your suggestion. What version does your hbmame core display in retroarch? Is it 220 for you, too?
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