Deam
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I'm at the start of the troubleshooting process for this, but I have come to what I think is the following set of facts. I am running the latest version of Dolphin, using Bluetooth Passthrough for the Wiimotes using an original Wii bluetooth chip connected via USB following the instructions from the Dolphin website. I also have an X-input 8Bitdo controller I use to navigate BigBox (as the Wii remotes don't connect until the game has started). The issue I have is as follows: 1) In Dolphin - Once wiiremotes are paired, I can run a number of Wii games, exit them pressing escape, and then opening another game the Wiiremote will quickly reconnect. 2) In Launch Box - I appear to be able to do the same thing, pressing escape to quit a game, I can open the same or another game and reconnect the Wii remote. 3) In BigBox - problems begin. If I exit out the game using the pause menu (and I think escape, but will have to check more), something must occur because eventually if I open another or the same Wii game, the wiiremotes stop connecting. I have to repair them again, and sometimes that doesn't work and I have to erase the pairing, or unplug and replug the USB bluetooth dongle back in. I didn't see this type of issue posted before, but thought I would check if anyone using this particular setup has run into this issue.
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Confirmed here as well!
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Thank you for the rather quick reply! One other question/suggestion - is it possible to set how long you have to hold the back button for the new settings menu option (e.g. shorten it?).
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I'm not sure it belongs here because 11.13 is now "out". However, I did notice that BigBox seems to be ignoring the Video options. Specifically, one of my platforms (using Unified Redux), is my own Recently Played. It has no background video, just a background image and clear logo. Prior to the update it was fine. After the update, it now plays random videos as if the "play random video if platform has no video" option (not verbatim) is checked. Then I unchecked all of the three video options and it had no effect, and all platform videos still played when I believe they shouldn't.
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One final follow up: Thinking it was just a bad control stick, I remapped the up and down navigation to other buttons on the joystick, and the same issue appears to occur. I cannot even say how consistent it is. I will press up or down in a game wheel and eventually it was just start going on its own until I do counter-inputs with that joystick. I have again checked to see in windows USB controller if the input gets stuck and it doesn't. I even changed bluetooth adapters. There just must be something with the interaction of the M30 which I can't figure out.
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I am using a homemade arcade stick based on an 8Bitdo M30 gamepad. The Dpad mode is set to Dpad (as opposed to left analog). The issue I am having is that when navigating the game wheel pressing up or down, invariably it will start to just scroll up or down on its own until I give additional up/down inputs to stop it. This appears to only happen with arcade sticks I made based on 8Bit M30 bluetooth gamepad. This does not occur with DS4 controllers also using bluetooth. I have tested the controllers in the Windows USB control panel to see if it is giving inputs after press up or down a few times - it isn't. I'm curious if anyone has experience a similar issue between controllers. Perhaps it is a signal issue. EDIT: Resolution (I hope): So, in a failure of proper troubleshooting, I should not my Bluetooth dongle was connected to a USB hub (as my computer is behind a TV, and there is interference). Well, as luck would have it, there was a recent power failure and I noticed the hub had stopped working as the wireless keyboard didn't work. Well, I got an extension cable and plugged the same Bluetooth dongle into that. Sure enough - the issue seems to have gone away. So it seems it was just a very strange interaction between the M30 gamepad (the PCB of which is my arcade stick) and the USB hub must've caused some form of ghost repeat signal or something of that nature. Very odd, but I lesson is I should've went to basics and directly connected the dongle. The fact that other controllers had no issue threw me off.
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BigBox 11.10 - Page Up / Page Down buttons no longer working for Wheels?
Deam replied to Deam's topic in Troubleshooting
I botched my search in the forum on this one, as I did it again and see there were prior posts. Sorry for the redundancy. -
I am using the Unified Redux theme, but also tried other themes and have the same issue. After updating to 11.10, my page up/page down buttons no longer work on the game wheels. The buttons (the L and R triggers, as well as keyboard page up/down) work in Big Box options, and work because I tried remapping again. They just no longer have any impact on the wheel. This is an usability issuer obviously as it impacts navigation with many games. Before nuking the setup and starting from the beginning I wanted to see if anyone else had this issue.
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Kodi addon for LaunchBox
Deam replied to CoinTos's topic in Third-Party Applications and Plugins (Released)
I'm having a relatively new problem, and just updated to the newest version and still have the same issue. Specifically, there is a long lag time between when Big Box quits and Kodi restarts. It didn't used to do this and can't even comment on what changed. During the time, the screen is just blank. In one instance, the log actually says it failed to detect Kodi in 60 seconds and aborted. In the other, it detects it, but there is what appears a 20 second gap. Previously, it was fairly quick. Has anyone else experience this recently? I am using Kodi DS version 17.6. EDIT: So, this was a premature post. I hadn't noticed as well, but I think the issue is actually just Kodi. It's startup time now seems to fluctuate from quickly to 10-20 seconds itself. So not really an issue with the script. More work on my end to do! -
A reply to my own issue: It was caused by using Wasapi/Exclusive Mode as the sound output in Retorarch. This may be better for latency, etc., but setting it to xaudio or dsound stopped this issue from occurring.
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Excluding ".nkit" from Game Title during import (Wii/GCZ)
Deam replied to Deam's topic in Troubleshooting
I don't disagree. I'm comfortable with command line, but one wrong letter or word could cause trouble! Thanks again - I should've put this in the "noob" section rather than tech support. -
Excluding ".nkit" from Game Title during import (Wii/GCZ)
Deam replied to Deam's topic in Troubleshooting
Thanks, Dos76. I had given up and realized you can easily bulk change / rename extensions simply using Windows power shell (which I tested). Nkit is new to me, but I figured I could just rename them back if necessary in the future. -
I was attempting to compress a portion of my existing Wii and GC collection using Nkit, which results in files with the extention .nkit.gcz On import, Launchbox keeps the .nkit in the name so while it gets game images no other metadata is scrapped and the .nkit is left in the game title. Short of renaming the hundreds of files (and I'm concerned that may impact the reconversion if necessary in the future), is there a way to specify that the .nkit in the name gets ignored during the impart?