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silverchair

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Posts posted by silverchair

  1. 15 hours ago, sundogak said:

    Scroll down to the notes in this post and will see Cruis'n listed.  Nvram posted along with presets for this and other games:

    Thanks would try this out definitely!

    6 hours ago, MadK9 said:

    Also this is one of the biggest problems using a hacked together core for mame, its not an official core, mame devs have often called out retroarch, and as such will never support it. Retroarch left in mames own control system, and it will constantly fight with retroarch's control system. Best advice is please stop using retroarch for mame. Original mame is still the best emu, regardless of any retroarch cores that have have been added.

     

    I do not have an option I am afraid, running Mame through a core because the gaming device in question is Chromecast with Google TV i.e. no native Mame app for Android.

     

  2. 53 minutes ago, JoeViking245 said:

    Put two colons after "$Esc".

    $Esc::
    {
       WinClose, ahk_exe Vita3K.exe
    }

     

    Thank you, not sure how I missed it!

    P.S. Apparently copied it from the comment before mine, where it has a single colon.

    • Game On 1
  3. Thank you all for the guidance, I successfully setup the Vita3k emulation to run in Launchbox with the provided info. The only thing not working is the exit of the game. Hitting ESC button does nothing, I've tried adding:

    $Esc:
    {
    WinClose, ahk_exe Vita3K.exe
    }

    and also:

    $Esc:
    {
    WinClose, ahk_exe {{{StartupEXE}}}
    }

    and neither worked.

  4. I was using this plugin initially, but made some re-organization of my library recently and basically no longer need it. I simply replaced all my Wii U games from the Extracted/Loadiine format to the WUX (Wii U Compressed Image Dump Archive). For a little few small/homebrew games I couldn't find wux, I've archived them in 7z and setup LB to extract first before opening. This change makes each game to be a single file (easier maintenance and backup) and therefore the single file could be properly named to the name game, so LB can import them all successfully.

    P.S. Now I only wish rpcs3 would add support for ISO files instead of extracted format. PS Vita is nightmare to maintain as well.

    Regards

  5. Shouldn't be, I believe the JB format is already decrypted and it plays fine. Also, since we only make an ISO from it without specifying keys etc needed for encryption/decryption, just reading from them should be basically 1:1. I have no explanation what is happening to be honest, but it is not a fault of this script for sure. RPCS3 devs are doing great job, so I expect they would get to disc support sooner rather than later.

  6. 14 hours ago, Suhrvivor said:

    In my experience, it works just fine on most of the games I converted to iso, mounted and launched the folder/eboot.bin. There are a only a few games that work when launched normally but don't work or get stuck on an infinite loading screen when launched from an iso mounted on a virtual drive, examples of games with that issue are 3D Dot Game Heroes and Persona 5.

    Thanks for confirming, so I guess the 2 games I tried are one of those that do not work. As I aim for 100% compatibility even if only some do not work, this would not be a feasible option for me, so the whole "workaround" is a dead end. I guess we would have to wait for rpcs3 devs to add support for discs.

  7. 48 minutes ago, phunky1 said:

    A PS3 disc is read only, JB format may be R\W but RPCS3 is not modifying any files just like a real PS3 with a disc would behave.  I have used this method with any compatible game, one I recall that is small and good to test with 3D Dot Game Heroes.  The problem appears to be on your side.

     

    Have you read?  https://github.com/ptmorris1/RPCS3-ISOLauncher-Launchbox

    @phunky1 yes I have and in fact as I mentioned I initially tried this with a different script, but switched to yours, however issue is with both. Tried a fresh rpcs3 install on a completely different machine - absolutely same issue. I have no idea what's going on, but do not see how this could be my fault as I am following elementary instructions to the letter. And everything works as described until the moment the game is supposed to start, then it all falls apart.

  8. @phunky1 Happy New Year! Yes, the JB format games I try with work properly when started as JB format, but once an ISO is created from them, the problem I described occurs. I tried to create ISO with PS3_ISO_TOOLS V2.2.exe using both options it has and the same issue unfortunately. I was using this script instead of yours till now https://github.com/jayjun911/ps3launcher but decided to try yours, to see if that ain't the problem. However I am having issue with your script - it unmounts the ISO before rpcs3 is able to compile shaders etc. In fact the ISO stays mounted only for a few seconds, which cannot be correct! What am I missing? (I am using WindowsPowershell)

     

    P.S. I commented out the last line of code responsible for the unmount, so that ISO is never unmounted now. I get the same errors with both games I test with. Can you give me an example of a working game with this approach?

  9. Hey @phunky1, is there any requirement for the ISO file? Basically what I've did is create an ISO file from my JB format (the ripped game disc) because I am too lazy to rip my discs a second time. What happens is ISO is mounted successfully to a drive, rpcs3 is started and starts compiling shaders and what is required and then I either end up with the game crashing or giving an error of the sort "HDD game is corrupted" (although the game is not HDD but a disc game). I've tried 2 games and one is crashing the other one errors out. I am using ImgBurn app to create the ISO from the folders with everything default settings.

    Regards

  10. 8 hours ago, kmoney said:

    @jayjay Just wanted to let you know that I just tried out the importer and it imports all the ps3 games but I do not think it is writing to the Sony Playstation 3.xml correctly even though the game paths are correct. I imported all my ps3 games via the plugin and the only one that launched was the one I imported manually. I think it is because launchbox used different xml files when this plugin was created.

    Pretty sure you are missing these steps from the instructions:

    "When games have been imported, they may not show up til you change platform and change back to playstation 3. Use LB's bulk editor to change emulator."

    • Like 1
  11. Searched around but couldn't find a bulk importer for 360 games. Is there such a plugin and if not, how do you guys add your xbox 360 games (especially the HDD ones, that are not a single file, but files/folders structure)?

    There is bulk importer for PS3 and Wii U, so was really hoping there would be one for xbox 360 as well.

  12. @jayjay Appreciate your work on adding Wii U bulk importer - very cool! I have a small "feature" request for the PS3 import plugin if you get the chance. Most PSN titles (the downloadable content) have "Trial" or "Demo" in the meta where you take the title from. Therefore, the games are added with Trial/Demo in the name and the Launchbox scrapper cannot find art for them. It is questionable whether it is not the Launchbox scrapper at fault here, as it could certainly be smarter and find those games. But until/if that is handled from LB, can you pre-process the titles and strip Trial/Demo from the title?

    Thank you once again and keep healthy!

    Regards

  13. Hi,

    How do you compress the extracted (decrypted) game folder structure of a Wii U game? I see there are some tools that compress the raw .wud image and make it into .wux file with around 50% compression ratio, but all my games are ripped in raw folder format.

    Regards

  14. Has anyone tested this with the latest version, maybe it broke? I finally have my game library ready and want to be able to navigate, play games and exit them entirely from the xbox 360 controller. However the exit part is just not working for me, neither in Launcbox, nor in BigBox. It doesn't work for any emulator either. I have retroarch, rpcsx2 and rpcs3. How do I exit the active game and get back to launchbox/big box immediately from controller only? Would appreciate any feedback, the above answer is not working for me, I see it is not working for @tallpr24 either.

     

    Thanks in advance!

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