-
Posts
170 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by oblivioncth
-
-
4 minutes ago, SiriusVI said:
I restored my backup before I used the v13 importer for the first time and did a fresh import with your new build. It seems to have worked perfectly now. Thx!
Cool. Thanks for testing. Third time's the charm I guess.
-
19 hours ago, oblivioncth said:
I might be forgetting a few other changes that would be needed in other XML files. If you have the time I'd just redo the import once again with the latest upload.
You should probably also delete the Player-Produced Perlis XML, and then run LB to let it clean out everything related to it in order to make sure the old one doesn't stick around since the filename will be different and it won't see them as the same playlist.Ok hold on, there might still be an issue. Investigating.
@SiriusVI Turns out that LB seems to be enforcing some changes to playlist file names that I don't believe it was in the past. That, or it wasn't an issue previously because there weren't any playlists with the right name to make the issue apparent. So it keeps tweaking the file names after an import, causing the mismatch (I kind of already said this in my initial post on the issue, but the problem affected things more broadly than I thought.
So, I still would delete those two playlists, since they seem to have names with the issue. Then, try out this build and let me know if that fixes the issue for you with a re-import. I did more through testing and things appear to be in order now after the changes that went into it.
Obligatory "backup your files first". -
17 hours ago, SiriusVI said:
Thx for the tipp. First Past The Post_Continues.png worked. However, renaming the Player-Produced Perils.png and .xml manually didn't work. In fact, it broke the icon and it wouldn display, so I renamed them back to their original name with the "-" and that fixed it again.
I might be forgetting a few other changes that would be needed in other XML files. If you have the time I'd just redo the import once again with the latest upload.
You should probably also delete the Player-Produced Perlis XML, and then run LB to let it clean out everything related to it in order to make sure the old one doesn't stick around since the filename will be different and it won't see them as the same playlist.Ok hold on, there might still be an issue. Investigating.
-
15 hours ago, SiriusVI said:
I finished importinng and it seems to have worked fine at first glance. Just a minor issue: The playlist "First Past The Post: Continued" has no Platform icon. Well, the image file is in the correct folder, but it wont show up in the platform view.
I believe this is due to the fact that the the file is named "First Past The Post- Continued.png", which differs from the name of the playlist.
EDIT: I tried renaming the .png file, but of course I can't use ":" in a filename. Do you have a suggestion on what to do?Strange. It seems that LB doesn't like hyphens being used before a space in a playlist filename... kind of overly specific if you ask me.
What happens is the ":" in the filename is swapped with a "_" (as has been the case for a long time) by FIL, and then when you open LB it replaces the "-" with a "_", so the playlist filename ends up different than the icon filename. I updated FIL to swap all hyphens with underscores to be on the safe side, so what you need to do to match the new changes without re-running the import is:
1) Rename "<LAUNCHBOX_DIR>\Images\Platform Icons\Playlists\First Past The Post- Continued.png" to "First Past The Post_ Continued.png"
2) Rename "<LAUNCHBOX_DIR>\Images\Platform Icons\Playlists\Player-Produced Perils.png" to "Player_Produced Perils.png"
3) Rename "<LAUNCHBOX_DIR>\Data\Playlists\Player-Produced Perils.xml" to "Player_Produced Perils.xml" -
And we're back.
Well overdue, but I finally had time to crank out the update for FP13.
@SiriusVI Of course let me know if there's any issues you stumble upon.
@oniotaku Assuming you had done everything right before with Ultimate 12, you may also have to refresh all of the images within LB to get them to show up in the list; however, at this point you should probably just try 13 Ultimate since that's out now and it fixed the issue outright.
-
On 4/27/2024 at 5:44 AM, SiriusVI said:
@oblivioncth Flashpoint Ultimate 13 was released. Currently downloading it, hpoing the issues from the last version are fixed. Any ETA for an updated importer? 😃
Due to a litany of obligations I currently can't, but it will come.
-
On 2/24/2024 at 8:21 AM, fespinoza831 said:
Does the imported work on version 12?
The current version should work with the latest release of Infinity (12.1) and Ultimate (12), though the Ultimate release has some issues that need correction as mentioned elsewhere.
-
Really having to spell this out... lol. If you are using Ultimate 12 and have this issue, you will have an extra level of the "Images" folder that isn't supposed to be there, as shown in SiriusVI's screenshots above.
So you'll see "<FLASHPOINT_DIR>\Data\Images\Images" where both the inner and outer have "Logos" and "Screenshots" directories.
To fix this you need to make it so there is only one images sub-folder, with the contents of the inner one being merged to the outer one.
-
1 hour ago, oniotaku said:
I am a noob how do I do that? My flashpoint is on a different from myb launchbox. Thanks
Its just a matter of moving the folder how you would move any other. Whether via a cut and paste or two separate windows, just move the inner folder next to the outer Images folder and accept the merge.
-
8 hours ago, oniotaku said:
How do you fix the image problem?
You just need to move the nested image folder next to the top level image folder so that they get merged together.
That is, collapse Data/Images/Images into Data/Images.
-
50 minutes ago, SiriusVI said:
Yeah man, so weird. Anayway, of course after moving the folder to the correct location, everythig works fine now. What a headache, honestly...
Phew.
Ill make a formal release soon.
-
12 minutes ago, SiriusVI said:
-snip-
It's definitely cause I was in a hurry but I can't believe I missed that. My copy of Ultimate has the same issue: all of the picture's aren't actually missing, they're just under that nested folder and what I was seeing at the surface level was what the launcher was downloading on the fly.
Dude they really messed that release up XD.
Let me know if it works for you after collapsing the inner one down into the outer one.
-
So there are 6 titles in Flashpoint with IDs that start with 'c3e8'
Which means if you truly had all of the images as Ultimate should, you should see 5 other pictures in that folder. I think it's possible you're missing a lot of images and they're being downloaded in Flashpoint on the fly, which is why it's been so hit and miss.
If you right click on the FP\Data\Images\Logos folder and hit Properties, and then let that populate for a (potentially long) while, how many files and how much space does it say there is?-
1
-
-
2 hours ago, SiriusVI said:
Hey thx for answering. In the Flashpoint Launcher I can see all the images. However, I don't know if the images are actually on my drive or if the Launcher just loads the images online as it needs to. This has never been an issue with older versions of Flashpint, though. So yeah, the images not being on the drive could be a reason why this does not work, but why wouldn't they be on the drive, though? I downloaded Ulimate 12.0 and extracted as normal and then used the internal updater to upadate to 12.1 ...
Yea, in theory since it's ultimate, all of the images should be there and none should download... but with what happened with that build... maybe who knows?
You could try a test like this:
1) Do a fresh import of some really random thing that you know there's no way you imported before, nor have seen within the FP launcher (so no chance for image download). Probably some obscure platform. This part is the most important.
2) Go into LaunchBox and go to one of the games that was imported and of course has no pictures.
3) Right click on the game and go to Edit Metadata
4) Go down to the launching tab on the left so that you can see the UUID of the game within the command-line parameters. For example: 37e5c215-9c39-4a3d-9912-b4343a17027e
5) Determine the FP path the logo for that game should be under. The format is as follows:
Quote<FP_DIRECTORY>\Data\Images\Logos\<FIRST_TWO_DIGITS_OF_UUID>\<THIRD_AND_FORTH_DIGITS_OF_UUID\<UUID>.png
P.S. why the fuck does this site not handle text coloring correctly in code blocks in dark mode?
So with my example UUID from earlier, and if I pretend my FP directory is at C:\Users\Player\Flashpoint, the path for that game's logo would beQuoteC:\Users\Player\Flashpoint\Data\Images\Logos\37\e5\37e5c215-9c39-4a3d-9912-b4343a17027e.png
6) Without starting Flashpoint's launcher, see if that logo actually exists at path as noted.
It's possible you also discover like I did that you just don't have many images within flashpoint period and it is downloading them for whatever reason (which I could see happening if you copied over some stuff from Infinity to get the Ultimate build working).EDIT:
So just checking my copy of Ultimate (that I believe I got via the update tool), the following values are set within preferences.json and I did not copy in my preferences file from an Infinity install:
Quote"onDemandImages": true,
"onDemandImagesCompressed": true,So unless that's always been the case and the Ultimate build of the launcher normally just ignores these settings, this would cause the launcher to download images even though it's Ultimate and isn't supposed to (unless it's always been that way and technically isn't ignored, but has never mattered because if all the images are there in the first place, none would ever get downloaded. It would just mean needless checks for the images happen anyway, but I digress...).
Point being, your launcher is likely downloading the images, so it would be good to check if they're even all there in the first place by checking as I suggested above. If you're missing most of them like I am it should be real obvious. There should be thousands of those folders with 2 character alphanumeric names in the Data/Images/Logos folder if Ultimate was assembled correctly...-
1
-
-
10 hours ago, SiriusVI said:
That wouldbe ideal. I would have done the "nesting" manually anyway, but if you could implement that, it would be even better.
I initially was worried about having categories just named "Platforms" and "Playlists" due to potential collisions, but I forgot that LB supported the concept of "Nested Names", so you can give them a longer unique name while still having them just display as those simpler names when nested under another category.
As such, I went ahead and implemented that as described since it was fairly trivial to do so. The tool attempts to remove the old nesting of platforms/playlists if it finds any, but of course it will only touch the ones affected by a given import so you may have to uncheck some in the Parents dialog manually.
Still hesitant to do another release at the moment though with your current image issue. At least on my end with Infinity 12.1 it works fine for me with both Symlink and Copy, and I was sure to remove all traces of images from previous imports before hand.
You could try the latest dev build if you want, just in case I somehow introduced a bug at some point before the previous release, but I haven't touched the sections related to image handling for a while now so it's doubtful.https://github.com/oblivioncth/FIL/suites/18147853435/artifacts/1046613918
-
1
-
-
Hmm. I'll see if I can think of anything but currently I'm a little stumped. If the images are there and the copy failed, then you should certainly see an error. So the fact that doesn't happen means that for whatever reason the importer doesn't think the images are available.
I did just remember that I actually had downloaded a copy of ultimate (can't remember if via torrent or updater application) onto an external drive enough though I never did anything with it. I checked it's images folders just to make sure they didn't change the layout with Ultimate for some reason, and although they didn't, for whatever reason the images folder is super barren, with almost no images at all. Maybe the same thing happened to you?
Maybe it's a dumb question since presumably you would have checked this, but who knows, can you see the images when using the stock launcher (i.e. making sure they exist on the source end as well)?
-
7 hours ago, SiriusVI said:
Hey man, thank you for updating the importer. Importing the games worked perfectly this time, however, I am still having trouble with the images.
I use the "Copy" optrion and it seems like the images are not coiped to my Launchbox directory. There are SOME few games that have an image copied over, but most im them do not (The ones that are there might be leftovers from a previous install, too). Can you reproduce this on your end?
Thx!
EDIT:There is another issue as well: The "Favorites" playlist is not grouped under the Flashpoint Platform Category.
Well I still don't have a copy of Ultimate so I guess you got lucky XD.
I fixed the favorites groping, just haven't pushed it yet. If you refresh the images in LB do they then load? Seems like it might not auto refresh them at start like it used to, or maybe it takes a bit longer. I had manually trigger a refresh for most (all?) of them after an import.
Or did you check and actually see for sure that the images are not being place into your LB setup?
QuoteWhile I'm at it, may I make a suggestion for improvement? I think it would be better if the playlists were separated from the platforms. In my ideal world, we would have 2 platform categories:
1. Flashpoint Platforms2. Flashpoint Playlists
I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content.
-
15 hours ago, six6to8eight said:
I am getting the below error when I point FIL at my Flashpoint Infinity 12.1 installation (and using the latest, appropriate version of FIL). I have launched Flashpoint and added several games to my favorites, but cannot get past this issue. Can anyone help? Thanks.
JSON Error: could not retrieve key 'order'.
The key does not exist.
Details:
SON Node Stack:
- File: C:/Flashpoint/Data/Playlists/Favorites.json
- Document
- Object
- Key: games
- Array
- Element: 0
- Object
JSON Error: Could not retrieve key 'order'.
The key does not exist.
They always have to break something random for no reason when the updates are pushed...
Try the latest version I just uploaded.-
1
-
-
8 hours ago, SiriusVI said:
Have you already been able to figure out what the deal with Ultimate is this time around?
Got a lot blowing up on me at the moment and there's fact the current release has so many issues means I might have to potentially jury rig some things so it hasn't been a huge priority of mine.
I'll get to it when I can but if it seems to involved I may opt to wait on the next release, sorry.
-
7 hours ago, SiriusVI said:
I haven't frankenstined too much on my current build. I've simply copied over that one config file and when I checked there was just one line missing from my ultimate install compared to the infinity one.
This is the contents from the infinity config file:
{
"flashpointPath": "../",
"useCustomTitlebar": true,
"startServer": true,
"server": "PHP Infinity Router",
"backPortMin": 12001,
"backPortMax": 12100,
"imagesPortMin": 12101,
"imagesPortMax": 12200,
"logsBaseUrl": "https://logs.unstable.life/",
"updatesEnabled": false,
"gotdUrl": "https://download.unstable.life/gotd.json",
"gotdShowAll": false
}As far as I can tell, the onlky difference is that on ultimate, the following line is missing. Otherwise they are identical:
"server": "PHP Infinity Router",And as I said, that's all I've changed this time around.
So did they actually update it to 12.1 already? I thought that was a misunderstanding on my part. Anyway, the "version.txt" still says it's infinity, so no way for me to make sure what version of Ultimate is currently out.
Oh woops, I was mainly looking at your responses on mobile in hurry so I think I reread part of a previous post and thought you said that it did mentioned 12.1. Nevermind.
Hmm. The version.txt thing was probably a goof by them and might present an issue, but we'll see.
-
1
-
-
24 minutes ago, SiriusVI said:
OK, my bad. I accidentally clicked on force download all images. I deactivated it and now the import process is very fast.
However, now I have the problem that no images are displayed in Launchbox. This never happened before, either:
I can Launch the games, and the images are copied to the corresponding Launchbox folder.
Phew, well that explains that at least, as otherwise that issue was sounding pretty nebulous. You shouldn't even be able to activate that with Ultimate, but the importer thinks you're using Infinity because of the way you Frankensteined the builds. On that note, I'm sure that's why you're experiencing the problem with the images not appearing, though I'm not totally sure why yet since I haven't messed with Ultimate myself, but in the end you'll need to somehow restore your copy to a proper straight build of Ultimate only.
Once I have my copy downloaded and can inspect it a bit I'll update FIL so that it properly supports 12 Ultimate (annoying its 12.1 and Infinity isn't labeled as that, but oh well).
-
Obviously you shouldn't need to copy stuff from Infinity to make it work so of course I'll need to adjust for the new file names (which of course they had to change arbitrarily).
Not sure what's up with the speed, so I'll try and figure what's going on with that to. I just started downloading Ultimate myself.
-
1 hour ago, SiriusVI said:
@oblivioncth any news? 🙃
So the newest release of Ultimate is marked as 12.1? Care to send the exact contents of version.txt?
That's frustrating because Infinity is still just 12 even when updated fully, which means I might need to change how I handle versioning...
-
6 hours ago, SiriusVI said:
This looks super cool! Will try it out immediately ... well after downloading for a very long time, haha.
EDIT: Flashpoint 12 Ultimate doesn't seem to be available for DL, yet. Does your new tool version also work for 11.1?
EDIT 2:Just wanted to mention that the page is online again.
Huh they did put the page back. Well it's still a stretch but I'll keep it in mind if I come up with any ideas.
As for FP itself, yea Ultimate 12 is a bit behind and I'm not quite sure when it's supposed to be coming. I don't think it will be super long, but if for some reason it gets delayed severely I might try to backport the features to an old build so that it can be used with 11.1, but currently it won't work with it as too much changed between the releases.
-
1
-
Flashpoint Importer for Launchers
in Third-Party Applications and Plugins (Released)
Posted
Sorry about that. There was an oversight in CLIFp (the tool within FIL that lets you actually run the games) that could cause this. I fixed it a bit back, but forget to publish a update to FIL that was bundled with that new version.
I've done so now. Just run the new version, but instead of doing an import, use the tools menu and select the "Deploy CLIFp" option in order to update your CLIFp version.
Then you should be good to go.