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Saieno

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Everything posted by Saieno

  1. Thanks for reporting the issue! I’ll go through and double check the views and release an update shortly if needed. Let me know if you come across any other issues. Thanks!
  2. New version is released. Full release notes on the file, but here's a summary: Performance: Enhanced navigation performance, especially for NES, SNES, N64, GB, GBC, etc. Optimizations: Updated code-base and optimized views for all platforms. Sprites: Transitioned to Launchbox sprites in Platform View. New Platform Themes: Added for Atari Jaguar CD, Commodore 64, Commodore Amiga, Commodore Amiga CD32, and SNK Neo Geo CD. New Regional View: Introduced Sega Mark III (Japanese version of Sega Master System). Note: Version updated to 1.1.0 due to optimizations and improvements. Feedback and suggestions are always welcome!
  3. New version is released. Full release notes on the file, but here's a summary: Performance: Enhanced navigation performance, especially for NES, SNES, N64, GB, GBC, etc. Optimizations: Updated code-base and optimized views for all platforms. Sprites: Transitioned to Launchbox sprites in Platform View. New Platform Themes: Added for Atari Jaguar CD, Commodore 64, Commodore Amiga, Commodore Amiga CD32, and SNK Neo Geo CD. New Regional View: Introduced Sega Mark III (Japanese version of Sega Master System). Note: Version updated to 1.1.0 due to optimizations and improvements. Feedback and suggestions are always welcome!
  4. That's a great question. When it comes to the long-term vision for the theme, I've got a clear roadmap in mind. First and foremost, I'm committed to adding regional variations to the existing platform views. This is to ensure that users from different parts of the world can get a more personalized and relevant experience. Alongside this, a key objective is to continuously refine and optimize the performance of the UI. I believe that a seamless user experience is crucial, so I'm always on the lookout for ways to enhance its speed and responsiveness. Now, zooming out a bit to the broader ideas, I've got some long term changes planned. I really want to breathe new life into the Platform view. The goal is not just to tweak it, but to completely revamp it so that it has a distinctive identity that stands out. Parallel to that, there's the Arcade view. Rather than using just recycled elements from the Unified design, I'm aiming to create an Arcade view that truly feels original and nostalgic, something I'd be genuinely proud to present. So, to wrap things up, my immediate priorities revolve around optimizing performance, integrating more platforms, and introducing regional variants. However, in the longer run, my sights are set on entirely redesigning both the Platform and Arcade views to with a unique charm, identity, and nostalgia.
  5. Posted a progress update on the forums.
  6. Small update on some things I've been working on. First, I've been working to optimize the performance for a number of platforms; namely the Nintendo ones as they tended to have a lot of slow downs with thousands of titles in the library. I think I've done as good as I can in this regard, so look forward to that in the next release. I've also been hard at work on a number of new platforms that have been requested. Here are a few sneak peeks. Atari Jaguar CD Commodore 64 (The C64 Mini) Commodore Amiga (The Amiga500 Mini) And a few more that are still early in development but coming along. Look forward to these in the next release.
  7. Hello @okamigen108, glad you're enjoying the theme! I can understand that having the "EU" or "JP" in a system title can be annoying, especially if you're from Europe or Japan. I myself am from America so apologies if those are the variants that I put priority on. But as you stated, you should be able to rename the Super Nintendo EU file to Super Nintendo Entertainment System and have it show the European version of the view instead while having the name you prefer. Hopefully that's okay, as I'm not sure of another way around that particular issue.
  8. Hey @EggBirds8432! Thanks for the great review and hopefully I can answer your questions! 1. The performance can take a hit if you have a ton of games in the specific library. Caching all images can help with this, but even if I trim things down to their core components things can still slow down some. I'm working to improve performance with a new code base but this will take time while I'm also working to add more platforms. 2. Ah these might be specifically for the Nintendo platforms you're mentioning. In the original Nintendo Mini consoles those dots and carts were for save states, but they serve no function within the theme (There's no real way for me to pull that metadata to make it reflective within the theme, and the performance would be impacted further). It's purely decorative to more closely match the original presentation from the Mini Consoles. Hope that helps!
  9. As @Jackdefjam mentioned that should work for your request if needed. The silent patch is just a collection of 'empty' files with the same name as replacements as I wasn't sure if the application would act up if the file wasn't found.
  10. This is a limitation that I can't work around directly. I can provide a silence patch to replace all of the music if you require.
  11. Hi @diNessuno I didn't actually make any changes to how the PS3 background images work since the initial release. I can look into having both implemented but there are limitations unfortunately. You could potentially take fanart you like and set it with the Game Start Screen metadata in LaunchBox so it shows up as expected. You have way more control over how you have your images assigned via metadata than I do with specifying sources of metadata to populate the background. I'll still look into it and make adjustments if I can, but hopefully this helps either way.
  12. Heya @NOMAD0P and thanks for the great review! I'll look into adding the A500 Mini and C64 Mini, I'm not sure about Exodos tho, and I am working on a number of other platforms as well. I won't have any ETA but I want to make sure they are all good to add them as a batch instead of individually. Thanks again!
  13. Heya @AGVN It looks like the issue that blattacker mentioned. If you go into the "Mini Consoles Theme" folder, you should not be presented with another folder that says "Mini Consoles Theme". Depending on how you extracted the zip file, the extraction may have produced a folder inside a folder. If this is the case, simply cut and paste the contents of the interior "Mini Consoles Theme" folder into the exterior "Mini Consoles Theme" folder, and remove the now-empty interior one.
  14. @narubox What platform are you having the issue with specifically? Is it every platform or specific ones? I've trimmed down as much as I can to optimize each view, so there isn't really much I can make lighter. If you go into options and go into Image Cache, then Force Populate all Game Wheel Images and CoverFlow images, that should help with the performance some. But I notice platforms with a lot of titles can slow down a bit.
  15. I'm working on 1.0.12 and it'll include this as the Sega Mega Drive JP Game Details Screen and the finalized PS2 Animated Background.
  16. Thanks for the feedback! I'm not very familiar with the Japanese versions of the consoles so I'm having to do a lot of research instead of use first hand knowledge; which will undoubtedly lead to some inaccuracies since its honestly pretty difficult to find good information and reference material. With your feedback I'll make the changes to the Game Detail Screen and we'll get it to where it looks good! Thanks! Great! I'll work on refining it then and have it in a future release! Thanks!
  17. Also have an idea for a PS2 Animated background. Posted on the forums here, lemme know what ya think.
  18. Here's an animated background idea for the PS2 Platform View. PS2AnimatedBackground.mp4 Here's what the current Platform View looks like for PS2 which is a static background. Thoughts?
  19. No worries, whats in the folder for Mini Console Theme? Again, I'm curious why it wouldn't work for you at all, you're the first with the issue.
  20. That seems to look a little strange. The File Folder doesn't appear to be associated with anything, but whats in the actual folder?
  21. Heya @AGVN, That's a little strange. Everything in your options looks to be correct. Can you double check the theme is installed properly? Do any of the supported platform views work? And when you applied the theme did you have any other themes installed in parallel? Also what version of LaunchBox are you using, and what have you tried troubleshooting wise?
  22. I added platform views for the following in 1.0.11: Sega Mega Drive JP Sega Mega CD JP Sega Super 32X Please let me know if these work for you if you choose to use them and if you have any issues!
  23. No problem! I added platform views for the following in 1.0.11: Sega Mega Drive JP Sega Mega CD JP Sega Super 32X Please let me know if these work for you and if you have any issues!
  24. Heya @vahn65 I checked the current release 1.0.10 and Super Famicom background is used correctly for the game list and the game details screen. Can you show a screenshot of the issue you're having? Thanks!
  25. No problem! Hope you like it with the context haha. The game details screen is also based on the hardware BIOs menu if you're curious as well Ah dang it. Alrighty I'll take a look at this and add it to the next release when I have more changes, still working on the JP Mega Drive variations and such. Thanks for pointing it out!
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