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Saieno

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Everything posted by Saieno

  1. Not a problem! Let me know how it works for you! Nice Jack! Look okay? Run into any odd issues or anything? Thanks!
  2. Heya @topcatuk this should now be implemented in 1.0.10! Just name your platform Super Nintendo EU and it should work as expected, but let me know if you have any issues or oddities. Thanks!
  3. Sure, I can make a release with that as an option if you'd prefer that instead. I'll have it released later today if that works for you.
  4. Heya topcatuk! Yep the UK SNES is currently under Super Famicom, so if you name your system "Super Famicom" then it'll show the UK SNES theme. Hope that helps!
  5. Hi @dnm Nothing special needed, just install it like any other theme, but be sure to read the configuration notes.
  6. Hey @denmiclaw this should be resolved in the newest release, 1.0.9 Hey @Jackdefjam I know you've adjusted it manually already but I have resolved this issue in the newest release, 1.0.9 Heya @vahn65 I'm still working on the Mega Drive and other variations, but I did add the NEC PC Engine and NEC PC Engine CD platforms you had requested previously. Please let me know how it works for you and if you have any issues!
  7. Thanks for pointing this out JackDefJam! I’ll add that to the list to resolve in the next release. Really am thankful for all the issues being reported, and glad everyone is enjoying the theme! If you come across any other odd issues feel free to let me know, and thanks again!
  8. Hi Panda, I have no problem providing assistance on getting this working for you, but because you’re the only one having this issue can you provide more information on what issue you’re having. And what you tried to resolve it? Have you tried changing the view to Wall View for Wii and WiiU? Or PS3 and PSP to WheelView? There are some configuration suggestions in the original post that might help with the configuration, but I’ll need more details on what the issue is and what was tried to be able to provide help. Thanks!
  9. OH! I see what you're referring to now! The actual gameplay video is cropped incorrectly in the 3DO Game Details View! I'll get that resolved in a future update when I have additional changes as well to avoid having so many releases and needing for people to redownload etc. Thanks for pointing this out!
  10. This should now be resolved in 1.0.8, let me know if that works for you!
  11. Ah you’re right! I forgot I made multiple views to cover the naming of Panasonic 3DO and 3DO Interactive Multiplayer. Should be an easy fix and I’ll get that updated tomorrow. Thanks for the heads up! Heya Kondorito! So the font for the Nintendo game details screens is from the official Nintendo Mini Consoles, that’s why the layout and everything is the same for Nintendo platforms. (I tried to also have all the Atari ones have their own style, same for Sega, etc). I agree it’s a little weird with the font they chose but it’s Nintendo lol.
  12. Thank you! It took longer than I hoped to figure out a way to make it work, but I'm happy with the result and I hope others will be happy with it as well.
  13. Hello Denmiclaw, the Game Select screen is not actually the correct screen for the 3DO Platform. In BigBox, when you're in the Panasonic 3DO view, hit V on a keyboard and select Horizontal View. Should look like this: The Game Details screen is correct, as its based on the 3DO system menus and is not a wide screen console: All of the Nintendo Game Detail Screens are different so they all have a similar vibe, Sega also all have a different layout so they feel like 'Sega' specific. Hope that helps!
  14. This should be resolved in Version 1.0.7 which was just released. Let me know if that resolved it for you!
  15. Just released Version 1.0.6, which should address the Game Details Screen request. When you're in a Game Details screen on any platform, the Game Details Menu will be hidden. If you push up or down, it'll make the menu appear. Here's an example: Normal Game Details Screen: Game Details Screen when pushing Up or Down: The Location of the Game Details Menu will vary based on the specific platforms Game Detail view to make it fit as much as possible.
  16. Absolutely! Work has been busy so its been a bit slow for the next update, but I'm working on PC Engine, CORE, JP Master System, JP Mega Drive, etc. Just taking some time but I am working on it.
  17. Heya! It may be an issue with how the Platform is named versus how the icon is named. I will look into getting other naming variations within the assets for the platform sprites. Does the theme work for you when you go into the platform? Or is it just the platform sprite not showing up? Thanks!
  18. Unfortunately this is part of the audio issue I mentioned that required creating the Game Details screen or the audio wouldn’t stop playing. In the CTC there are toggles for things like mute audio or setting triggers for audio muting on videos, but it doesn’t function. And when I reached out to the author he didn’t have any ideas how to resolve it so I did my best to work around the limitations. Apparently it is possible but I’m not personally familiar with XAML, but if a fix is found in the future I’ll absolutely get it fixed and updated. Thank you very much for confirming you aren’t seeing issues with those platforms, didn’t know if something bigger was broken I needed to look into.
  19. Just wanted to confirm that this was intentional and will be subjective. I double checked and this shouldn't be the case. Can you provide a screen shot of the issue you're having? Similar to the 3DO Interactive Multiplayer screenshot provided that shows what you're seeing. Thanks!
  20. Gotcha, alrighty just uploaded Version 1.0.5 and that should resolve the issue. Thanks for letting me know about these things, appreciate the bug reports and feedback so I can work to resolve them.
  21. Hmm. How do you have the platform named, 3DO Interactive Multiplayer or Panasonic 3DO? I may need to see if there's a visibility issue with the boxes, I'll check and put out a fix in the next few minutes.
  22. Thanks! I'll have a new release out shortly with the fixes then. Also, I do realize the official is white but I decided to make it darkmode if that is acceptable (also was trying to avoid making it too exact to avoid Nintendos potential wrath)
  23. ....Is this really how you want it to look? Just making sure.
  24. Oh this is great! Lemme see if I can address all of this! This is great! I never had GameCube Demo Disks so I wasn't aware they had them! (Discs were so small I didn't think they'd make them!) But this looks great! Would be a lot of metadata required for it to work properly, so as long as each game has the appropriate media available I should be able to put something like this together! I won't have an ETA on it or anything but I like it! Oh I actually thought the GameCube detail screen fit really well with the menu screens Nintendo made for the NES and SNES mini consoles, that was the general idea to stay with what they had but I made the background grey and added the controler buttons, etc. I'm actually happy with it for what I was going for. So I was hoping to have more control over the game details options menu to display it how I want or where or trigger it with a hotkey, but there's no way to currently do that. The menu still technically exists, and you can technically nagivate it, it's just hidden so you'd need to know what the menu options are which isn't ideal. I suppose I could make another 3DS view, it would end up like the WiiU view (nearly identical) and was trying to make each feel a little unique when it came to the respective dashboards. I know it may not seem like it, but thats actually how the 3DS game view was when the 3DS first came out; so was trying to replicate that. I did try to make a PS2 animated background for the Horizontal view, but I just couldn't get it to look good, even with completely modeling and remaking the PS2 boot animation. But at least I feel like I nailed the PS2 Demo Disk lol. Speaking of the PS2 Demo Disk! This particular PS2 Demo Disk example is a little restrictive since it doesn't really show you where you're navigating to or any other games aside from the one you're looking at. Thats a fair point on the switch games and box art. I'll look into implementing something like that in a future update for sure. Ah yes I thought I forgot one of the regional views! I'll work on that for a future release as well, and will also try to get the CoreGrafx as well. And the Super Famicom boxes I intend on fixing for the next release, either today or tomorrow cause I'm having that issue as well. Again usually looks good in the editor, doesn't when I go in BigBox for whatever reason so its difficult to troubleshoot. Thanks for all the great ideas/feedback!
  25. Ah I see what you're saying. The boxes are only slightly stretched taller than usual for a couple reasons. The first is to make it more seamless with the wheelbox, as the wheelboxes are actually black or red based on region (shown below) and generally flow into each other. And the second is because overall I personally thought it looked better with the US and PAL boxes when they are next to each other. It was also intended to give the vertical JP boxes more room but I needed to fix that. I've not seen anything that looks overly warped or odd personally, though vertical JP box art for a game that is marked as NA or EU will be stretched because of the region. but if you have any specific examples please feel free to share. I've also adjusted the JP boxes so they show completely within the WheelBox and have it in the latest release which is available now.
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