-
Posts
267 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Saieno
-
Mini Console Nostalgia - Form over Function (WIP)
Saieno replied to Saieno's topic in Big Box Custom Themes
Woo! Okay so I think I have Nintendo 3DS in as good a spot as I can with boxart and clipping, etc. Let me know what you think! (There's a weird issue where in CTC it looks correct but in bigbox the size is completely off and the mask doesn't interact as I expect so this was really tricky to nail down). For Switch I really dunno what to do. This was the best I could do. -
Mini Console Nostalgia - Form over Function (WIP)
Saieno replied to Saieno's topic in Big Box Custom Themes
You're absolutely right about the artwork being cut-off and needing to manipulate it in odd ways. For example with Sega Saturn I had to treat NA boxes differently than EU/JP, and tried to dynamically use the boxart and logos to make a sudo box art essentially. Was thinking or trying to use the width and height to see if I can trigger off that but still working on it for sure. With the 3DS one, you're correct and I'm having a strange issue with that particular wheelbox so I'll be revisiting that one and making it better, but for the Switch, Sega Genesis, and Sega 32X, there are drastically different boxart shapes that are giving me a headache lol. For example, some 3DS games aren't in physical boxes but are app icons instead, same for Nintendo Switch. For Sega gensis and 32X, some box art has the hanger tab on the art and others are just basic art, and I'm attempted to make all examples fit as well as possible. If there's a better way to do this I would love to know a better approach cause its difficult to work around hahaha. -
Mini Console Nostalgia - Form over Function (WIP)
Saieno replied to Saieno's topic in Big Box Custom Themes
Thank you! I'm a little hesitant to make a generic version as I personally feel like the default theme really fits those needs. Ultimately I'd love to make a theme for every platform that makes sense tho obviously there are a lot of very obscure platforms. If I did do a generic platform view it would probably be based on my custom emulation system and I don't think it would be something many would want to use. Or I suppose I could make a kind of generic console looking view though I customize everything specifically for the platform so I'm not sure how well that would fit. I do intend on doing PS Vita, WiiU, Wonderswans, and Colecovision currently. And maybe CD-I. Thank you! So I did take into consideration other regions platforms, so I do have Famicom, Super Famicom, Mega Drive, Mega CD, Mega 32X, etc made (just incase). In regards to the Nintendo DS controls on the bottom, I do agree tho I did want it to somewhat fit with the other Nintendo handhelds as well. Although the design is more accurate to the actual DS UI, I still wanted to think what Nintendo might do if they had made a mini console for it I suppose. Of course its all subjective but still really good feedback. I know its a long video but there's a lot of little details that I dunno would be worth covering in an actual release video once the theme is more complete, mainly to show where certain aspects are and how the theme is expected to work. Regardless thank you for the great feedback and if you notice anything else that can be improved please feel free to let me know! -
Hello all! This is my first theme I've created and I'm still working on aspects of it. For the most part I wanted to create themes for each platform I personally use and make them based on the mini consoles that have been released so far. I then envisioned what other mini consoles might look like, as well as what each company might do differently to represent their consoles. For newer consoles (PS3/Xbox 360, etc) I based the themes off of their user interfaces and dashboards to try and mimic their look and feel. For PS2 and Xbox I made alternative views that mimic the demo disks of the time as I know I personally used a bunch of demo disks around that time and remember those fondly. I dunno if anyone else would be interested in a theme like this (its mainly for the platform views specifically at the moment). Please excuse any performance issues you see in the video, this was recorded in a virtual machine for development purposes (works great on my emulation system when testing). If anyone would be interested in a theme like this, I'll release it once its completed but figured I'd get some ideas/feedback/thoughts on it. Thanks!
-
Yep can confirm, works for me now as well with the newest update! Thanks!
-
It does not. To clarify my earlier post, I believe it might be a situation with user sessions, though I'm not sure. I only have one user, but when entering a remote desktop session it works, and when leaving the remote desktop session it no longer works. Very strange.
-
This is the same for me as well. Using VLC, but also tested with Windows Media Player and no change under normal use. However, and maybe this might provide some kind of clue @faeran but I did a RDP session to my system running BigBox and.....its working correctly in that RDP session. Not when using BigBox normally for whatever reason, but I thought I would mention it cause I wasn't expecting that (was doing some remote maintenance on the system and noticed it working as expected but its not really usable in a RDP session of course)
-
I still have this issue as well @Kimjongilist but I've given up on there being a fix.
-
I'm on 12.14, because VLC playback was broken on 12.15 for me. Windows 10 21H1. The patform view does not update time, game views do.
-
It does not, it has the same behavior.
-
Bump. Can I get any help on this please?
-
Any way to play platform or even game specific startup videos?
Saieno replied to El_Luiso's topic in Troubleshooting
You can configure this via a batch script that launches VLC to play the video, and add it as an Additional App that runs 'before' the main application for each game. -
Just wanted to follow up on this, see if anyone had any ideas. Thanks!
-
not opening cant open launchbox or bigbox
Saieno replied to GamerKeags_YT's topic in Troubleshooting
I'll need to keep this in mind! Being a Linux user of 15 years I often forget Anti-Virus is a thing. Glad you got it rectified! -
I can concur that some really good UI improvements have been done with caching and dashboard media loading in (I believe) 12.12 and further improvements in 12.14, so 12.15 may help you with the performance.
-
BigBox suddenly stops playing startup video...
Saieno replied to FormulaFox's topic in Troubleshooting
For me, when things were initializing it would trigger the video to close midway. Not sure what kind of signal is sent usually for BigBox to close it and continue, but it seems fairly sensitive. Glad you were able to get it resolved! -
BigBox suddenly stops playing startup video...
Saieno replied to FormulaFox's topic in Troubleshooting
Have you tried reverting to 12.14? Do you still have the issue there? -
I'll be honest, I've been looking at these freaking xaml files for days and I can't tell which section would be specifically for the time and which would be specifically for the date. The sections are clearly defined but nothing sticks out to be as obviously 'THIS IS THE CLOCK'. The following is the main section I've been trying to work with cause that seems like the obvious section but I honestly can't tell anymore lol. <!-- DATE AND TIME --> <Viewbox x:Name="DateTimeWeather" Grid.Row="0" Grid.Column="2" > <DockPanel Height="45" Width="385" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" > <TextBlock Text="{Binding CurrentTime}" FontFamily="{StaticResource FontBebasNeue}" VerticalAlignment="Center" DockPanel.Dock="Right" FontSize="37" Foreground="Aqua" /> <TextBlock Text=" " FontFamily="{StaticResource FontBebasNeue}" FontSize="37" VerticalAlignment="Center" DockPanel.Dock="Right" /> <TextBlock Name="tbArrivalDateTime" Text="{Binding Source={x:Static sys:DateTime.Today}, StringFormat='{}{0:MMMM dd, yyyy}'}" FontFamily="{StaticResource FontBebasNeue}" VerticalAlignment="Center" HorizontalAlignment="Right" DockPanel.Dock="Right" FontSize="37" Foreground="DeepSkyBlue" /> <TextBlock Text=" " FontFamily="{StaticResource FontBebasNeue}" FontSize="37" VerticalAlignment="Center" DockPanel.Dock="Right" /> </DockPanel> <Viewbox.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Viewbox.RenderTransform> </Viewbox> </Grid> Looks like this would be it, but its exactly what was suggested earlier in the thread by C-Beats, and its identical in the Platform View versus the Game View, but Game View functions correctly and Platform View doesn't. <TextBlock Text="{Binding CurrentTime}" FontFamily="{StaticResource FontBebasNeue}" VerticalAlignment="Center" DockPanel.Dock="Right" FontSize="37" Foreground="Aqua" />
-
Here you are Faeran, thanks! PlatformWheel2FiltersView.xaml Wheel3GamesView.xaml
-
BigBox suddenly stops playing startup video...
Saieno replied to FormulaFox's topic in Troubleshooting
No worries, I'm watching this thread so whenever you get to it! -
not opening cant open launchbox or bigbox
Saieno replied to GamerKeags_YT's topic in Troubleshooting
Can you provide a little more information on how you have LaunchBox and BigBox installed and configured? For example, do you have a single drive with everything installed on it? Network drives? Which operating system/device is this for? Have you tried any troubleshooting such as reinstalling over your current install? -
BigBox suddenly stops playing startup video...
Saieno replied to FormulaFox's topic in Troubleshooting
I might be able to help then! Can you provide your batch script you're using to launch BigBox? Might be able to help with reformatting it to something similar to mine. -
So I adjusted the Binding as suggested, didn't change the String format as I still do want the date and time, but as before I'm getting the same behavior. The game view updates time, the Platform view does not. Note the system clock compared to the Dashboard clock. Here's the Platform View: Here's the Game View: Any suggestions would be fantastic for resolving this. I can also provide the entire xaml files as reference but it is just the Unified theme as mentioned.
-
I'll try out the CurrentDateTime and see if that resolves the issue. I am displaying the date, and the time, so that makes sense with the stringformat for the date, but I assumed the binding for DateTime.Today was displaying the time as I couldn't find a solid reference of where that was being called from. Thanks! I'll follow up if that resolved the issue!
-
So I'm having trouble following. I'm looking through https://learn.microsoft.com/en-us/dotnet/api/system.datetime?view=net-6.0 For the documentation on the Structs but I'm not finding 'CurrentTime'. I'm assuming the code in question that needs to be adjusted is the following but I'm not sure what the source syntax or string format should be as a reference. Do you have a link to a reference or example? {Binding Source={x:Static sys:DateTime.Today}, StringFormat='{}{0:MMMM dd, yyyy}'}