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Saieno

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Everything posted by Saieno

  1. Can't wait to see what you make! If you have any questions or run into any issues please do let me know!
  2. Game Cart Generator View File Created by Saieno (@Lets_All_Game on Twitch and YouTube) The Game Cart Generator is a user-friendly desktop application for generating custom “game cart” images. Inspired by the aesthetic of physical cartridges (like GBA, SNES, N64, etc.), this tool allows you to batch render stylized versions of your game artwork—perfect for LaunchBox collections, streaming visuals, or custom projects. Features Drag-and-drop friendly GUI with preview Supports PNG, JPG, and JPEG artwork Custom gradient and pattern overlays for labels Dynamic padding sliders (with extended range toggle) Stretch toggle to force logo/art to fill label area exactly Per-template settings saving via settings.conf Auto-detects label area from green alpha template Standalone EXE no prerequisites required How It Works Alpha Template (#00FF18) A green-screen-style image with a solid color (#00FF18) marking the label area on the cart. Cartridge Template The transparent base image representing the full cartridge (excluding the green box). Game Media Directory A folder containing game logos or box art that will be composited onto the cartridge. Optional Patterns Directory Black-and-white masks used to create visual overlays within the label area. Output Directory The folder where generated cart images are saved. Once configured, the tool auto-detects the label area, applies gradients/patterns if enabled, resizes the media into place using the padding values you set, and saves the final composited cart. You can preview the result using the Preview button before exporting in batch via Generate Carts. Saved Settings A settings.conf file is automatically generated next to the application to store padding preferences per cartridge template (based on full file path). Padding ranges from -100 to 100 by default, or -500 to 500 when extended range is enabled. "Stretch Image" toggle allows you to bypass aspect ratio preservation and forcibly fill the entire label area. Submitter Saieno Submitted 04/01/2025 Category Third-party Apps and Plugins  
  3. Version 1.0.0

    18 downloads

    Created by Saieno (@Lets_All_Game on Twitch and YouTube) The Game Cart Generator is a user-friendly desktop application for generating custom “game cart” images. Inspired by the aesthetic of physical cartridges (like GBA, SNES, N64, etc.), this tool allows you to batch render stylized versions of your game artwork—perfect for LaunchBox collections, streaming visuals, or custom projects. Features Supports PNG, JPG, and JPEG artwork Custom gradient and pattern overlays for labels Dynamic padding sliders (with extended range toggle) Stretch toggle to force logo/art to fill label area exactly Per-template settings saving via settings.conf Auto-detects label area from green alpha template Standalone EXE no prerequisites required Preview Window showing the expected finished style How It Works Alpha Template (#00FF18) A green-screen-style image with a solid color (#00FF18) marking the label area on the cart. Cartridge Template The transparent base image representing the full cartridge (excluding the green box). Game Media Directory A folder containing game logos or box art that will be composited onto the cartridge. Optional Patterns Directory Black-and-white masks used to create visual overlays within the label area. Output Directory The folder where generated cart images are saved. Once configured, the tool auto-detects the label area, applies gradients/patterns if enabled, resizes the media into place using the padding values you set, and saves the final composited cart. You can preview the result using the Preview button before exporting in batch via Generate Carts. Saved Settings A settings.conf file is automatically generated next to the application to store padding preferences per cartridge template (based on full file path). Padding ranges from -100 to 100 by default, or -500 to 500 when extended range is enabled. "Stretch Image" toggle allows you to bypass aspect ratio preservation and forcibly fill the entire label area.
  4. Redream Per-Game VMUs View File Redream Per-Game VMUs for LaunchBox Created by Saieno - @Lets_All_Game on Twitch and YouTube What it is A ready-to-use installer package for enabling per-game Virtual Memory Unit (VMU) save file management in Redream; fully integrated with LaunchBox Why use it Redream creates four VMU files, and by default all four are shared across all games. This tool creates a vmu0.bin dynamically per-game, while leaving vmu1–vmu3 shared and persistent. This allows each game to have its own memory card (vmu0.bin), preventing cross-game save data conflicts and minimizing space limitations. Requirements: LaunchBox 13.12+ (must be closed during installation) Standalone Redream (latest version) Redream configured with automated default settings in Launchbox Redream needs to be marked as your 'Default Emulator' for the platform More than one Emulator configured within Launchbox ROM filenames with single spaces only Windows 10/11 (not available on Android) What it does Installs a dynamic launcher (DCBoot.bat) and a minimized shortcut (DCBoot.lnk) Installs a custom AHK script (LaunchGameRedream.ahk) for handling VMUs Copies a blank vmu-default.bin into Redream Modifies Redream Emulator in LaunchBox to hook into the new launcher Installs a custom LaunchBox plugin (PerGameVMUName.dll) for consistent and clean VMU naming Bonus Full uninstaller included — reverts all changes and cleans up Everything self-contained, no manual file editing required Installer remembers paths via settings.conf for faster reinstalls/uninstalls VMU files are based on the name within LaunchBox for consistency Share and trade per-game VMUs easily from the Redream VMU_Games directory Before You Install If you already have save data in vmu0.bin, consider moving those saves to vmu1, vmu2, or vmu3 before installing. After installation, Redream will use a new game-specific VMU as vmu0.bin for each game. Once a game is launched, you can transfer your old saves from the shared VMUs (vmu1–3) onto the new per-game VMU within Redream itself. Known Issues Filenames with double spaces will not load properly into Redream. Please use a tool like Bulk Rename Utility to clean up ROM filenames before launching. If Redream is the only Emulator configured within LaunchBox, it can cause issues on install. Submitter Saieno Submitted 03/20/2025 Category Third-party Apps and Plugins  
  5. Version 1.0.1

    29 downloads

    Redream Per-Game VMUs for LaunchBox Created by Saieno - @Lets_All_Game on Twitch and YouTube What it is A ready-to-use installer package for enabling per-game Virtual Memory Unit (VMU) save file management in Redream; fully integrated with LaunchBox Why use it Redream creates four VMU files, and by default all four are shared across all games. This tool creates a vmu0.bin dynamically per-game, while leaving vmu1–vmu3 shared and persistent. This allows each game to have its own memory card (vmu0.bin), preventing cross-game save data conflicts and minimizing space limitations. Requirements: LaunchBox 13.12+ (must be closed during installation) Standalone Redream (latest version) Redream configured with automated default settings in Launchbox Redream needs to be marked as your 'Default Emulator' for the platform More than one Emulator configured within Launchbox ROM filenames with single spaces only Windows 10/11 (not available on Android) What it does Installs a dynamic launcher (DCBoot.bat) and a minimized shortcut (DCBoot.lnk) Installs a custom AHK script (LaunchGameRedream.ahk) for handling VMUs Copies a blank vmu-default.bin into Redream Modifies Redream Emulator in LaunchBox to hook into the new launcher Installs a custom LaunchBox plugin (PerGameVMUName.dll) for consistent and clean VMU naming Bonus Full uninstaller included — reverts all changes and cleans up Everything self-contained, no manual file editing required Installer remembers paths via settings.conf for faster reinstalls/uninstalls VMU files are based on the name within LaunchBox for consistency Share and trade per-game VMUs easily from the Redream VMU_Games directory Before You Install If you already have save data in vmu0.bin, consider moving those saves to vmu1, vmu2, or vmu3 before installing. After installation, Redream will use a new game-specific VMU as vmu0.bin for each game. Once a game is launched, you can transfer your old saves from the shared VMUs (vmu1–3) onto the new per-game VMU within Redream itself. Known Issues Filenames with double spaces will not load properly into Redream. Please use a tool like Bulk Rename Utility to clean up ROM filenames before launching. If Redream is the only Emulator configured within LaunchBox, it can cause issues on install.
  6. It’s in the general options screen to skip the game details screen within BigBox.
  7. Unfortunately yes, that would be the only way currently.
  8. Heya Vahn! YEah you can manually change them if you like, they are setup per each platform specifically. The current colors are the same ones used for the COLORFUL theme videos to seemlessly match at the moment. But you can feel free to change it to whatever you like.
  9. I think on the Playlist results page, you should be able to change the view to one of the standard ones, like Coverflow or Wall2, or another custom theme if there's one specifically for playlists. Hopefully that helps.
  10. Ah that's a really good question, I'm not sure actually. I don't use RetroAchievements because my emulators are all custom, so I don't really have a lot of experience with them or how that works with LaunchBox. Unfortunately I probably won't be able to implement that kind of integration, sorry about that.
  11. Thank you! If you feel so inclined please feel free to leave a five star review! It helps support the theme and allows others to find it easier as well. Thanks again and glad you were able to get the issues resolved!
  12. Glad you got it figured out! So for the music, you should have "Game Details Screen" enabled, it provides additional details and is themed specifically for each theme to add more context and visual appeal. Otherwise you can remove the files in BGM within the theme and that will get rid of the music.
  13. Hrm...really weird that it worked but suddenly stopped. You don't happen to run LaunchBox on an external drive do you? I'd be happy to try and help but if you can provide more information about the setup, maybe the name of the platforms and the image folders, etc. I'll do what I can. Thanks!
  14. Have you tried downgrading your Launchbox if you recently upgraded it? I actually didn't like the changes they made to controlling all of my emulators for libraries since I custom make my own and it was highly intrusive. So I rolled back.
  15. Seems odd, but also doesn't seem like it would be a theme issue and more of a LaunchBox issue potentially. Check your Images folders within the LaunchBox directories to make sure the Box - Front folders have all the proper box art. You can also clear the cache within BigBox or refresh image data to make sure all of the images and caches are found correctly. Hope that helps!
  16. Great to hear! Or er....not hear! Happy to help and if you need anything feel free to reach out! If you feel so inclined one of the best ways to support is leaving a 5 star review if you feel up to it! Thanks and enjoy the theme!
  17. Glad you were able to get it working! If you feel so inclined one of the best ways to support is leaving a 5 star review if you feel up to it! Thanks and enjoy the theme! Sure! You can find the script to adjust volume here:
  18. Thanks for checking out the theme and glad you’re enjoying it! So that video is a bit out-dated and the theme has gone through a number of updates and improvements since. The content you’re missing is Platform Videos, which can be downloaded through LaunchBox. There are different styles of video, COLORFUL should match seamlessly, but you can use any video you like. Unified is also a solid choice. Hope that helps!
  19. Hey @DragoonDemon4 , that seems a little more like a BigBox issue rather than a theme issue, but I could be wrong. What have you tried in terms of troubleshooting? Have you tried the VLC player instead of the WMP?
    It's great to see the expansion on the Coverbox Fragments theme! The performance can take a hit in some parts but overall its a fantastic package that really provides a ton of options for whatever look you're going for on the supported platforms!
  20. Really nice job! Looking really good and lots of options! Can't wait to see what other platforms you come up with!
  21. New version release, which adds the NEC PC-FX and SEGA SG-1000 Platforms. v2.2.5 Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes: Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game. Video Demonstration ThemeRelease225.mp4
  22. Thanks @vahn65! Hope you like this newest release as well. This new version release adds the long requested NEC PC-FX and Sega SG-1000 platforms. v2.2.5 Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes: Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game. Video Demonstration ThemeRelease225.mp4
  23. I've added a smaller zip with a curated list of pre-configured images to hopefully help some.
  24. New version release, which adds the Nokia N-Gage platform. v2.2.3 Added Nokia N-Gage Platform View Video Demonstration Nokia N-Gage Platform Theme.mp4 Adjusted the Cart animation for the following Platforms: Atari Lynx Sega GameGear WonderSwan WonderSwan Color Adjusted the Game Title text for the following Platforms: Commodore Amiga Commodore CD32 Also adjusted the background screenshot for the CD32
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