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Game Cart Generator View File Created by Saieno (@Lets_All_Game on Twitch and YouTube) The Game Cart Generator is a user-friendly desktop application for generating custom “game cart” images. Inspired by the aesthetic of physical cartridges (like GBA, SNES, N64, etc.), this tool allows you to batch render stylized versions of your game artwork—perfect for LaunchBox collections, streaming visuals, or custom projects. Features Drag-and-drop friendly GUI with preview Supports PNG, JPG, and JPEG artwork Custom gradient and pattern overlays for labels Dynamic padding sliders (with extended range toggle) Stretch toggle to force logo/art to fill label area exactly Per-template settings saving via settings.conf Auto-detects label area from green alpha template Standalone EXE no prerequisites required How It Works Alpha Template (#00FF18) A green-screen-style image with a solid color (#00FF18) marking the label area on the cart. Cartridge Template The transparent base image representing the full cartridge (excluding the green box). Game Media Directory A folder containing game logos or box art that will be composited onto the cartridge. Optional Patterns Directory Black-and-white masks used to create visual overlays within the label area. Output Directory The folder where generated cart images are saved. Once configured, the tool auto-detects the label area, applies gradients/patterns if enabled, resizes the media into place using the padding values you set, and saves the final composited cart. You can preview the result using the Preview button before exporting in batch via Generate Carts. Saved Settings A settings.conf file is automatically generated next to the application to store padding preferences per cartridge template (based on full file path). Padding ranges from -100 to 100 by default, or -500 to 500 when extended range is enabled. "Stretch Image" toggle allows you to bypass aspect ratio preservation and forcibly fill the entire label area. Submitter Saieno Submitted 04/01/2025 Category Third-party Apps and Plugins
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Version 1.0.0
18 downloads
Created by Saieno (@Lets_All_Game on Twitch and YouTube) The Game Cart Generator is a user-friendly desktop application for generating custom “game cart” images. Inspired by the aesthetic of physical cartridges (like GBA, SNES, N64, etc.), this tool allows you to batch render stylized versions of your game artwork—perfect for LaunchBox collections, streaming visuals, or custom projects. Features Supports PNG, JPG, and JPEG artwork Custom gradient and pattern overlays for labels Dynamic padding sliders (with extended range toggle) Stretch toggle to force logo/art to fill label area exactly Per-template settings saving via settings.conf Auto-detects label area from green alpha template Standalone EXE no prerequisites required Preview Window showing the expected finished style How It Works Alpha Template (#00FF18) A green-screen-style image with a solid color (#00FF18) marking the label area on the cart. Cartridge Template The transparent base image representing the full cartridge (excluding the green box). Game Media Directory A folder containing game logos or box art that will be composited onto the cartridge. Optional Patterns Directory Black-and-white masks used to create visual overlays within the label area. Output Directory The folder where generated cart images are saved. Once configured, the tool auto-detects the label area, applies gradients/patterns if enabled, resizes the media into place using the padding values you set, and saves the final composited cart. You can preview the result using the Preview button before exporting in batch via Generate Carts. Saved Settings A settings.conf file is automatically generated next to the application to store padding preferences per cartridge template (based on full file path). Padding ranges from -100 to 100 by default, or -500 to 500 when extended range is enabled. "Stretch Image" toggle allows you to bypass aspect ratio preservation and forcibly fill the entire label area.- 2 comments
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Redream Per-Game VMUs View File Redream Per-Game VMUs for LaunchBox Created by Saieno - @Lets_All_Game on Twitch and YouTube What it is A ready-to-use installer package for enabling per-game Virtual Memory Unit (VMU) save file management in Redream; fully integrated with LaunchBox Why use it Redream creates four VMU files, and by default all four are shared across all games. This tool creates a vmu0.bin dynamically per-game, while leaving vmu1–vmu3 shared and persistent. This allows each game to have its own memory card (vmu0.bin), preventing cross-game save data conflicts and minimizing space limitations. Requirements: LaunchBox 13.12+ (must be closed during installation) Standalone Redream (latest version) Redream configured with automated default settings in Launchbox Redream needs to be marked as your 'Default Emulator' for the platform More than one Emulator configured within Launchbox ROM filenames with single spaces only Windows 10/11 (not available on Android) What it does Installs a dynamic launcher (DCBoot.bat) and a minimized shortcut (DCBoot.lnk) Installs a custom AHK script (LaunchGameRedream.ahk) for handling VMUs Copies a blank vmu-default.bin into Redream Modifies Redream Emulator in LaunchBox to hook into the new launcher Installs a custom LaunchBox plugin (PerGameVMUName.dll) for consistent and clean VMU naming Bonus Full uninstaller included — reverts all changes and cleans up Everything self-contained, no manual file editing required Installer remembers paths via settings.conf for faster reinstalls/uninstalls VMU files are based on the name within LaunchBox for consistency Share and trade per-game VMUs easily from the Redream VMU_Games directory Before You Install If you already have save data in vmu0.bin, consider moving those saves to vmu1, vmu2, or vmu3 before installing. After installation, Redream will use a new game-specific VMU as vmu0.bin for each game. Once a game is launched, you can transfer your old saves from the shared VMUs (vmu1–3) onto the new per-game VMU within Redream itself. Known Issues Filenames with double spaces will not load properly into Redream. Please use a tool like Bulk Rename Utility to clean up ROM filenames before launching. If Redream is the only Emulator configured within LaunchBox, it can cause issues on install. Submitter Saieno Submitted 03/20/2025 Category Third-party Apps and Plugins
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Version 1.0.1
29 downloads
Redream Per-Game VMUs for LaunchBox Created by Saieno - @Lets_All_Game on Twitch and YouTube What it is A ready-to-use installer package for enabling per-game Virtual Memory Unit (VMU) save file management in Redream; fully integrated with LaunchBox Why use it Redream creates four VMU files, and by default all four are shared across all games. This tool creates a vmu0.bin dynamically per-game, while leaving vmu1–vmu3 shared and persistent. This allows each game to have its own memory card (vmu0.bin), preventing cross-game save data conflicts and minimizing space limitations. Requirements: LaunchBox 13.12+ (must be closed during installation) Standalone Redream (latest version) Redream configured with automated default settings in Launchbox Redream needs to be marked as your 'Default Emulator' for the platform More than one Emulator configured within Launchbox ROM filenames with single spaces only Windows 10/11 (not available on Android) What it does Installs a dynamic launcher (DCBoot.bat) and a minimized shortcut (DCBoot.lnk) Installs a custom AHK script (LaunchGameRedream.ahk) for handling VMUs Copies a blank vmu-default.bin into Redream Modifies Redream Emulator in LaunchBox to hook into the new launcher Installs a custom LaunchBox plugin (PerGameVMUName.dll) for consistent and clean VMU naming Bonus Full uninstaller included — reverts all changes and cleans up Everything self-contained, no manual file editing required Installer remembers paths via settings.conf for faster reinstalls/uninstalls VMU files are based on the name within LaunchBox for consistency Share and trade per-game VMUs easily from the Redream VMU_Games directory Before You Install If you already have save data in vmu0.bin, consider moving those saves to vmu1, vmu2, or vmu3 before installing. After installation, Redream will use a new game-specific VMU as vmu0.bin for each game. Once a game is launched, you can transfer your old saves from the shared VMUs (vmu1–3) onto the new per-game VMU within Redream itself. Known Issues Filenames with double spaces will not load properly into Redream. Please use a tool like Bulk Rename Utility to clean up ROM filenames before launching. If Redream is the only Emulator configured within LaunchBox, it can cause issues on install. -
Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
Ah that's a really good question, I'm not sure actually. I don't use RetroAchievements because my emulators are all custom, so I don't really have a lot of experience with them or how that works with LaunchBox. Unfortunately I probably won't be able to implement that kind of integration, sorry about that. -
Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
Glad you got it figured out! So for the music, you should have "Game Details Screen" enabled, it provides additional details and is themed specifically for each theme to add more context and visual appeal. Otherwise you can remove the files in BGM within the theme and that will get rid of the music. -
Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
Seems odd, but also doesn't seem like it would be a theme issue and more of a LaunchBox issue potentially. Check your Images folders within the LaunchBox directories to make sure the Box - Front folders have all the proper box art. You can also clear the cache within BigBox or refresh image data to make sure all of the images and caches are found correctly. Hope that helps! -
Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
Thanks for checking out the theme and glad you’re enjoying it! So that video is a bit out-dated and the theme has gone through a number of updates and improvements since. The content you’re missing is Platform Videos, which can be downloaded through LaunchBox. There are different styles of video, COLORFUL should match seamlessly, but you can use any video you like. Unified is also a solid choice. Hope that helps! -
Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno replied to Saieno's topic in Big Box Custom Themes
Hey @DragoonDemon4 , that seems a little more like a BigBox issue rather than a theme issue, but I could be wrong. What have you tried in terms of troubleshooting? Have you tried the VLC player instead of the WMP? -
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno replied to Saieno's topic in Big Box Custom Themes
New version release, which adds the NEC PC-FX and SEGA SG-1000 Platforms. v2.2.5 Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes: Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game. Video Demonstration ThemeRelease225.mp4 -
Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno commented on Saieno's file in Custom Themes
Thanks @vahn65! Hope you like this newest release as well. This new version release adds the long requested NEC PC-FX and Sega SG-1000 platforms. v2.2.5 Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes: Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game. Video Demonstration ThemeRelease225.mp4 -
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
Saieno replied to Saieno's topic in Big Box Custom Themes
New version release, which adds the Nokia N-Gage platform. v2.2.3 Added Nokia N-Gage Platform View Video Demonstration Nokia N-Gage Platform Theme.mp4 Adjusted the Cart animation for the following Platforms: Atari Lynx Sega GameGear WonderSwan WonderSwan Color Adjusted the Game Title text for the following Platforms: Commodore Amiga Commodore CD32 Also adjusted the background screenshot for the CD32