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Deam

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Everything posted by Deam

  1. I'm at the start of the troubleshooting process for this, but I have come to what I think is the following set of facts. I am running the latest version of Dolphin, using Bluetooth Passthrough for the Wiimotes using an original Wii bluetooth chip connected via USB following the instructions from the Dolphin website. I also have an X-input 8Bitdo controller I use to navigate BigBox (as the Wii remotes don't connect until the game has started). The issue I have is as follows: 1) In Dolphin - Once wiiremotes are paired, I can run a number of Wii games, exit them pressing escape, and then opening another game the Wiiremote will quickly reconnect. 2) In Launch Box - I appear to be able to do the same thing, pressing escape to quit a game, I can open the same or another game and reconnect the Wii remote. 3) In BigBox - problems begin. If I exit out the game using the pause menu (and I think escape, but will have to check more), something must occur because eventually if I open another or the same Wii game, the wiiremotes stop connecting. I have to repair them again, and sometimes that doesn't work and I have to erase the pairing, or unplug and replug the USB bluetooth dongle back in. I didn't see this type of issue posted before, but thought I would check if anyone using this particular setup has run into this issue.
  2. Confirmed here as well!
  3. Thank you for the rather quick reply! One other question/suggestion - is it possible to set how long you have to hold the back button for the new settings menu option (e.g. shorten it?).
  4. I'm not sure it belongs here because 11.13 is now "out". However, I did notice that BigBox seems to be ignoring the Video options. Specifically, one of my platforms (using Unified Redux), is my own Recently Played. It has no background video, just a background image and clear logo. Prior to the update it was fine. After the update, it now plays random videos as if the "play random video if platform has no video" option (not verbatim) is checked. Then I unchecked all of the three video options and it had no effect, and all platform videos still played when I believe they shouldn't.
  5. One final follow up: Thinking it was just a bad control stick, I remapped the up and down navigation to other buttons on the joystick, and the same issue appears to occur. I cannot even say how consistent it is. I will press up or down in a game wheel and eventually it was just start going on its own until I do counter-inputs with that joystick. I have again checked to see in windows USB controller if the input gets stuck and it doesn't. I even changed bluetooth adapters. There just must be something with the interaction of the M30 which I can't figure out.
  6. Just a follow up for diagnostic purposes: I launch big box from Kodi. The joystick can also be used to control Kodi menus. I tested in Kodi and it does not start moving the menu selector on its own, so it's some interaction with the joystick within Big Box.
  7. I am using a homemade arcade stick based on an 8Bitdo M30 gamepad. The Dpad mode is set to Dpad (as opposed to left analog). The issue I am having is that when navigating the game wheel pressing up or down, invariably it will start to just scroll up or down on its own until I give additional up/down inputs to stop it. This appears to only happen with arcade sticks I made based on 8Bit M30 bluetooth gamepad. This does not occur with DS4 controllers also using bluetooth. I have tested the controllers in the Windows USB control panel to see if it is giving inputs after press up or down a few times - it isn't. I'm curious if anyone has experience a similar issue between controllers. Perhaps it is a signal issue. EDIT: Resolution (I hope): So, in a failure of proper troubleshooting, I should not my Bluetooth dongle was connected to a USB hub (as my computer is behind a TV, and there is interference). Well, as luck would have it, there was a recent power failure and I noticed the hub had stopped working as the wireless keyboard didn't work. Well, I got an extension cable and plugged the same Bluetooth dongle into that. Sure enough - the issue seems to have gone away. So it seems it was just a very strange interaction between the M30 gamepad (the PCB of which is my arcade stick) and the USB hub must've caused some form of ghost repeat signal or something of that nature. Very odd, but I lesson is I should've went to basics and directly connected the dongle. The fact that other controllers had no issue threw me off.
  8. I botched my search in the forum on this one, as I did it again and see there were prior posts. Sorry for the redundancy.
  9. I am using the Unified Redux theme, but also tried other themes and have the same issue. After updating to 11.10, my page up/page down buttons no longer work on the game wheels. The buttons (the L and R triggers, as well as keyboard page up/down) work in Big Box options, and work because I tried remapping again. They just no longer have any impact on the wheel. This is an usability issuer obviously as it impacts navigation with many games. Before nuking the setup and starting from the beginning I wanted to see if anyone else had this issue.
  10. Late to the game, but wanted to thank you for fixing the scaling and other issues. I didn't even check back to see if that was fixed, and it was! My setup is now complete.
  11. I'm having a relatively new problem, and just updated to the newest version and still have the same issue. Specifically, there is a long lag time between when Big Box quits and Kodi restarts. It didn't used to do this and can't even comment on what changed. During the time, the screen is just blank. In one instance, the log actually says it failed to detect Kodi in 60 seconds and aborted. In the other, it detects it, but there is what appears a 20 second gap. Previously, it was fairly quick. Has anyone else experience this recently? I am using Kodi DS version 17.6. EDIT: So, this was a premature post. I hadn't noticed as well, but I think the issue is actually just Kodi. It's startup time now seems to fluctuate from quickly to 10-20 seconds itself. So not really an issue with the script. More work on my end to do!
  12. A reply to my own issue: It was caused by using Wasapi/Exclusive Mode as the sound output in Retorarch. This may be better for latency, etc., but setting it to xaudio or dsound stopped this issue from occurring.
  13. I don't disagree. I'm comfortable with command line, but one wrong letter or word could cause trouble! Thanks again - I should've put this in the "noob" section rather than tech support.
  14. Thanks, Dos76. I had given up and realized you can easily bulk change / rename extensions simply using Windows power shell (which I tested). Nkit is new to me, but I figured I could just rename them back if necessary in the future.
  15. I was attempting to compress a portion of my existing Wii and GC collection using Nkit, which results in files with the extention .nkit.gcz On import, Launchbox keeps the .nkit in the name so while it gets game images no other metadata is scrapped and the .nkit is left in the game title. Short of renaming the hundreds of files (and I'm concerned that may impact the reconversion if necessary in the future), is there a way to specify that the .nkit in the name gets ignored during the impart?
  16. Thank you! Yes, after I posted this I found that command in another theme (literally moments ago). It isn't in the documentation, so I wasn't aware of it. Perfect!
  17. Hi everyone, I've started fiddling around with existing themes and tweaking minor things to fit what I'm looking for. One question that I have is whether there is a way to properly call the "ActivePlatform.ClearLogoImagePath" while in games view for an easy way to insert the platform clear logos into a games view? Looking at some examples (and testing myself), it appears the activeplatform binding path only works while in a platform select view. For themes I have seen that insert platform clear logos into games view, they are using calls to obtain the platform name (e.g. platform.name), pointing to the theme clear logo directory, and then using the name to input the matching image file into the theme. The issue I see using this method is it won't allow you to use the default clear logo images, since they are all in separate paths to match the platform. Yes, you could just copy them all into one folder for that theme. But I wanted to confirm whether there was a way to maintain the activeplatform calls in games view?
  18. Yes I have just changed that and it now works for the themes with fanart. However, my main goal was to us the Unified startup and pause themes with the Unified theme in Big Box. These use the same Jpgs that are in the unified folder for the Big Bog Theme. However, for some reason fanart is what is shown. This is even the case where the XML code specifically tells the startup and pause theme to use the Unified Jpeg, so for some reason the launch box background priorities are even overriding directed paths in the startup and pause theme. Even if I actually specify a background file it is still overridden. I should add that I have only just changed the startup and pause theme to one that has a unique background so cannot say when/if this issue arose from the current version of LB/BB. I'll also add that if I renamed the background fanart folder for a given platform background of the theme works correctly. I thought of this as some random games worked and I realized they had no fanart background file.
  19. Hi, I've tried using the Unified startup and pause menu themes, and then tested a few others to make sure. For some reason, and possibly a local setting on my end, no matter what theme I try to use it always is using the game boxart as the background for the pause or startup theme in Big Box and not the background it should be. This includes themes that should be using fanart (or my main goal, the Unified platform theme). Is this possibly due to a Launch Box Setting? EDIT: Okay - so I have now determined that it appears these startup/pause themes are using whatever the background priority is set to in Launch Box. This is odd behaviour since the Unified them actually sets what its background picture is supposed to be. Thanks.
  20. I just want to add I had the same issue, and the solution noted of changing the priorities in LB worked as well. I'll admit this was confusing, as I didn't realize the priority change occurred LB and was frustrated that the checkbox in BB appeared to have no meaningful effect. Perhaps this will be changed in the future so these features are only in one location.
  21. A recurring issue I have been having relates to when I enter the pause menu in a game while in Big Box. This occurs in both the Unified and Colorful theme, using the default pause menu, and occurs in all platforms/emulators (via Retroarch). I'm on a Win10x64, Core I3-3770, GTX 1050. Issue: When I enter the pause menu when the game's music is playing, the pause menu opens but the game's music, rather than stopping, stutters in a repeated short loop as if its glitched. It resumes normally when I exit the pause menu.
  22. This may be a general theme question but I have setup COLORFUL dark and am really enjoying it. Question: Is there a way to stop the background video (for either a platform, or a game once you have selected the platform) from playing once you "deselect" it? To give an example. Say you are in SNES platform, you stop on a game, Super Mario World. It's Video Snap starts playing. If you start scrolling to another game (let's say for a while), the Super Mario World snap video music continues to play until you "stop" at another game. Is there a setting that will stop the snap's music (and video I guess), from playing in the background once you move off that selection? Effectively, so there is no sound playing as you scroll through the game's list until you stop at another game. Thank you for your extraordinary work.
  23. Thanks for this! I opened the After Effects file and was able to swap out the EMU movie for the other one. The one issue I have is that that the SNES startup sound doesn't play. Even when I open the AES file that was downloaded and preview it (or after it is rendered). When you open your AES file and preview it do you get that sound? Obviously it worked when you rendered it. When I render it doesn't play either. EDIT: Oddly, if I delete and re-add the SNES boot video it plays audio.
  24. This may be a bit OCD, but is there a way I can go about swapping the videos from the SNES (EU) gameplay in the platform video to SNES (USA) version? I prefer the Super Mario World, Super Metroid, etc. that is the EU video, vs. the Killer Instinct. I'm happy to do this on my own.
  25. Not to derail the thread - I tried that a while ago, main issue was Windows SDR (unless that has been fixed), but also the internal audio filters had issues with high bitrate Atmos filed being fed via passthrough to the receiver. There was no known fix, and with the DSPlayer I was able to use external LAV filters that worked. On this issue of the delay - I see this is discussed in the other thread and a cause has been identified.
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